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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-12-07 19:12:13 +0100 |
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committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-12-07 19:12:13 +0100 |
commit | c5fbb594a51f37e5a3af6c6b98342a71c8fe4611 (patch) | |
tree | 50a9a7cf3f5ff72d905eac13dfa68b6151caed3f /src/core/config.h | |
parent | Update librw (diff) | |
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Diffstat (limited to 'src/core/config.h')
-rw-r--r-- | src/core/config.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/core/config.h b/src/core/config.h index a7de3a8a..a87b1850 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -209,7 +209,7 @@ enum Config { #define USE_TXD_CDIMAGE // generate and load textures from txd.img #define PS2_ALPHA_TEST // emulate ps2 alpha test #define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number -#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time +//#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time #define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU //#define USE_TEXTURE_POOL #define CUTSCENE_BORDERS_SWITCH @@ -241,6 +241,7 @@ enum Config { //#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls // Hud, frontend and radar +#define PS2_HUD #define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better. // #define BETA_SLIDING_TEXT #define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC |