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authorSergeanur <s.anureev@yandex.ua>2020-05-14 16:05:42 +0200
committerSergeanur <s.anureev@yandex.ua>2020-05-14 16:05:42 +0200
commit24875f34d0e0b21bc6ebd3ec2e184463d28d1522 (patch)
tree821cf46dd7aabd6af830462a36fac0e3ed062c5c /src/peds/PedIK.cpp
parentfixed hanging boot (diff)
parentfixed hanging boot (diff)
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Diffstat (limited to 'src/peds/PedIK.cpp')
-rw-r--r--src/peds/PedIK.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp
index 0c7509eb..f74d82bf 100644
--- a/src/peds/PedIK.cpp
+++ b/src/peds/PedIK.cpp
@@ -64,8 +64,8 @@ CPedIK::RotateTorso(AnimBlendFrameData *node, LimbOrientation *limb, bool change
// We can't get the parent matrix of an hanim frame but
// this function is always called with PED_MID, so we know the parent frame.
// Trouble is that PED_MID is "Smid" on PS2/PC but BONE_torso on mobile/xbox...
- // so this doesn't exactly do what we'd like anyway
- RwMatrix *mat = GetComponentMatrix(m_ped, PED_MID);
+ // Assuming BONE_torso, the parent is BONE_mid, so let's use that:
+ RwMatrix *mat = GetBoneMatrix(m_ped, BONE_mid);
RwV3d vec1, vec2;
vec1.x = mat->right.z;