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author | aap <aap@papnet.eu> | 2020-04-25 14:03:20 +0200 |
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committer | aap <aap@papnet.eu> | 2020-04-25 14:03:20 +0200 |
commit | 241352e3127f499d43dd45ef7e913c4fc2806fe7 (patch) | |
tree | cdfb71975af736c4b306bb73b3850accf192a997 /src/animation/FrameUpdate.cpp | |
parent | using librw GS alpha test emulation (diff) | |
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Diffstat (limited to 'src/animation/FrameUpdate.cpp')
-rw-r--r-- | src/animation/FrameUpdate.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/animation/FrameUpdate.cpp b/src/animation/FrameUpdate.cpp index a38ebc74..a1121282 100644 --- a/src/animation/FrameUpdate.cpp +++ b/src/animation/FrameUpdate.cpp @@ -10,12 +10,12 @@ CAnimBlendClumpData *gpAnimBlendClump; // PS2 names without "NonSkinned" void FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg); -void FrameUpdateCallBackNonSkinnedWithVelocityExtraction(AnimBlendFrameData *frame, void *arg); -void FrameUpdateCallBackNonSkinnedWith3dVelocityExtraction(AnimBlendFrameData *frame, void *arg); +void FrameUpdateCallBackWithVelocityExtractionNonSkinned(AnimBlendFrameData *frame, void *arg); +void FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(AnimBlendFrameData *frame, void *arg); void FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg); -void FrameUpdateCallBackSkinnedWithVelocityExtraction(AnimBlendFrameData *frame, void *arg); -void FrameUpdateCallBackSkinnedWith3dVelocityExtraction(AnimBlendFrameData *frame, void *arg); +void FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg); +void FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg); void @@ -31,9 +31,9 @@ FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg) if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && gpAnimBlendClump->velocity){ if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D) - FrameUpdateCallBackNonSkinnedWith3dVelocityExtraction(frame, arg); + FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(frame, arg); else - FrameUpdateCallBackNonSkinnedWithVelocityExtraction(frame, arg); + FrameUpdateCallBackWithVelocityExtractionNonSkinned(frame, arg); return; } @@ -70,7 +70,7 @@ FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg) } void -FrameUpdateCallBackNonSkinnedWithVelocityExtraction(AnimBlendFrameData *frame, void *arg) +FrameUpdateCallBackWithVelocityExtractionNonSkinned(AnimBlendFrameData *frame, void *arg) { CVector vec, pos(0.0f, 0.0f, 0.0f); CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f); @@ -150,7 +150,7 @@ FrameUpdateCallBackNonSkinnedWithVelocityExtraction(AnimBlendFrameData *frame, v // original code uses do loops? void -FrameUpdateCallBackNonSkinnedWith3dVelocityExtraction(AnimBlendFrameData *frame, void *arg) +FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(AnimBlendFrameData *frame, void *arg) { CVector vec, pos(0.0f, 0.0f, 0.0f); CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f); @@ -227,9 +227,9 @@ FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg) if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && gpAnimBlendClump->velocity){ if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D) - FrameUpdateCallBackSkinnedWith3dVelocityExtraction(frame, arg); + FrameUpdateCallBackWith3dVelocityExtractionSkinned(frame, arg); else - FrameUpdateCallBackSkinnedWithVelocityExtraction(frame, arg); + FrameUpdateCallBackWithVelocityExtractionSkinned(frame, arg); return; } @@ -267,7 +267,7 @@ FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg) } void -FrameUpdateCallBackSkinnedWithVelocityExtraction(AnimBlendFrameData *frame, void *arg) +FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg) { CVector vec, pos(0.0f, 0.0f, 0.0f); CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f); @@ -347,7 +347,7 @@ FrameUpdateCallBackSkinnedWithVelocityExtraction(AnimBlendFrameData *frame, void } void -FrameUpdateCallBackSkinnedWith3dVelocityExtraction(AnimBlendFrameData *frame, void *arg) +FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg) { CVector vec, pos(0.0f, 0.0f, 0.0f); CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f); |