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authoraap <aap@papnet.eu>2020-06-01 10:44:33 +0200
committerGitHub <noreply@github.com>2020-06-01 10:44:33 +0200
commit6d3e54369ce9ac826ab7c74da4be1c15d3ff3df0 (patch)
tree5f09d5f4358b1518262068d65ac713993b2cf437 /src/core
parentMerge branch 'miami' of https://github.com/GTAmodding/re3 into miami (diff)
parentfix (diff)
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Diffstat (limited to 'src/core')
-rw-r--r--src/core/Camera.cpp2
-rw-r--r--src/core/Fire.cpp13
-rw-r--r--src/core/Game.cpp1
-rw-r--r--src/core/Pad.h9
-rw-r--r--src/core/PlayerInfo.cpp2
-rw-r--r--src/core/PlayerInfo.h9
-rw-r--r--src/core/User.cpp4
-rw-r--r--src/core/config.h5
8 files changed, 37 insertions, 8 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index b65b60f3..d9cc5c32 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -3123,7 +3123,7 @@ CCamera::Fade(float timeout, int16 direction)
void
CCamera::SetFadeColour(uint8 r, uint8 g, uint8 b)
{
- m_FadeTargetIsSplashScreen = r == 0 && g == 0 && b == 0;
+ m_FadeTargetIsSplashScreen = r == 2 && g == 2 && b == 2;
CDraw::FadeRed = r;
CDraw::FadeGreen = g;
CDraw::FadeBlue = b;
diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp
index 933c73da..3752f1ba 100644
--- a/src/core/Fire.cpp
+++ b/src/core/Fire.cpp
@@ -15,6 +15,7 @@
#include "DamageManager.h"
#include "Ped.h"
#include "Fire.h"
+#include "GameLogic.h"
CFireManager gFireManager;
@@ -59,6 +60,12 @@ CFire::ProcessFire(void)
Extinguish();
return;
}
+#if defined GTAVC_JP_PATCH && !defined FIX_BUGS
+ if (m_pEntity == CGameLogic::pShortCutTaxi && CGameLogic::ShortCutState == CGameLogic::SHORTCUT_TRANSITION) {
+ Extinguish();
+ return;
+ }
+#endif
if (ped->m_nMoveState != PEDMOVE_RUN)
m_vecPos.z -= 1.0f;
if (ped->bInVehicle && ped->m_pMyVehicle) {
@@ -84,6 +91,12 @@ CFire::ProcessFire(void)
Extinguish();
return;
}
+#ifdef FIX_BUGS
+ if (m_pEntity == CGameLogic::pShortCutTaxi && CGameLogic::ShortCutState == CGameLogic::SHORTCUT_TRANSITION) {
+ Extinguish();
+ return;
+ }
+#endif
if (!m_bIsScriptFire) {
fDamageVehicle = 1.2f * CTimer::GetTimeStep();
veh->InflictDamage((CVehicle *)m_pSource, WEAPONTYPE_FLAMETHROWER, fDamageVehicle);
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 9a1c00a7..f401ca3f 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -523,6 +523,7 @@ void CGame::ShutDownForRestart(void)
CTheScripts::UndoBuildingSwaps();
CTheScripts::UndoEntityInvisibilitySettings();
CWorld::ClearForRestart();
+ CGameLogic::ClearShortCut();
CTimer::Shutdown();
CStreaming::FlushRequestList();
CStreaming::DeleteAllRwObjects();
diff --git a/src/core/Pad.h b/src/core/Pad.h
index 46ed9b39..a1461575 100644
--- a/src/core/Pad.h
+++ b/src/core/Pad.h
@@ -10,6 +10,7 @@ enum {
PLAYERCONTROL_DISABLED_20 = 32, // used on CPlayerInfo::MakePlayerSafe
PLAYERCONTROL_DISABLED_40 = 64, // used on phone calls
PLAYERCONTROL_DISABLED_80 = 128,// used on cutscenes
+ PLAYERCONTROL_SHORTCUT_TAXI = 256,
};
class CControllerState
@@ -150,10 +151,10 @@ public:
int16 Phase;
int16 Mode;
int16 ShakeDur;
+ uint16 DisablePlayerControls;
uint8 ShakeFreq;
bool bHornHistory[HORNHISTORY_SIZE];
uint8 iCurrHornHistory;
- uint8 DisablePlayerControls;
int8 bApplyBrakes;
char CheatString[12];
int32 LastTimeTouched;
@@ -449,9 +450,9 @@ public:
int16 GetRightStickY(void) { return NewState.RightStickY; }
bool ArePlayerControlsDisabled(void) { return DisablePlayerControls != PLAYERCONTROL_ENABLED; }
- void SetDisablePlayerControls(uint8 who) { DisablePlayerControls |= who; }
- void SetEnablePlayerControls(uint8 who) { DisablePlayerControls &= ~who; }
- bool IsPlayerControlsDisabledBy(uint8 who) { return DisablePlayerControls & who; }
+ void SetDisablePlayerControls(uint16 who) { DisablePlayerControls |= who; }
+ void SetEnablePlayerControls(uint16 who) { DisablePlayerControls &= ~who; }
+ bool IsPlayerControlsDisabledBy(uint16 who) { return DisablePlayerControls & who; }
};
VALIDATE_SIZE(CPad, 0xFC);
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index 675fafb3..08c8ac36 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -146,6 +146,8 @@ CPlayerInfo::Clear(void)
m_bDriveByAllowed = true;
m_nPreviousTimeRewardedForExplosion = 0;
m_nExplosionsSinceLastReward = 0;
+ m_nCurrentBustedAudio = 1;
+ m_nBustedAudioStatus = BUSTEDAUDIO_NONE;
}
void
diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h
index e2e874e6..dfe6a53e 100644
--- a/src/core/PlayerInfo.h
+++ b/src/core/PlayerInfo.h
@@ -10,6 +10,13 @@ enum eWastedBustedState
WBSTATE_FAILED_CRITICAL_MISSION,
};
+enum eBustedAudioState : uint8
+{
+ BUSTEDAUDIO_NONE,
+ BUSTEDAUDIO_LOADING,
+ BUSTEDAUDIO_DONE
+};
+
class CEntity;
class CPed;
class CVehicle;
@@ -60,6 +67,8 @@ public:
bool m_bGetOutOfJailFree;
bool m_bGetOutOfHospitalFree;
bool m_bDriveByAllowed;
+ eBustedAudioState m_nBustedAudioStatus;
+ int16 m_nCurrentBustedAudio;
char m_aSkinName[32];
RwTexture *m_pSkinTexture;
diff --git a/src/core/User.cpp b/src/core/User.cpp
index 716d6393..56e37ac4 100644
--- a/src/core/User.cpp
+++ b/src/core/User.cpp
@@ -1,6 +1,6 @@
#include "common.h"
-
+#include "GameLogic.h"
#include "Hud.h"
#include "PlayerPed.h"
#include "Replay.h"
@@ -99,7 +99,7 @@ void
CCurrentVehicle::Display()
{
wchar *text = nil;
- if (m_pCurrentVehicle != nil)
+ if (m_pCurrentVehicle != nil && m_pCurrentVehicle != CGameLogic::pShortCutTaxi)
text = TheText.Get(((CVehicleModelInfo*)CModelInfo::GetModelInfo(m_pCurrentVehicle->GetModelIndex()))->m_gameName);
CHud::SetVehicleName(text);
}
diff --git a/src/core/config.h b/src/core/config.h
index c90d3cbf..6744e888 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -115,6 +115,7 @@ enum Config {
NUMSHOTINFOS = 100,
NUMROADBLOCKS = 300,
+ NUM_SCRIPT_ROADBLOCKS = 16,
NUMVISIBLEENTITIES = 2000,
NUMINVISIBLEENTITIES = 150,
@@ -136,7 +137,8 @@ enum Config {
NUM_EXPLOSIONS = 48,
- NUM_SETPIECES = 96
+ NUM_SETPIECES = 96,
+ NUM_SHORTCUT_START_POINTS = 16
};
// We'll use this once we're ready to become independent of the game
@@ -166,6 +168,7 @@ enum Config {
#elif defined GTA_PC
# define GTA3_1_1_PATCH
//# define GTA3_STEAM_PATCH
+//# define GTAVC_JP_PATCH
# ifdef GTA_PS2_STUFF
# define USE_PS2_RAND
# define RANDOMSPLASH // use random splash as on PS2