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author | aap <aap@papnet.eu> | 2020-11-19 16:23:52 +0100 |
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committer | aap <aap@papnet.eu> | 2020-11-19 16:23:52 +0100 |
commit | 02c7f8381b81732645ed92fda0c5a66d0f1db265 (patch) | |
tree | d87d414e03af11fdaae5f197378a1906833edbab /src/core | |
parent | Merge branch 'master' of github.com:GTAmodding/re3 (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/Game.cpp | 7 | ||||
-rw-r--r-- | src/core/config.h | 8 | ||||
-rw-r--r-- | src/core/main.cpp | 17 |
3 files changed, 31 insertions, 1 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp index f7589d2b..1283ecd1 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -88,6 +88,7 @@ #include "debugmenu.h" #include "postfx.h" #include "custompipes.h" +#include "screendroplets.h" #include "crossplatform.h" eLevelName CGame::currLevel; @@ -408,6 +409,9 @@ bool CGame::Initialise(const char* datFile) CPed::Initialise(); CRouteNode::Initialise(); CEventList::Initialise(); +#ifdef SCREEN_DROPLETS + ScreenDroplets::Initialise(); +#endif LoadingScreen("Loading the Game", "Find big buildings", nil); CRenderer::Init(); LoadingScreen("Loading the Game", "Setup game variables", nil); @@ -559,6 +563,9 @@ void CGame::ReInitGameObjectVariables(void) CStreaming::LoadAllRequestedModels(false); CPed::Initialise(); CEventList::Initialise(); +#ifdef SCREEN_DROPLETS + ScreenDroplets::Initialise(); +#endif CWeapon::InitialiseWeapons(); CPopulation::Initialise(); diff --git a/src/core/config.h b/src/core/config.h index db6e5490..8b4356ce 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -237,6 +237,14 @@ enum Config { #ifdef LIBRW //#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur) //#define EXTENDED_PIPELINES // custom render pipelines (includes Neo) +//#define SCREEN_DROPLETS // neo water droplets +#endif + +#ifndef EXTENDED_COLOURFILTER +#undef SCREEN_DROPLETS // we need the frontbuffer for this effect +#endif +#ifndef EXTENDED_PIPELINES +#undef SCREEN_DROPLETS // we need neo.txd #endif // Particle diff --git a/src/core/main.cpp b/src/core/main.cpp index 157776e0..843f0671 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -63,7 +63,9 @@ #include "SceneEdit.h" #include "debugmenu.h" #include "Clock.h" +#include "postfx.h" #include "custompipes.h" +#include "screendroplets.h" #include "frontendoption.h" GlobalScene Scene; @@ -420,6 +422,9 @@ Initialise3D(void *param) #ifdef EXTENDED_PIPELINES CustomPipes::CustomPipeInit(); // need Scene.world for this #endif +#ifdef SCREEN_DROPLETS + ScreenDroplets::InitDraw(); +#endif return ret; } @@ -429,6 +434,9 @@ Initialise3D(void *param) static void Terminate3D(void) { +#ifdef SCREEN_DROPLETS + ScreenDroplets::Shutdown(); +#endif #ifdef EXTENDED_PIPELINES CustomPipes::CustomPipeShutdown(); #endif @@ -1142,10 +1150,17 @@ Idle(void *arg) RenderDebugShit(); RenderEffects(); - tbStartTimer(0, "RenderMotionBlur"); if((TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE) && TheCamera.m_ScreenReductionPercentage > 0.0f) TheCamera.SetMotionBlurAlpha(150); + +#ifdef SCREEN_DROPLETS + CPostFX::GetBackBuffer(Scene.camera); + ScreenDroplets::Process(); + ScreenDroplets::Render(); +#endif + + tbStartTimer(0, "RenderMotionBlur"); TheCamera.RenderMotionBlur(); tbEndTimer("RenderMotionBlur"); |