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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2019-10-27 04:17:30 +0100 |
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committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2019-10-27 04:17:30 +0100 |
commit | 537aaca5c200cb61928674303f7a24e3af29ad54 (patch) | |
tree | 6107f1e30d2392fb11df36d4902605810b4a6998 /src/core/main.cpp | |
parent | CGame::FinalShutdown (diff) | |
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Diffstat (limited to 'src/core/main.cpp')
-rw-r--r-- | src/core/main.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp index 8985d56a..8ac16d0e 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -379,9 +379,9 @@ Render2dStuff(void) bool firstPersonWeapon = false; int cammode = TheCamera.Cams[TheCamera.ActiveCam].Mode; if(cammode == CCam::MODE_SNIPER || - cammode == CCam::MODE_SNIPER_RUN_AROUND || - cammode == CCam::MODE_ROCKET || - cammode == CCam::MODE_ROCKET_RUN_AROUND) + cammode == CCam::MODE_SNIPER_RUNABOUT || + cammode == CCam::MODE_ROCKETLAUNCHER || + cammode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT) firstPersonWeapon = true; // Draw black border for sniper and rocket launcher |