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authorFire-Head <Fire-Head@users.noreply.github.com>2019-10-27 04:17:30 +0100
committerFire-Head <Fire-Head@users.noreply.github.com>2019-10-27 04:17:30 +0100
commit537aaca5c200cb61928674303f7a24e3af29ad54 (patch)
tree6107f1e30d2392fb11df36d4902605810b4a6998 /src/core/main.cpp
parentCGame::FinalShutdown (diff)
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Diffstat (limited to 'src/core/main.cpp')
-rw-r--r--src/core/main.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 8985d56a..8ac16d0e 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -379,9 +379,9 @@ Render2dStuff(void)
bool firstPersonWeapon = false;
int cammode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
if(cammode == CCam::MODE_SNIPER ||
- cammode == CCam::MODE_SNIPER_RUN_AROUND ||
- cammode == CCam::MODE_ROCKET ||
- cammode == CCam::MODE_ROCKET_RUN_AROUND)
+ cammode == CCam::MODE_SNIPER_RUNABOUT ||
+ cammode == CCam::MODE_ROCKETLAUNCHER ||
+ cammode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT)
firstPersonWeapon = true;
// Draw black border for sniper and rocket launcher