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author | aap <aap@papnet.eu> | 2020-11-18 10:27:55 +0100 |
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committer | aap <aap@papnet.eu> | 2020-11-18 10:27:55 +0100 |
commit | 82b0103c6789041b721b1de30746ce21a556ab4d (patch) | |
tree | 2312509d815997225ba4ad09b6f574918a8c06d2 /src/extras/shaders/neoGloss_vs_gl.inc | |
parent | Merge pull request #820 from withmorten/mission-switcher (diff) | |
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Diffstat (limited to 'src/extras/shaders/neoGloss_vs_gl.inc')
-rw-r--r-- | src/extras/shaders/neoGloss_vs_gl.inc | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/src/extras/shaders/neoGloss_vs_gl.inc b/src/extras/shaders/neoGloss_vs_gl.inc new file mode 100644 index 00000000..dffb423f --- /dev/null +++ b/src/extras/shaders/neoGloss_vs_gl.inc @@ -0,0 +1,27 @@ +const char *neoGloss_vert_src = +"uniform vec3 u_eye;\n" + +"VSIN(ATTRIB_POS) vec3 in_pos;\n" + +"VSOUT vec3 v_normal;\n" +"VSOUT vec3 v_light;\n" +"VSOUT vec2 v_tex0;\n" +"VSOUT float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n" +" gl_Position = u_proj * u_view * Vertex;\n" +" vec3 Normal = mat3(u_world) * in_normal;\n" + +" v_tex0 = in_tex0;\n" + +" vec3 viewVec = normalize(u_eye - Vertex.xyz);\n" +" vec3 Light = normalize(viewVec - u_lightDirection[0].xyz);\n" +" v_normal = 0.5*(1.0 + vec3(0.0, 0.0, 1.0)); // compress\n" +" v_light = 0.5*(1.0 + Light); //\n" + +" v_fog = DoFog(gl_Position.w);\n" +"}\n" +; |