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author | Nikolay Korolev <nickvnuk@gmail.com> | 2019-08-11 19:11:54 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2019-08-11 19:11:54 +0200 |
commit | 14b945ba08bfa18d8ac61bb7f5c08b299ce8a2b0 (patch) | |
tree | 671d1b9f6f0a3b67449f8d41b28724fe890619b4 /src/control/CarCtrl.cpp | |
parent | Merge remote-tracking branch 'upstream/master' (diff) | |
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Diffstat (limited to 'src/control/CarCtrl.cpp')
-rw-r--r-- | src/control/CarCtrl.cpp | 336 |
1 files changed, 311 insertions, 25 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index b83b8fec..b2468a76 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -6,8 +6,11 @@ #include "Camera.h" #include "CarAI.h" #include "CarGen.h" +#include "Cranes.h" #include "Curves.h" #include "CutsceneMgr.h" +#include "Gangs.h" +#include "Garages.h" #include "General.h" #include "IniFile.h" #include "ModelIndices.h" @@ -15,7 +18,11 @@ #include "Ped.h" #include "PlayerInfo.h" #include "PlayerPed.h" +#include "Pools.h" +#include "Renderer.h" +#include "RoadBlocks.h" #include "Timer.h" +#include "TrafficLights.h" #include "Streaming.h" #include "VisibilityPlugins.h" #include "Vehicle.h" @@ -23,7 +30,8 @@ #include "World.h" #include "Zones.h" -#define LANE_WIDTH 5.0f +#define DISTANCE_TO_SPAWN_ROADBLOCK_PEDS 51.0f +#define DISTANCE_TO_SCAN_FOR_DANGER 11.0f #define INFINITE_Z 1000000000.0f int &CCarCtrl::NumLawEnforcerCars = *(int*)0x8F1B38; @@ -40,19 +48,19 @@ uint32 &CCarCtrl::LastTimeLawEnforcerCreated = *(uint32*)0x8F5FF0; int32 (&CCarCtrl::TotalNumOfCarsOfRating)[7] = *(int32(*)[7])*(uintptr*)0x8F1A60; int32 (&CCarCtrl::NextCarOfRating)[7] = *(int32(*)[7])*(uintptr*)0x9412AC; int32 (&CCarCtrl::CarArrays)[7][256] = *(int32(*)[7][256])*(uintptr*)0x6EB860; +CVehicle* (&apCarsToKeep)[MAX_CARS_TO_KEEP] = *(CVehicle*(*)[MAX_CARS_TO_KEEP])0x70D830; WRAPPER void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle*) { EAXJMP(0x41F7F0); } -WRAPPER void CCarCtrl::AddToCarArray(int32 id, int32 vehclass) { EAXJMP(0x4182F0); } WRAPPER void CCarCtrl::UpdateCarCount(CVehicle*, bool) { EAXJMP(0x4202E0); } WRAPPER bool CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle*, CVector, bool) { EAXJMP(0x41FA00); } WRAPPER void CCarCtrl::JoinCarWithRoadSystem(CVehicle*) { EAXJMP(0x41F820); } WRAPPER void CCarCtrl::SteerAICarWithPhysics(CVehicle*) { EAXJMP(0x41DA60); } -WRAPPER void CCarCtrl::UpdateCarOnRails(CVehicle*) { EAXJMP(0x418880); } -WRAPPER void CCarCtrl::ScanForPedDanger(CVehicle *veh) { EAXJMP(0x418F40); } WRAPPER void CCarCtrl::RemoveFromInterestingVehicleList(CVehicle* v) { EAXJMP(0x41F7A0); } WRAPPER void CCarCtrl::GenerateEmergencyServicesCar(void) { EAXJMP(0x41FC50); } -WRAPPER int32 CCarCtrl::ChoosePoliceCarModel(void) { EAXJMP(0x4181F0); } -WRAPPER int32 CCarCtrl::ChooseGangCarModel(int32 gang) { EAXJMP(0x4182C0); } +WRAPPER void CCarCtrl::PickNextNodeAccordingStrategy(CVehicle*) { EAXJMP(0x41BA50); } +WRAPPER void CCarCtrl::DragCarToPoint(CVehicle*, CVector*) { EAXJMP(0x41D450); } +WRAPPER void CCarCtrl::SlowCarDownForCarsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float) { EAXJMP(0x419B40); } +WRAPPER void CCarCtrl::SlowCarDownForPedsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float) { EAXJMP(0x419300); } void CCarCtrl::GenerateRandomCars() @@ -292,12 +300,12 @@ CCarCtrl::GenerateOneRandomCar() } pCar->AutoPilot.m_fMaxTrafficSpeed = pCar->AutoPilot.m_nCruiseSpeed; pCar->AutoPilot.m_nCarMission = MISSION_CRUISE; - pCar->AutoPilot.m_nAnimationId = TEMPACT_NONE; + pCar->AutoPilot.m_nTempAction = TEMPACT_NONE; pCar->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; break; } case COPS: - pCar->AutoPilot.m_nAnimationId = TEMPACT_NONE; + pCar->AutoPilot.m_nTempAction = TEMPACT_NONE; if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel != 0){ pCar->AutoPilot.m_nCruiseSpeed = CCarAI::FindPoliceCarSpeedForWantedLevel(pCar); pCar->AutoPilot.m_fMaxTrafficSpeed = pCar->AutoPilot.m_nCruiseSpeed / 2; @@ -320,7 +328,7 @@ CCarCtrl::GenerateOneRandomCar() if (pCar && pCar->GetModelIndex() == MI_MRWHOOP) pCar->m_bSirenOrAlarm = true; pCar->AutoPilot.m_nNextPathNodeInfo = connectionId; - pCar->AutoPilot.m_nCurrentLane = pCar->AutoPilot.m_nPreviousLane = CGeneral::GetRandomNumber() % lanesOnCurrentRoad; + pCar->AutoPilot.m_nNextLane = pCar->AutoPilot.m_nCurrentLane = CGeneral::GetRandomNumber() % lanesOnCurrentRoad; CColBox* boundingBox = &CModelInfo::GetModelInfo(pCar->GetModelIndex())->GetColModel()->boundingBox; float carLength = 1.0f + (boundingBox->max.y - boundingBox->min.y) / 2; float distanceBetweenNodes = (pCurNode->pos - pNextNode->pos).Magnitude2D(); @@ -366,27 +374,21 @@ CCarCtrl::GenerateOneRandomCar() float nextPathLinkForwardY = pCar->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo].dirY; CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pCar->AutoPilot.m_nCurrentPathNodeInfo]; - float currentLaneCoefficient = (pCurrentLink->numLeftLanes == 0) ? (0.5f - 0.5f * pCurrentLink->numRightLanes) : - ((pCurrentLink->numRightLanes == 0) ? (0.5f - 0.5f * pCurrentLink->numLeftLanes) : 0.5f); - float roadShiftAlongCurrentNode = (pCar->AutoPilot.m_nPreviousLane + currentLaneCoefficient) * LANE_WIDTH; CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo]; - float nextLaneCoefficient = (pNextLink->numLeftLanes == 0) ? (0.5f - 0.5f * pNextLink->numRightLanes) : - ((pNextLink->numRightLanes == 0) ? (0.5f - 0.5f * pNextLink->numLeftLanes) : 0.5f); - float roadShiftAlongNextNode = (pCar->AutoPilot.m_nCurrentLane + nextLaneCoefficient) * LANE_WIDTH; CVector positionOnCurrentLinkIncludingLane( - pCurrentLink->posX + roadShiftAlongCurrentNode * currentPathLinkForwardY, - pCurrentLink->posY - roadShiftAlongCurrentNode * currentPathLinkForwardX, + pCurrentLink->posX + GetOffsetOfLaneFromCenterOfRoad(pCar->AutoPilot.m_nCurrentLane, pCurrentLink) * currentPathLinkForwardY, + pCurrentLink->posY - GetOffsetOfLaneFromCenterOfRoad(pCar->AutoPilot.m_nCurrentLane, pCurrentLink) * currentPathLinkForwardX, 0.0f); CVector positionOnNextLinkIncludingLane( - pNextLink->posX + roadShiftAlongNextNode * nextPathLinkForwardY, - pNextLink->posY - roadShiftAlongNextNode * nextPathLinkForwardX, + pNextLink->posX + GetOffsetOfLaneFromCenterOfRoad(pCar->AutoPilot.m_nNextLane, pNextLink) * nextPathLinkForwardY, + pNextLink->posY - GetOffsetOfLaneFromCenterOfRoad(pCar->AutoPilot.m_nNextLane, pNextLink) * nextPathLinkForwardX, 0.0f); float directionCurrentLinkX = pCurrentLink->dirX * pCar->AutoPilot.m_nCurrentDirection; float directionCurrentLinkY = pCurrentLink->dirY * pCar->AutoPilot.m_nCurrentDirection; float directionNextLinkX = pNextLink->dirX * pCar->AutoPilot.m_nNextDirection; float directionNextLinkY = pNextLink->dirY * pCar->AutoPilot.m_nNextDirection; /* We want to make a path between two links that may not have the same forward directions a curve. */ - pCar->AutoPilot.m_nCurveSpeedScale = CCurves::CalcSpeedScaleFactor( + pCar->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor( &positionOnCurrentLinkIncludingLane, &positionOnNextLinkIncludingLane, directionCurrentLinkX, directionCurrentLinkY, @@ -396,13 +398,11 @@ CCarCtrl::GenerateOneRandomCar() /* Casting timer to float is very unwanted. In this case it's not awful */ /* but in CAutoPilot::ModifySpeed it can even cause crashes (see SilentPatch). */ pCar->AutoPilot.m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() - - (uint32)((0.5f + positionBetweenNodes) * pCar->AutoPilot.m_nCurveSpeedScale); + (uint32)((0.5f + positionBetweenNodes) * pCar->AutoPilot.m_nTimeToSpendOnCurrentCurve); #else pCar->AutoPilot.m_nTotalSpeedScaleFactor = CTimer::GetTimeInMilliseconds() - (0.5f + positionBetweenNodes) * pCar->AutoPilot.m_nSpeedScaleFactor; #endif - uint32 timeAlreadyInCurve = CTimer::GetTimeInMilliseconds() - pCar->AutoPilot.m_nTimeEnteredCurve; - float positionAlongCurve = (float)timeAlreadyInCurve / pCar->AutoPilot.m_nCurveSpeedScale; CVector directionCurrentLink(directionCurrentLinkX, directionCurrentLinkY, 0.0f); CVector directionNextLink(directionNextLinkX, directionNextLinkY, 0.0f); CVector positionIncludingCurve; @@ -412,8 +412,8 @@ CCarCtrl::GenerateOneRandomCar() &positionOnNextLinkIncludingLane, &directionCurrentLink, &directionNextLink, - positionAlongCurve, - pCar->AutoPilot.m_nCurveSpeedScale, + GetPositionAlongCurrentCurve(pCar), + pCar->AutoPilot.m_nTimeToSpendOnCurrentCurve, &positionIncludingCurve, &directionIncludingCurve ); @@ -587,6 +587,289 @@ CCarCtrl::ChooseCarModel(int32 vehclass) return model; } +int32 +CCarCtrl::ChoosePoliceCarModel(void) +{ + if (FindPlayerPed()->m_pWanted->AreSwatRequired() && + CStreaming::HasModelLoaded(MI_ENFORCER) && + CStreaming::HasModelLoaded(MI_POLICE)) + return ((CGeneral::GetRandomNumber() & 0xF) == 0) ? MI_ENFORCER : MI_POLICE; + if (FindPlayerPed()->m_pWanted->AreFbiRequired() && + CStreaming::HasModelLoaded(MI_FBICAR) && + CStreaming::HasModelLoaded(MI_FBI)) + return MI_FBICAR; + if (FindPlayerPed()->m_pWanted->AreArmyRequired() && + CStreaming::HasModelLoaded(MI_RHINO) && + CStreaming::HasModelLoaded(MI_BARRACKS) && + CStreaming::HasModelLoaded(MI_RHINO)) + return CGeneral::GetRandomTrueFalse() ? MI_BARRACKS : MI_RHINO; + return MI_POLICE; +} + +int32 +CCarCtrl::ChooseGangCarModel(int32 gang) +{ + if (CStreaming::HasModelLoaded(MI_GANG01 + 2 * gang) && + CStreaming::HasModelLoaded(MI_GANG02 + 2 * gang)) + return CGangs::GetGangVehicleModel(gang); + return -1; +} + +void +CCarCtrl::AddToCarArray(int32 id, int32 vehclass) +{ + CarArrays[vehclass][TotalNumOfCarsOfRating[vehclass]++] = id; +} + +void +CCarCtrl::RemoveDistantCars() +{ + uint32 i = CPools::GetVehiclePool()->GetSize(); + while (--i){ + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + PossiblyRemoveVehicle(pVehicle); + if (pVehicle->bCreateRoadBlockPeds){ + if ((pVehicle->GetPosition() - FindPlayerCentreOfWorld(CWorld::PlayerInFocus)).Magnitude2D() < DISTANCE_TO_SPAWN_ROADBLOCK_PEDS) { + CRoadBlocks::GenerateRoadBlockCopsForCar(pVehicle, pVehicle->m_nRoadblockType, pVehicle->m_nRoadblockNode); + pVehicle->bCreateRoadBlockPeds = false; + } + } + } +} + +void +CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle) +{ + CVector vecPlayerPos = FindPlayerCentreOfWorld(CWorld::PlayerInFocus); + /* BUG: this variable is initialized only in if-block below but can be used outside of it. */ + if (!IsThisVehicleInteresting(pVehicle) && !pVehicle->bIsLocked && + pVehicle->CanBeDeleted() && !CCranes::IsThisCarBeingTargettedByAnyCrane(pVehicle)){ + if (pVehicle->bFadeOut && CVisibilityPlugins::GetClumpAlpha(pVehicle->GetClump()) == 0){ + CWorld::Remove(pVehicle); + delete pVehicle; + return; + } + float distanceToPlayer = (pVehicle->GetPosition() - vecPlayerPos).Magnitude2D(); + float threshold = 50.0f; + if (pVehicle->GetIsOnScreen() || + TheCamera.Cams[TheCamera.ActiveCam].LookingLeft || + TheCamera.Cams[TheCamera.ActiveCam].LookingRight || + TheCamera.Cams[TheCamera.ActiveCam].LookingBehind || + TheCamera.GetLookDirection() == 0 || + pVehicle->VehicleCreatedBy == PARKED_VEHICLE || + pVehicle->GetModelIndex() == MI_AMBULAN || + pVehicle->GetModelIndex() == MI_FIRETRUCK || + pVehicle->bIsLawEnforcer || + pVehicle->bIsCarParkVehicle + ){ + threshold = 130.0f * TheCamera.GenerationDistMultiplier; + } + if (pVehicle->bExtendedRange) + threshold *= 1.5f; + if (distanceToPlayer > threshold && !CGarages::IsPointWithinHideOutGarage(&pVehicle->GetPosition())){ + if (pVehicle->GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(pVehicle)){ + pVehicle->bFadeOut = true; + }else{ + CWorld::Remove(pVehicle); + delete pVehicle; + } + return; + } + } + if ((pVehicle->m_status == STATUS_SIMPLE || pVehicle->m_status == STATUS_PHYSICS && pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_STOP_FOR_CARS) && + CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeToStartMission > 5000 && + !pVehicle->GetIsOnScreen() && + (pVehicle->GetPosition() - vecPlayerPos).Magnitude2D() > 25.0f && + !IsThisVehicleInteresting(pVehicle) && + !pVehicle->bIsLocked && + !CTrafficLights::ShouldCarStopForLight(pVehicle, true) && + !CTrafficLights::ShouldCarStopForBridge(pVehicle) && + !CGarages::IsPointWithinHideOutGarage(&pVehicle->GetPosition())){ + CWorld::Remove(pVehicle); + delete pVehicle; + return; + } + if (pVehicle->m_status != STATUS_WRECKED || pVehicle->m_nTimeOfDeath == 0) + return; + if (CTimer::GetTimeInMilliseconds() > pVehicle->m_nTimeOfDeath + 60000 && + (!pVehicle->GetIsOnScreen() || CRenderer::IsEntityCullZoneVisible(pVehicle))){ + if ((pVehicle->GetPosition() - vecPlayerPos).MagnitudeSqr() > SQR(7.5f)){ + if (!CGarages::IsPointWithinHideOutGarage(&pVehicle->GetPosition())){ + CWorld::Remove(pVehicle); + delete pVehicle; + } + } + } +} + +int32 +CCarCtrl::CountCarsOfType(int32 mi) +{ + int32 total = 0; + uint32 i = CPools::GetVehiclePool()->GetSize(); + while (i--){ + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + if (pVehicle->GetModelIndex() == mi) + total++; + } + return total; +} + +bool +CCarCtrl::IsThisVehicleInteresting(CVehicle* pVehicle) +{ + for (int i = 0; i < MAX_CARS_TO_KEEP; i++) { + if (apCarsToKeep[i] == pVehicle) + return true; + } + return false; +} + +void +CCarCtrl::UpdateCarOnRails(CVehicle* pVehicle) +{ + if (pVehicle->AutoPilot.m_nTempAction == TEMPACT_WAIT){ + pVehicle->SetMoveSpeed(0.0f, 0.0f, 0.0f); + pVehicle->AutoPilot.ModifySpeed(0.0f); + if (CTimer::GetTimeInMilliseconds() > pVehicle->AutoPilot.m_nTempAction){ + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + pVehicle->AutoPilot.m_nAntiReverseTimer = 0; + pVehicle->AutoPilot.m_nTimeToStartMission = 0; + } + return; + } + SlowCarOnRailsDownForTrafficAndLights(pVehicle); + if (pVehicle->AutoPilot.m_nTimeEnteredCurve + pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve <= CTimer::GetTimeInMilliseconds()) + PickNextNodeAccordingStrategy(pVehicle); + if (pVehicle->m_status == STATUS_PHYSICS) + return; + CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo]; + CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo]; + float currentPathLinkForwardX = pCurrentLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection; + float currentPathLinkForwardY = pCurrentLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection; + float nextPathLinkForwardX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection; + float nextPathLinkForwardY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection; + CVector positionOnCurrentLinkIncludingLane( + pCurrentLink->posX + GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nCurrentLane, pCurrentLink) * currentPathLinkForwardY, + pCurrentLink->posY - GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nCurrentLane, pCurrentLink) * currentPathLinkForwardX, + 0.0f); + CVector positionOnNextLinkIncludingLane( + pNextLink->posX + GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nNextLane, pNextLink) * nextPathLinkForwardY, + pNextLink->posY - GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nNextLane, pNextLink) * nextPathLinkForwardX, + 0.0f); + CVector directionCurrentLink(currentPathLinkForwardX, currentPathLinkForwardY, 0.0f); + CVector directionNextLink(nextPathLinkForwardX, nextPathLinkForwardY, 0.0f); + CVector positionIncludingCurve; + CVector directionIncludingCurve; + CCurves::CalcCurvePoint( + &positionOnCurrentLinkIncludingLane, + &positionOnNextLinkIncludingLane, + &directionCurrentLink, + &directionNextLink, + GetPositionAlongCurrentCurve(pVehicle), + pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve, + &positionIncludingCurve, + &directionIncludingCurve + ); + positionIncludingCurve.z = 15.0f; + DragCarToPoint(pVehicle, &positionIncludingCurve); + pVehicle->SetMoveSpeed(directionIncludingCurve / 60.0f); +} + +float +CCarCtrl::FindMaximumSpeedForThisCarInTraffic(CVehicle* pVehicle) +{ + if (pVehicle->AutoPilot.m_nDrivingStyle == MISSION_RAMPLAYER_FARAWAY || + pVehicle->AutoPilot.m_nDrivingStyle == MISSION_RAMPLAYER_CLOSE) + return pVehicle->AutoPilot.m_nCruiseSpeed; + float left = pVehicle->GetPosition().x - DISTANCE_TO_SCAN_FOR_DANGER; + float right = pVehicle->GetPosition().x + DISTANCE_TO_SCAN_FOR_DANGER; + float top = pVehicle->GetPosition().y - DISTANCE_TO_SCAN_FOR_DANGER; + float bottom = pVehicle->GetPosition().y + DISTANCE_TO_SCAN_FOR_DANGER; + int xstart = max(0, CWorld::GetSectorIndexX(left)); + int xend = min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right)); + int ystart = max(0, CWorld::GetSectorIndexY(top)); + int yend = min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom)); + assert(xstart <= xend); + assert(ystart <= yend); + + float maxSpeed = pVehicle->AutoPilot.m_nCruiseSpeed; + + CWorld::AdvanceCurrentScanCode(); + + for (int y = ystart; y <= yend; y++){ + for (int x = xstart; x <= xend; x++){ + CSector* s = CWorld::GetSector(x, y); + SlowCarDownForCarsSectorList(s->m_lists[ENTITYLIST_VEHICLES], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed); + SlowCarDownForCarsSectorList(s->m_lists[ENTITYLIST_VEHICLES_OVERLAP], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed); + SlowCarDownForPedsSectorList(s->m_lists[ENTITYLIST_PEDS], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed); + SlowCarDownForPedsSectorList(s->m_lists[ENTITYLIST_PEDS_OVERLAP], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed); + } + } + pVehicle->bWarnedPeds = true; + if (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_STOP_FOR_CARS) + return maxSpeed; + return (maxSpeed + pVehicle->AutoPilot.m_nDrivingStyle) / 2; +} + +void +CCarCtrl::ScanForPedDanger(CVehicle* pVehicle) +{ + bool storedSlowDownFlag = pVehicle->AutoPilot.m_bSlowedDownBecauseOfPeds; + float left = pVehicle->GetPosition().x - DISTANCE_TO_SCAN_FOR_DANGER; + float right = pVehicle->GetPosition().x + DISTANCE_TO_SCAN_FOR_DANGER; + float top = pVehicle->GetPosition().y - DISTANCE_TO_SCAN_FOR_DANGER; + float bottom = pVehicle->GetPosition().y + DISTANCE_TO_SCAN_FOR_DANGER; + int xstart = max(0, CWorld::GetSectorIndexX(left)); + int xend = min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right)); + int ystart = max(0, CWorld::GetSectorIndexY(top)); + int yend = min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom)); + assert(xstart <= xend); + assert(ystart <= yend); + + float maxSpeed = pVehicle->AutoPilot.m_nCruiseSpeed; + + CWorld::AdvanceCurrentScanCode(); + + for (int y = ystart; y <= yend; y++) { + for (int x = xstart; x <= xend; x++) { + CSector* s = CWorld::GetSector(x, y); + SlowCarDownForPedsSectorList(s->m_lists[ENTITYLIST_PEDS], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed); + SlowCarDownForPedsSectorList(s->m_lists[ENTITYLIST_PEDS_OVERLAP], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed); + } + } + pVehicle->bWarnedPeds = true; + pVehicle->AutoPilot.m_bSlowedDownBecauseOfPeds = storedSlowDownFlag; +} + +void +CCarCtrl::SlowCarOnRailsDownForTrafficAndLights(CVehicle* pVehicle) +{ + float maxSpeed; + if (CTrafficLights::ShouldCarStopForLight(pVehicle, false) || CTrafficLights::ShouldCarStopForBridge(pVehicle)){ + CCarAI::CarHasReasonToStop(pVehicle); + maxSpeed = 0.0f; + }else{ + maxSpeed = FindMaximumSpeedForThisCarInTraffic(pVehicle); + } + float curSpeed = pVehicle->AutoPilot.m_fMaxTrafficSpeed; + if (maxSpeed >= curSpeed){ + if (maxSpeed > curSpeed) + pVehicle->AutoPilot.ModifySpeed(min(maxSpeed, curSpeed + 0.05f * CTimer::GetTimeStep())); + }else{ + if (curSpeed == 0.0f) + return; + if (curSpeed >= 0.1f) + pVehicle->AutoPilot.ModifySpeed(max(maxSpeed, curSpeed - 0.5f * CTimer::GetTimeStep())); + else if (curSpeed != 0.0f) /* no need to check */ + pVehicle->AutoPilot.ModifySpeed(0.0f); + } +} + bool CCarCtrl::MapCouldMoveInThisArea(float x, float y) { @@ -598,4 +881,7 @@ CCarCtrl::MapCouldMoveInThisArea(float x, float y) STARTPATCHES InjectHook(0x416580, &CCarCtrl::GenerateRandomCars, PATCH_JUMP); InjectHook(0x417EC0, &CCarCtrl::ChooseModel, PATCH_JUMP); +InjectHook(0x418320, &CCarCtrl::RemoveDistantCars, PATCH_JUMP); +InjectHook(0x418430, &CCarCtrl::PossiblyRemoveVehicle, PATCH_JUMP); +InjectHook(0x418C10, &CCarCtrl::FindMaximumSpeedForThisCarInTraffic, PATCH_JUMP); ENDPATCHES
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