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authorFire-Head <Fire-Head@users.noreply.github.com>2020-12-07 19:12:13 +0100
committerFire-Head <Fire-Head@users.noreply.github.com>2020-12-07 19:12:13 +0100
commitc5fbb594a51f37e5a3af6c6b98342a71c8fe4611 (patch)
tree50a9a7cf3f5ff72d905eac13dfa68b6151caed3f /src/core/config.h
parentUpdate librw (diff)
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Diffstat (limited to 'src/core/config.h')
-rw-r--r--src/core/config.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/core/config.h b/src/core/config.h
index a7de3a8a..a87b1850 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -209,7 +209,7 @@ enum Config {
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
#define PS2_ALPHA_TEST // emulate ps2 alpha test
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
-#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
+//#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
//#define USE_TEXTURE_POOL
#define CUTSCENE_BORDERS_SWITCH
@@ -241,6 +241,7 @@ enum Config {
//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
// Hud, frontend and radar
+#define PS2_HUD
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
// #define BETA_SLIDING_TEXT
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC