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author | erorcun <erayorcunus@gmail.com> | 2020-10-04 21:18:33 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-10-04 21:18:33 +0200 |
commit | ea4007a13c844007b5b5ad06b6e01941cbd66e10 (patch) | |
tree | 32195602f9ba72f90ff2dbe4a2a1447f339012e1 /src/core/config.h | |
parent | small fix (diff) | |
parent | Merge branch 'master' into master (diff) | |
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Diffstat (limited to 'src/core/config.h')
-rw-r--r-- | src/core/config.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/core/config.h b/src/core/config.h index e8e15ebe..171c6be9 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -198,6 +198,7 @@ enum Config { #define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more #define MORE_LANGUAGES // Add more translations to the game #define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible +#define LOAD_INI_SETTINGS // Rendering/display #define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios @@ -226,6 +227,9 @@ enum Config { #if !defined(RW_GL3) && defined(_WIN32) #define XINPUT #endif +#if !defined(_WIN32) && !defined(__SWITCH__) +#define DONT_TRUST_RECOGNIZED_JOYSTICKS // Then we'll only rely on GLFW gamepad DB, and expect user to enter Controller->Detect joysticks if his joystick isn't on that list. +#endif #define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m #define KANGAROO_CHEAT #define ALLCARSHELI_CHEAT @@ -306,4 +310,4 @@ enum Config { #undef NO_ISLAND_LOADING #define PC_PARTICLE #define VC_PED_PORTS // To not process collisions always. But should be tested if that's really beneficial -#endif
\ No newline at end of file +#endif |