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author | eray orçunus <erayorcunus@gmail.com> | 2020-07-21 04:59:31 +0200 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2020-07-22 14:19:22 +0200 |
commit | f40f44b14e028c4bb2bee2e898c210e3f41b20bb (patch) | |
tree | f66810ab48dc09fd116db6d7e81822c6f760444f /src/peds | |
parent | fixed COcclusion (diff) | |
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Diffstat (limited to 'src/peds')
-rw-r--r-- | src/peds/Ped.cpp | 1255 | ||||
-rw-r--r-- | src/peds/Ped.h | 11 | ||||
-rw-r--r-- | src/peds/PedDebug.cpp | 10 | ||||
-rw-r--r-- | src/peds/PlayerPed.cpp | 117 | ||||
-rw-r--r-- | src/peds/PlayerPed.h | 4 |
5 files changed, 923 insertions, 474 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 557aafa3..7db2124d 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -428,6 +428,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bIgnoreThreatsBehindObjects = false; bNeverEverTargetThisPed = false; + bCrouchWhenScared = false; + bKnockedOffBike = false; + b158_8 = false; b158_10 = false; bBoughtIceCream = false; b158_40 = false; @@ -2315,6 +2318,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) } +// --MIAMI: Done static void particleProduceFootDust(CPed *ped, CVector const &pos, float size, int times) { @@ -2324,10 +2328,15 @@ particleProduceFootDust(CPed *ped, CVector const &pos, float size, int times) case SURFACE_GRAVEL: case SURFACE_PAVEMENT: case SURFACE_SAND: + case SURFACE_SAND_BEACH: + case SURFACE_CONCRETE_BEACH: for (int i = 0; i < times; ++i) { CVector adjustedPos = pos; adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f); adjustedPos.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f); + // ?? + CGeneral::GetRandomNumber(); + CGeneral::GetRandomNumber(); CParticle::AddParticle(PARTICLE_PEDFOOT_DUST, adjustedPos, CVector(0.0f, 0.0f, 0.0f), nil, size, CRGBA(0, 0, 0, 0), 0, 0, 0, 0); } break; @@ -2336,10 +2345,10 @@ particleProduceFootDust(CPed *ped, CVector const &pos, float size, int times) } } +// --MIAMI: Done static void particleProduceFootSplash(CPed *ped, CVector const &pos, float size, int times) { -#ifdef PC_PARTICLE for (int i = 0; i < times; i++) { CVector adjustedPos = pos; adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f); @@ -2348,21 +2357,20 @@ particleProduceFootSplash(CPed *ped, CVector const &pos, float size, int times) CVector direction = ped->GetForward() * -0.05f; CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, adjustedPos, direction, nil, size, CRGBA(32, 32, 32, 32), 0, 0, CGeneral::GetRandomNumber() & 1, 200); } -#else - for ( int32 i = 0; i < times; i++ ) - { - CVector adjustedPos = pos; - adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f); - adjustedPos.y += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f); - - CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, adjustedPos, CVector(0.0f, 0.0f, 0.0f), nil, size, CRGBA(0, 0, 0, 0), 0, 0, CGeneral::GetRandomNumber() & 1, 200); - } -#endif } +// --MIAMI: Done void CPed::PlayFootSteps(void) { + CAnimBlendAssociation *assoc = RpAnimBlendClumpGetFirstAssociation(GetClump()); + CAnimBlendAssociation *walkRunAssoc = nil; + float walkRunAssocBlend = 0.0f, idleAssocBlend = 0.0f; + bool isSkater = m_pedStats == CPedStats::ms_apPedStats[PEDSTAT_SKATER]; + + CVector footPosL(0.0f, 0.0f, 0.0f), footPosR(0.0f, 0.0f, 0.0f); + bool footPosLok = false, footPosRok = false; + if (bDoBloodyFootprints) { if (m_bloodyFootprintCountOrDeathTime > 0 && m_bloodyFootprintCountOrDeathTime < 300) { m_bloodyFootprintCountOrDeathTime--; @@ -2375,10 +2383,6 @@ CPed::PlayFootSteps(void) if (!bIsStanding) return; - CAnimBlendAssociation *assoc = RpAnimBlendClumpGetFirstAssociation(GetClump()); - CAnimBlendAssociation *walkRunAssoc = nil; - float walkRunAssocBlend = 0.0f, idleAssocBlend = 0.0f; - for (; assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) { if (assoc->flags & ASSOC_WALK) { walkRunAssoc = assoc; @@ -2388,96 +2392,200 @@ CPed::PlayFootSteps(void) } } -#ifdef GTA_PS2_STUFF - CAnimBlendAssociation *runStopAsoc = NULL; - - if ( IsPlayer() ) - { - runStopAsoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP); - - if ( runStopAsoc == NULL ) - runStopAsoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP_R); - } - - if ( runStopAsoc != NULL && runStopAsoc->blendAmount > 0.1f ) - { - { - CVector pos(0.0f, 0.0f, 0.0f); - TransformToNode(pos, PED_FOOTL); - - pos.z -= 0.1f; - pos += GetForward()*0.2f; - particleProduceFootDust(this, pos, 0.02f, 1); - } - - { - CVector pos(0.0f, 0.0f, 0.0f); - TransformToNode(pos, PED_FOOTR); - - pos.z -= 0.1f; - pos += GetForward()*0.2f; - particleProduceFootDust(this, pos, 0.02f, 1); - } - } -#endif - - if (walkRunAssoc && walkRunAssocBlend > 0.5f && idleAssocBlend < 1.0f) { - float stepStart = 1 / 15.0f; + + float stepStart = 1.f / 15.f; float stepEnd = walkRunAssoc->hierarchy->totalLength / 2.0f + stepStart; float currentTime = walkRunAssoc->currentTime; - int stepPart = 0; - if (currentTime >= stepStart && currentTime - walkRunAssoc->timeStep < stepStart) - stepPart = 1; - else if (currentTime >= stepEnd && currentTime - walkRunAssoc->timeStep < stepEnd) - stepPart = 2; + if (isSkater) { + // both are unused + static float stepStartSection = 1.0f; + static float animSections = 15.f; + + float moveStart, soundVolume, skateTime; + if (walkRunAssoc->animId == ANIM_WALK) { + moveStart = 0.0f; + skateTime = 8.f / 15.f; + } else { + moveStart = 0.0f; + skateTime = 5.f / 15.f; + } + switch (CSurfaceTable::GetAdhesionGroup(m_nSurfaceTouched)) { + case ADHESIVE_LOOSE: + if (CGeneral::GetRandomNumber() % 128) { + m_vecAnimMoveDelta *= 0.5f; + } else { + SetFall(0, ANIM_KO_SKID_BACK, false); + } + soundVolume = 0.5f; + break; + case ADHESIVE_SAND: + if (CGeneral::GetRandomNumber() % 64) { + m_vecAnimMoveDelta *= 0.2f; + } else { + SetFall(0, ANIM_KO_SKID_BACK, false); + } + soundVolume = 0.2f; + break; + case ADHESIVE_WET: + m_vecAnimMoveDelta *= 0.3f; + soundVolume = 0.2f; + break; + default: + soundVolume = 1.f; + break; + } + if (soundVolume > 0.2f && currentTime > moveStart && currentTime - walkRunAssoc->timeStep <= moveStart) { + DMAudio.PlayOneShot(m_audioEntityId, SOUND_SKATING, ((int)(127.f * soundVolume) | (walkRunAssoc->animId << 8))); + } else if (soundVolume > 0.2f) { + if (currentTime > skateTime && currentTime - walkRunAssoc->timeStep <= skateTime) { + DMAudio.PlayOneShot(m_audioEntityId, SOUND_SKATING, ((int)(127.f * soundVolume) | (walkRunAssoc->animId << 8))); + } + } + + } else { + int stepPart = 0; + + // This section is shortened/optimized for sanity. + + if (currentTime >= stepStart && currentTime - walkRunAssoc->timeStep < stepStart) + stepPart = 1; + else if (currentTime >= stepEnd && currentTime - walkRunAssoc->timeStep < stepEnd) + stepPart = 2; + + if (stepPart != 0) { + CVector adjustedFootPos; + if (stepPart == 1) { + DMAudio.PlayOneShot(m_audioEntityId, SOUND_STEP_START, 1.0f); + TransformToNode(footPosL, PED_FOOTL); + footPosLok = true; + adjustedFootPos = footPosL; + } else { + DMAudio.PlayOneShot(m_audioEntityId, SOUND_STEP_END, 1.0f); + TransformToNode(footPosR, PED_FOOTR); + footPosRok = true; + adjustedFootPos = footPosR; + } + + CVector forward = GetForward(); + + adjustedFootPos.z -= 0.1f; + adjustedFootPos += 0.2f * forward; + + if (bDoBloodyFootprints) { + CVector2D top(forward * 0.26f); + CVector2D right(GetRight() * (stepPart == 1 ? 0.14f : 0.1f)); + + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPos, + top.x, top.y, + right.x, right.y, + 255, 255, 0, 0, 4.0f, 3000.0f, 1.0f); + + if (m_bloodyFootprintCountOrDeathTime <= 20) { + m_bloodyFootprintCountOrDeathTime = 0; + bDoBloodyFootprints = false; + } else { + m_bloodyFootprintCountOrDeathTime -= 20; + } + } + if (m_nSurfaceTouched == SURFACE_SAND || m_nSurfaceTouched == SURFACE_SAND_BEACH) { + CVector2D top(forward * -0.26f); + CVector2D right(GetRight() * (stepPart == 1 ? 0.1f : 0.14f)); + + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPos, + top.x, top.y, + right.x, right.y, + 120, 250, 250, 50, 4.0f, 5000.0f, 1.0f); + } + if (CWeather::Rain <= 0.1f || CCullZones::CamNoRain() || CCullZones::PlayerNoRain()) { + if (IsPlayer()) + particleProduceFootDust(this, adjustedFootPos, 0.0f, 4); + + } else if (stepPart == 2) { + particleProduceFootSplash(this, adjustedFootPos, 0.15f, 4); + } + } + } + } + + if (IsPlayer() && !walkRunAssoc && bIsLanding) { + if (!footPosLok) + TransformToNode(footPosL, PED_FOOTL); - if (stepPart != 0) { - DMAudio.PlayOneShot(m_audioEntityId, stepPart == 1 ? SOUND_STEP_START : SOUND_STEP_END, 1.0f); - CVector footPos(0.0f, 0.0f, 0.0f); - TransformToNode(footPos, stepPart == 1 ? PED_FOOTL : PED_FOOTR); + CVector forward = GetForward(); - CVector forward = GetForward(); + CVector adjustedFootPosL = footPosL; + adjustedFootPosL.z -= 0.1f; + adjustedFootPosL += 0.2f * forward; + if (bDoBloodyFootprints) { + CVector2D top(forward * 0.26f); + CVector2D right(GetRight() * 0.14f); - footPos.z -= 0.1f; - footPos += 0.2f * forward; + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosL, + top.x, top.y, + right.x, right.y, + 255, 255, 0, 0, 4.0f, 3000.0f, 1.0f); - if (bDoBloodyFootprints) { - CVector2D top(forward * 0.26f); + if (m_bloodyFootprintCountOrDeathTime <= 20) { + m_bloodyFootprintCountOrDeathTime = 0; + bDoBloodyFootprints = false; + } + else { + m_bloodyFootprintCountOrDeathTime -= 20; + } + } + if (!isSkater) { + if (m_nSurfaceTouched == SURFACE_SAND || m_nSurfaceTouched == SURFACE_SAND_BEACH) { + CVector2D top(forward * -0.26f); CVector2D right(GetRight() * 0.14f); - CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &footPos, + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosL, top.x, top.y, right.x, right.y, - 255, 255, 0, 0, 4.0f, 3000.0f, 1.0f); - - if (m_bloodyFootprintCountOrDeathTime <= 20) { - m_bloodyFootprintCountOrDeathTime = 0; - bDoBloodyFootprints = false; - } else { - m_bloodyFootprintCountOrDeathTime -= 20; - } + 120, 250, 250, 50, 4.0f, 5000.0f, 1.0f); } - if (CWeather::Rain <= 0.1f || CCullZones::CamNoRain() || CCullZones::PlayerNoRain()) { - if(IsPlayer()) - particleProduceFootDust(this, footPos, 0.0f, 4); + } + if(!footPosRok) + TransformToNode(footPosR, PED_FOOTR); + + CVector adjustedFootPosR = footPosR; + adjustedFootPosR.z -= 0.1f; + adjustedFootPosR += 0.2f * forward; + + if (bDoBloodyFootprints) { + CVector2D top(forward * 0.26f); + CVector2D right(GetRight() * 0.1f); + + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosR, + top.x, top.y, + right.x, right.y, + 255, 255, 0, 0, 4.0f, 3000.0f, 1.0f); + + if (m_bloodyFootprintCountOrDeathTime <= 20) { + m_bloodyFootprintCountOrDeathTime = 0; + bDoBloodyFootprints = false; + } else { + m_bloodyFootprintCountOrDeathTime -= 20; } -#ifdef PC_PARTICLE - else if(stepPart == 2) -#else - else -#endif - { - particleProduceFootSplash(this, footPos, 0.15f, 4); + } + if (!isSkater) { + if (m_nSurfaceTouched == SURFACE_SAND || m_nSurfaceTouched == SURFACE_SAND_BEACH) { + CVector2D top(forward * -0.26f); + CVector2D right(GetRight() * 0.14f); + + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosR, + top.x, top.y, + right.x, right.y, + 120, 250, 250, 50, 4.0f, 5000.0f, 1.0f); } } } if (m_nSurfaceTouched == SURFACE_WATER) { + CRGBA rubberSmokeColor(255, 255, 255, 196); float pedSpeed = CVector2D(m_vecMoveSpeed).Magnitude(); if (pedSpeed > 0.03f && CTimer::GetFrameCounter() % 2 == 0 && pedSpeed > 0.13f) { -#ifdef PC_PARTICLE float particleSize = pedSpeed * 2.0f; if (particleSize < 0.25f) @@ -2489,19 +2597,23 @@ CPed::PlayFootSteps(void) CVector particlePos = GetPosition() + GetForward() * 0.3f; particlePos.z -= 1.2f; - CVector particleDir = m_vecMoveSpeed * 0.75f; + CVector particleDir = m_vecMoveSpeed * -0.75f; particleDir.z = CGeneral::GetRandomNumberInRange(0.01f, 0.03f); - CParticle::AddParticle(PARTICLE_PED_SPLASH, particlePos, particleDir, nil, 0.8f * particleSize, CRGBA(155,155,185,128), 0, 0, 0, 0); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, particlePos, particleDir, nil, 0.5f * particleSize, CRGBA(0,0,0,0), 0, 0, 0, 0); + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, particlePos, particleDir, nil, particleSize, rubberSmokeColor, 0, 0, 0, 0); + } - particleDir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.05f); - CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, particlePos, particleDir, nil, particleSize, CRGBA(255,255,255,255), 0, 0, 0, 0); -#else - CVector particlePos = (GetPosition() - 0.3f * GetUp()) + GetForward()*0.3f; - CVector particleDir = m_vecMoveSpeed * 0.45f; - particleDir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.05f); - CParticle::AddParticle(PARTICLE_PED_SPLASH, particlePos-CVector(0.0f, 0.0f, 1.2f), particleDir, nil, 0.0f, CRGBA(155, 185, 155, 255)); -#endif + if (m_nPedState == PED_JUMP) { + CVector particlePos = GetPosition(); + particlePos.z -= 0.1f; + + CVector particleDir(0.0f, 0.075f, 0.0f); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, particlePos, particleDir, nil, 0.005f, CRGBA(0, 0, 0, 0), 0, 0, 0, 0); + particleDir.x += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f); + particleDir.y += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f); + particleDir.z -= CGeneral::GetRandomNumberInRange(0.025f, 0.05f); + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, particlePos, particleDir, nil, 0.5f, rubberSmokeColor, 0, 0, 0, 0); } } } @@ -3186,13 +3298,16 @@ CPed::SetObjective(eObjective newObj, void *entity) m_pNextPathNode = nil; bUsePedNodeSeek = false; - // TODO(Miami): Clean up old references + if (m_pedInObjective) + m_pedInObjective->CleanUpOldReference((CEntity**)&m_pedInObjective); + if (m_pLookTarget) + m_pLookTarget->CleanUpOldReference(&m_pLookTarget); - // m_pLookTarget = (CEntity*)entity; // duplicate + m_pLookTarget = (CEntity*)entity; m_pedInObjective = (CPed*)entity; m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective); - m_pLookTarget = (CEntity*)entity; + // m_pLookTarget = (CEntity*)entity; // duplicate m_pLookTarget->RegisterReference((CEntity**)&m_pLookTarget); break; case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE: @@ -3201,10 +3316,11 @@ CPed::SetObjective(eObjective newObj, void *entity) case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING: case OBJECTIVE_HASSLE_CHAR: case OBJECTIVE_GUARD_ATTACK: - // TODO(Miami): Clean up old references - m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); + if (m_pedInObjective) + m_pedInObjective->CleanUpOldReference((CEntity**)&m_pedInObjective); m_pedInObjective = (CPed*)entity; + m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective); break; case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION: @@ -3229,8 +3345,8 @@ CPed::SetObjective(eObjective newObj, void *entity) break; case OBJECTIVE_DESTROY_OBJECT: - // TODO(Miami): Clean up old references - + if (m_pPointGunAt) + m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt); m_pPointGunAt = (CPed*)entity; if (entity) ((CEntity*)entity)->RegisterReference((CEntity**) &m_pPointGunAt); @@ -3928,7 +4044,6 @@ CPed::ClearAll(void) bIsPointingGunAt = false; bRenderPedInCar = true; bKnockedUpIntoAir = false; - bCrouchWhenScared = false; bKnockedOffBike = false; m_pCollidingEntity = nil; } @@ -4921,14 +5036,18 @@ CPed::RestorePreviousState(void) } } -// TODO(Miami): Clean up old references +// --MIAMI: Done void CPed::SetAimFlag(CEntity *to) { bIsAimingGun = true; bIsRestoringGun = false; + if (m_pLookTarget) + m_pLookTarget->CleanUpOldReference(&m_pLookTarget); m_pLookTarget = to; m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget); + if (m_pSeekTarget) + m_pSeekTarget->CleanUpOldReference(&m_pSeekTarget); m_pSeekTarget = to; m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget); m_lookTimer = 0; @@ -5294,7 +5413,8 @@ CPed::SetAttack(CEntity *victim) return; } - // TODO(Miami): Clean up old referene + if (m_pSeekTarget) + m_pSeekTarget->CleanUpOldReference(&m_pSeekTarget); m_pSeekTarget = victim; if (m_pSeekTarget) m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget); @@ -5939,9 +6059,9 @@ CPed::ChooseAttackPlayer(uint8 buttonPressure, bool fightWithWeapon) if (victimPed) { float adjustedAngleDiff = victimAngle - m_fRotationCur + DEGTORAD(30.0f); if (adjustedAngleDiff < 0.0f) - adjustedAngleDiff = adjustedAngleDiff + TWOPI; + adjustedAngleDiff += TWOPI; - int16 dir = floorf(adjustedAngleDiff / DEGTORAD(60.0f)); + int16 dir = Floor(adjustedAngleDiff / DEGTORAD(60.0f)); // Just focus on who we're fighting with, don't care peds on ground if (numPedsWeCanReach < 2 || fightWithWeapon) { @@ -6570,15 +6690,15 @@ CPed::PlayHitSound(CPed *hitTo) uint16 soundId; // And this is why second dimension is between 18 and 27. - if (hitTo->m_curFightMove <= FIGHTMOVE_GROUNDKICK || hitTo->m_curFightMove >= FIGHTMOVE_IDLE2NORM) { + if (hitTo->m_curFightMove > FIGHTMOVE_GROUNDKICK && hitTo->m_curFightMove < FIGHTMOVE_IDLE2NORM) { + soundId = hitSoundsByFightMoves[m_curFightMove - FIGHTMOVE_STDPUNCH][hitTo->m_curFightMove - FIGHTMOVE_HITFRONT]; + } else { if (hitTo->m_nPedState == PED_DEAD || hitTo->UseGroundColModel()) { soundId = hitSoundsByFightMoves[m_curFightMove - FIGHTMOVE_STDPUNCH][FIGHTMOVE_HITONFLOOR - FIGHTMOVE_HITFRONT]; } else { soundId = hitSoundsByFightMoves[m_curFightMove - FIGHTMOVE_STDPUNCH][FIGHTMOVE_HITFRONT - FIGHTMOVE_HITFRONT]; } - } else { - soundId = hitSoundsByFightMoves[m_curFightMove - FIGHTMOVE_STDPUNCH][hitTo->m_curFightMove - FIGHTMOVE_HITFRONT]; } if (soundId != NO_SND) @@ -7754,6 +7874,9 @@ CPed::Fight(void) case FIGHTMOVE_IDLE2NORM: m_curFightMove = FIGHTMOVE_NULL; RestorePreviousState(); + + // FIX: Uninitialized + currentAssoc = nil; break; case FIGHTMOVE_IDLE: currentAssoc = nil; @@ -8477,8 +8600,9 @@ CPed::Wait(void) else if (m_nWaitState == WAITSTATE_PLAYANIM_TAXI) { if (m_pedInObjective) { if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT) { - - // VC also calls CleanUpOldReference here for old LookTarget. + + if (m_pLookTarget) + m_pLookTarget->CleanUpOldReference(&m_pLookTarget); m_pLookTarget = m_pedInObjective; m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget); TurnBody(); @@ -8955,7 +9079,7 @@ void CPed::FollowPath(void) { m_pCurPathNode = m_pathNodesToGo[m_nCurPathNodeId]; - if (m_pathNodeTimer != 0 && CTimer::GetTimeInMilliseconds() > m_pathNodeTimer) { + if (m_pathNodeTimer > 0 && CTimer::GetTimeInMilliseconds() > m_pathNodeTimer) { RestorePreviousState(); ClearFollowPath(); m_pathNodeTimer = 0; @@ -10872,7 +10996,8 @@ CPed::ProcessControl(void) Say(SOUND_PED_TAXI_CALL); } } else { - // TODO(Miami): CleanUpOldReference + if (m_pLookTarget) + m_pLookTarget->CleanUpOldReference(&m_pLookTarget); m_pLookTarget = m_pedInObjective; m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget); @@ -11260,7 +11385,7 @@ CPed::ProcessControl(void) || (!bIsStanding && !bWasStanding && m_nPedState == PED_FALL) #endif ) { - if (m_nPedStateTimer <= 1000 && m_nPedStateTimer != 0) { + if (m_nPedStateTimer > 0 && m_nPedStateTimer <= 1000) { forceDir = GetPosition() - m_vecHitLastPos; } else { m_nPedStateTimer = 0; @@ -14097,356 +14222,29 @@ CPed::ProcessObjective(void) } case OBJECTIVE_KILL_CHAR_ON_FOOT: { - bool killPlayerInNoPoliceZone = false; if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT && InVehicle()) { SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); break; } if (!m_pedInObjective || m_pedInObjective->DyingOrDead()) { - ClearLookFlag(); bObjectiveCompleted = true; + ClearLookFlag(); SetMoveAnim(); break; } - if (m_pedInObjective->IsPlayer() && CCullZones::NoPolice()) - killPlayerInNoPoliceZone = true; - - if (!bNotAllowedToDuck || killPlayerInNoPoliceZone) { - if (m_nPedType == PEDTYPE_COP && !m_pedInObjective->GetWeapon()->IsTypeMelee() && !GetWeapon()->IsTypeMelee()) - bNotAllowedToDuck = true; - } else { - if (!m_pedInObjective->bInVehicle) { - if (m_pedInObjective->GetWeapon()->IsTypeMelee() || GetWeapon()->IsTypeMelee()) { - bNotAllowedToDuck = false; - bCrouchWhenShooting = false; - } else if (DuckAndCover()) { - break; - } - } else { - bNotAllowedToDuck = false; - bCrouchWhenShooting = false; - } - } - if (m_leaveCarTimer > CTimer::GetTimeInMilliseconds() && !bKindaStayInSamePlace) { - SetMoveState(PEDMOVE_STILL); - break; - } - if (m_pedInObjective->IsPlayer()) { - CPlayerPed *player = FindPlayerPed(); - if (m_nPedType == PEDTYPE_COP && player->m_pWanted->m_bIgnoredByCops - || player->m_pWanted->m_bIgnoredByEveryone - || m_pedInObjective->bIsInWater - || m_pedInObjective->m_nPedState == PED_ARRESTED) { - - if (m_nPedState != PED_ARREST_PLAYER) - SetIdle(); - - break; - } - } - CWeaponInfo *wepInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); - float wepRange = wepInfo->m_fRange; - float wepRangeAdjusted; - if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) { - wepRangeAdjusted = wepRange / 3.0f; - } else { - if (m_nPedState == PED_FIGHT) { - if (!IsPlayer() && !(m_pedStats->m_flags & STAT_CAN_KICK)) - wepRange = 2.0f; - } else { - wepRange = 1.3f; - } - wepRangeAdjusted = wepRange; - } - if (m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds() && wepRangeAdjusted < 2.5f) { - wepRangeAdjusted = 2.5f; - } - if (m_pedInObjective->IsPlayer() && m_nPedType != PEDTYPE_COP - && CharCreatedBy != MISSION_CHAR && FindPlayerPed()->m_pWanted->m_CurrentCops) { - SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE); - break; - } - if (m_pedInObjective->m_fHealth <= 0.0f) { - bObjectiveCompleted = true; - bScriptObjectiveCompleted = true; - SetMoveAnim(); - break; - } - float distWithTargetSc = distWithTarget.Magnitude(); - if (m_pedInObjective->bInVehicle && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) { - CVehicle *vehOfTarget = m_pedInObjective->m_pMyVehicle; - if (vehOfTarget->bIsInWater || vehOfTarget->GetStatus() == STATUS_PLAYER_DISABLED - || m_pedInObjective->IsPlayer() && CPad::GetPad(0)->ArePlayerControlsDisabled()) { - SetIdle(); - return; - } - SetLookFlag(vehOfTarget, false); - if (m_nPedState != PED_CARJACK) { - if (m_pedInObjective->m_nPedState != PED_ARRESTED) { - if (m_attackTimer < CTimer::GetTimeInMilliseconds() && wepInfo->m_eWeaponFire != WEAPON_FIRE_MELEE - && distWithTargetSc < wepRange && distWithTargetSc > 3.0f) { - - // I hope so - CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f); - CVector maxShotPos = vehOfTarget->GetPosition() - ourHead; - maxShotPos.Normalise(); - maxShotPos = maxShotPos * wepInfo->m_fRange + ourHead; - - CWorld::bIncludeDeadPeds = true; - CColPoint foundCol; - CEntity *foundEnt; - CWorld::ProcessLineOfSight(ourHead, maxShotPos, foundCol, foundEnt, - true, true, true, true, false, true, false); - CWorld::bIncludeDeadPeds = false; - if (foundEnt == vehOfTarget) { - SetAttack(vehOfTarget); - m_pPointGunAt = vehOfTarget; - if (vehOfTarget) - vehOfTarget->RegisterReference((CEntity **) &m_pPointGunAt); - - SetShootTimer(CGeneral::GetRandomNumberInRange(500, 2000)); - if (distWithTargetSc <= m_distanceToCountSeekDone) { - SetAttackTimer(CGeneral::GetRandomNumberInRange(200, 500)); - SetMoveState(PEDMOVE_STILL); - } else { - SetAttackTimer(CGeneral::GetRandomNumberInRange(2000, 5000)); - } - } - } - else if (m_nPedState != PED_ATTACK && !bKindaStayInSamePlace && !killPlayerInNoPoliceZone) { - if (vehOfTarget) { - if (m_nPedType == PEDTYPE_COP || vehOfTarget->bIsBus) { - GoToNearestDoor(vehOfTarget); - } else { - m_vehEnterType = 0; - if (m_pedInObjective == vehOfTarget->pDriver || vehOfTarget->bIsBus) { - m_vehEnterType = CAR_DOOR_LF; - } else if (m_pedInObjective == vehOfTarget->pPassengers[0]) { - m_vehEnterType = CAR_DOOR_RF; - } else if (m_pedInObjective == vehOfTarget->pPassengers[1]) { - m_vehEnterType = CAR_DOOR_LR; - } else if (m_pedInObjective == vehOfTarget->pPassengers[2]) { - m_vehEnterType = CAR_DOOR_RR; - } - // Unused - // GetPositionToOpenCarDoor(vehOfTarget, m_vehEnterType); - SetSeekCar(vehOfTarget, m_vehEnterType); - SetMoveState(PEDMOVE_RUN); - } - } - } - } - } - SetMoveAnim(); - break; - } - if (m_nMoveState == PEDMOVE_STILL && IsPedInControl()) { - SetLookFlag(m_pedInObjective, false); - TurnBody(); - } - if (m_nPedType == PEDTYPE_COP && distWithTargetSc < 1.5f && m_pedInObjective->IsPlayer()) { - if (m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds() - || m_pedInObjective->m_nPedState == PED_DRAG_FROM_CAR) { + if (m_pedInObjective) { + int status; + if (GetWeapon()->IsTypeMelee()) + status = KillCharOnFootMelee(carOrOurPos, targetCarOrHisPos, distWithTarget); + else + status = KillCharOnFootArmed(carOrOurPos, targetCarOrHisPos, distWithTarget); - ((CCopPed*)this)->SetArrestPlayer(m_pedInObjective); + if (status == WATCH_UNTIL_HE_DISAPPEARS) return; - } - } - if (!bKindaStayInSamePlace && !bStopAndShoot && m_nPedState != PED_ATTACK && !killPlayerInNoPoliceZone) { - if (distWithTargetSc > wepRange - || m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds() - || m_pedInObjective->m_nPedState == PED_ARRESTED - || m_pedInObjective->EnteringCar() && distWithTargetSc < 3.0f - || distWithTargetSc > m_distanceToCountSeekDone && !CanSeeEntity(m_pedInObjective)) { - - if (m_pedInObjective->EnteringCar()) - wepRangeAdjusted = 2.0f; - - if (bUsePedNodeSeek) { - CVector bestCoords(0.0f, 0.0f, 0.0f); - m_vecSeekPos = m_pedInObjective->GetPosition(); - - if (!m_pNextPathNode) - FindBestCoordsFromNodes(m_vecSeekPos, &bestCoords); - - if (m_pNextPathNode) - m_vecSeekPos = m_pNextPathNode->GetPosition(); - - SetSeek(m_vecSeekPos, m_distanceToCountSeekDone); - } else { - SetSeek(m_pedInObjective, wepRangeAdjusted); - } - bCrouchWhenShooting = false; - if (m_pedInObjective->m_pCurrentPhysSurface && distWithTargetSc < 5.0f) { - if (wepRange <= 5.0f) { - if (m_pedInObjective->IsPlayer() - && FindPlayerPed()->m_bSpeedTimerFlag - && (IsGangMember() || m_nPedType == PEDTYPE_COP) - && GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED) { - GiveWeapon(WEAPONTYPE_COLT45, 1000); - SetCurrentWeapon(WEAPONTYPE_COLT45); - } - } else { - bStopAndShoot = true; - } - SetMoveState(PEDMOVE_STILL); - SetMoveAnim(); - break; - } - bStopAndShoot = false; - SetMoveAnim(); + if (status == CANT_ATTACK) break; - } - } - if (m_attackTimer < CTimer::GetTimeInMilliseconds() - && distWithTargetSc < wepRange && m_pedInObjective->m_nPedState != PED_GETUP && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) { - if (bIsDucking) { - CAnimBlendAssociation *duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN); - if (duckAnim) { - duckAnim->blendDelta = -2.0f; - break; - } - bIsDucking = false; - } else if (wepRange <= 5.0f) { - SetMoveState(PEDMOVE_STILL); - SetAttack(m_pedInObjective); - m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( - m_pedInObjective->GetPosition().x, m_pedInObjective->GetPosition().y, - GetPosition().x, GetPosition().y); - SetShootTimer(CGeneral::GetRandomNumberInRange(0.0f, 500.0f)); - SetAttackTimer(CGeneral::GetRandomNumberInRange(0.0f, 1500.0f)); - bObstacleShowedUpDuringKillObjective = false; - - } else { - CVector target; - CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f); - if (m_pedInObjective->IsPed()) - m_pedInObjective->m_pedIK.GetComponentPosition(*(RwV3d *)&target, PED_MID); - else - target = m_pedInObjective->GetPosition(); - - target -= ourHead; - target.Normalise(); - target = target * wepInfo->m_fRange + ourHead; - - CWorld::bIncludeDeadPeds = true; - CEntity *foundEnt = nil; - CColPoint foundCol; - - CWorld::ProcessLineOfSight( - ourHead, target, foundCol, foundEnt, - true, true, true, false, true, false); - CWorld::bIncludeDeadPeds = 0; - if (foundEnt == m_pedInObjective) { - SetAttack(m_pedInObjective); - m_pPointGunAt = m_pedInObjective; - if (m_pedInObjective) - m_pedInObjective->RegisterReference((CEntity **) &m_pPointGunAt); - - SetShootTimer(CGeneral::GetRandomNumberInRange(500.0f, 2000.0f)); - - int time; - if (distWithTargetSc <= wepRangeAdjusted) - time = CGeneral::GetRandomNumberInRange(100.0f, 500.0f); - else - time = CGeneral::GetRandomNumberInRange(1500.0f, 3000.0f); - - SetAttackTimer(time); - bObstacleShowedUpDuringKillObjective = false; - - } else if (foundEnt) { - if (foundEnt->IsPed()) { - SetAttackTimer(CGeneral::GetRandomNumberInRange(500.0f, 1000.0f)); - bObstacleShowedUpDuringKillObjective = false; - } else { - if (foundEnt->IsObject()) { - SetAttackTimer(CGeneral::GetRandomNumberInRange(200.0f, 400.0f)); - bObstacleShowedUpDuringKillObjective = true; - } else if (foundEnt->IsVehicle()) { - SetAttackTimer(CGeneral::GetRandomNumberInRange(400.0f, 600.0f)); - bObstacleShowedUpDuringKillObjective = true; - } else { - SetAttackTimer(CGeneral::GetRandomNumberInRange(700.0f, 1200.0f)); - bObstacleShowedUpDuringKillObjective = true; - } - } - - m_fleeFrom = foundEnt; - m_fleeFrom->RegisterReference((CEntity**) &m_fleeFrom); - SetPointGunAt(m_pedInObjective); - } - } - } else { - if (!m_pedInObjective->m_pCurrentPhysSurface) - bStopAndShoot = false; - - if (m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT) { - - // This is weird... - if (bNotAllowedToDuck && bKindaStayInSamePlace) { - if (!bIsDucking) { - CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN); - if (!duckAnim || duckAnim->blendDelta < 0.0f) { - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DUCK_DOWN, 4.0f); - bIsDucking = true; - } - break; - } else { - CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN); - if (!duckAnim || duckAnim->blendDelta < 0.0f) { - bIsDucking = false; - } else { - break; - } - } - } - if (bObstacleShowedUpDuringKillObjective) { - if (m_nPedType == PEDTYPE_COP) { - if (GetWeapon()->m_eWeaponType > WEAPONTYPE_COLT45 - || m_fleeFrom && m_fleeFrom->IsObject()) { - wepRangeAdjusted = 6.0f; - } else if (m_fleeFrom && m_fleeFrom->IsVehicle()) { - wepRangeAdjusted = 4.0f; - } else { - wepRangeAdjusted = 2.0f; - } - } else { - wepRangeAdjusted = 2.0f; - } - } - if (distWithTargetSc <= wepRangeAdjusted) { - SetMoveState(PEDMOVE_STILL); - bIsPointingGunAt = true; - if (m_nPedState != PED_AIM_GUN && !bDuckAndCover) { - m_attackTimer = CTimer::GetTimeInMilliseconds(); - SetIdle(); - } - } else { - if (m_nPedState != PED_SEEK_ENTITY && m_nPedState != PED_SEEK_POS - && !bStopAndShoot && !killPlayerInNoPoliceZone && !bKindaStayInSamePlace) { - Say(SOUND_PED_ATTACK); - SetSeek(m_pedInObjective, wepRangeAdjusted); - bIsRunning = true; - } - } - } } - - if (distWithTargetSc < 2.5f && wepRange > 5.0f - && wepInfo->m_eWeaponFire != WEAPON_FIRE_MELEE) { - - SetAttack(m_pedInObjective); - if (m_attackTimer < CTimer::GetTimeInMilliseconds()) { - int time = CGeneral::GetRandomNumberInRange(500.0f, 1000.0f); - SetAttackTimer(time); - SetShootTimer(time - 500); - } - SetMoveState(PEDMOVE_STILL); - } - if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) - m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(m_pedInObjective->GetPosition().x, m_pedInObjective->GetPosition().y, GetPosition().x, GetPosition().y); - SetMoveAnim(); break; } @@ -14475,6 +14273,8 @@ CPed::ProcessObjective(void) float safeDistance = 2.0f; if (m_pedInObjective->bInVehicle) safeDistance = 3.0f; + if (m_objective == OBJECTIVE_HASSLE_CHAR) + safeDistance = 1.0f; float distWithTargetSc = distWithTarget.Magnitude(); if (m_nPedStateTimer < CTimer::GetTimeInMilliseconds()) { @@ -14482,6 +14282,8 @@ CPed::ProcessObjective(void) bScriptObjectiveCompleted = true; if (m_nPedState != PED_ATTACK) { SetIdle(); + if (m_pLookTarget) + m_pLookTarget->CleanUpOldReference(&m_pLookTarget); m_pLookTarget = m_pedInObjective; m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget); TurnBody(); @@ -14490,6 +14292,18 @@ CPed::ProcessObjective(void) SetMoveState(m_pedInObjective->m_nMoveState); else SetMoveState(PEDMOVE_STILL); + + if (m_objective == OBJECTIVE_HASSLE_CHAR) { + Say(SOUND_PED_COP_REACTION); + m_pedInObjective->Say(SOUND_PED_UNK_126); + m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 3000; + m_pedInObjective->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 3000; + SetObjective(OBJECTIVE_WANDER); + m_pedInObjective->SetObjective(OBJECTIVE_WANDER); + CVector2D dist = GetPosition() - m_pedInObjective->GetPosition(); + m_nPathDir = CGeneral::GetNodeHeadingFromVector(dist.x, dist.y); + m_pedInObjective->m_nPathDir = CGeneral::GetNodeHeadingFromVector(-dist.x, -dist.y); + } } else { SetSeek(m_pedInObjective, safeDistance); if (distWithTargetSc >= 5.0f) { @@ -15382,7 +15196,7 @@ CPed::ProcessObjective(void) #endif } if (bObjectiveCompleted - || m_objectiveTimer != 0 && CTimer::GetTimeInMilliseconds() > m_objectiveTimer) { + || m_objectiveTimer > 0 && CTimer::GetTimeInMilliseconds() > m_objectiveTimer) { RestorePreviousObjective(); if (m_objectiveTimer > CTimer::GetTimeInMilliseconds() || !m_objectiveTimer) m_objectiveTimer = CTimer::GetTimeInMilliseconds() - 1; @@ -17877,11 +17691,8 @@ CPed::ScanForThreats(void) } if (CPedType::GetFlag(shooter->m_nPedType) & fearFlags || m_nPedType == PEDTYPE_GANG5) { - - // TODO(Miami) - // if (m_threatEntity) - // m_threatEntity->CleanUpOldReference(&m_threatEntity); - + if (m_threatEntity) + m_threatEntity->CleanUpOldReference(&m_threatEntity); m_threatEntity = shooter; m_threatEntity->RegisterReference((CEntity**)&m_threatEntity); return CPedType::GetFlag(shooter->m_nPedType); @@ -18571,6 +18382,8 @@ CPed::UpdateFromLeader(void) m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget); TurnBody(); if (m_attackTimer < CTimer::GetTimeInMilliseconds() && !GetWeapon()->IsTypeMelee()) { + if (m_pPointGunAt) + m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt); m_pPointGunAt = m_threatEntity; if (m_threatEntity) m_threatEntity->RegisterReference((CEntity **) &m_pPointGunAt); @@ -20547,6 +20360,536 @@ CPed::PositionAttachedPed() } } +// --MIAMI: Done +int32 +CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWithTarget) +{ + bool killPlayerInNoPoliceZone = false; + float distWithTargetSc = distWithTarget.Magnitude(); + CPlayerPed *victimPlayer = nil; + if (m_pedInObjective->IsPlayer()) + victimPlayer = (CPlayerPed*)m_pedInObjective; + + if (victimPlayer) { + if (CCullZones::NoPolice() + || m_pedInObjective->m_pCurrentPhysSurface + && m_pedInObjective->m_pCurrentPhysSurface != m_pCurrentPhysSurface + && distWithTargetSc < 5.f) { + + if (victimPlayer && victimPlayer->m_bSpeedTimerFlag && (IsGangMember() || m_nPedType == PEDTYPE_COP) + && CharCreatedBy != MISSION_CHAR) { + GiveWeapon(WEAPONTYPE_COLT45, 1000, 1); + SetCurrentWeapon(WEAPONTYPE_COLT45); + SetMoveState(PEDMOVE_STILL); + bStopAndShoot = true; + b158_8 = true; + return CANT_ATTACK; + } + killPlayerInNoPoliceZone = true; + } + } + bNotAllowedToDuck = false; + bStopAndShoot = false; + b158_8 = false; + if (m_leaveCarTimer > CTimer::GetTimeInMilliseconds() && !bKindaStayInSamePlace) { + SetMoveState(PEDMOVE_STILL); + return CANT_ATTACK; + } + if (victimPlayer) { + CPlayerPed *player = FindPlayerPed(); + if (m_nPedType == PEDTYPE_COP && player->m_pWanted->m_bIgnoredByCops + || player->m_pWanted->m_bIgnoredByEveryone + || m_pedInObjective->bIsInWater + || m_pedInObjective->m_nPedState == PED_ARRESTED) { + + if (m_nPedState != PED_ARREST_PLAYER) + SetIdle(); + + return CANT_ATTACK; + } + } + if (victimPlayer && m_nPedType != PEDTYPE_COP && CharCreatedBy != MISSION_CHAR + && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) { + SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE); + + return CANT_ATTACK; + } + if (m_pedInObjective->m_fHealth <= 0.0f) { + bObjectiveCompleted = true; + bScriptObjectiveCompleted = true; + return ATTACK_IN_PROGRESS; + } + bool canReachVictim = false; + uint32 endOfAttack = 0; + CWeaponInfo *wepInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + + // Already calculated at the start + // float distWithTargetSc = distWithTarget.Magnitude(); + float wepRange = 0.3f; + float wepRangeAdjusted = wepInfo->m_fRange / 2.f; + + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED && !IsPlayer() && !(m_pedStats->m_flags & STAT_CAN_KICK)) + wepRangeAdjusted -= 0.3f; + + if (distWithTargetSc <= 5.f && victimPlayer && !victimPlayer->m_bDrunkVisualsWearOff) { + + if (m_pedInObjective->EnteringCar() && wepRangeAdjusted > 2.f) { + m_vecSeekPos = m_pedInObjective->GetPosition(); + wepRangeAdjusted = 1.0f; + wepRange = 0.5f; + } else { + int8 attackDir = victimPlayer->FindMeleeAttackPoint(this, distWithTarget, endOfAttack); + if (attackDir == -1) { + m_vecSeekPos = victimPlayer->GetPosition(); + wepRange = 4.0f; + } else { + victimPlayer->GetMeleeAttackCoords(m_vecSeekPos, attackDir, wepRangeAdjusted); + distWithTargetSc = (m_vecSeekPos - GetPosition()).Magnitude(); + canReachVictim = true; + } + } + } else { + m_vecSeekPos = m_pedInObjective->GetPosition(); + wepRange = Max(0.8f, 0.9f * wepRangeAdjusted); + wepRangeAdjusted = 1.1f * wepRangeAdjusted; + if (victimPlayer && victimPlayer->m_bDrunkVisualsWearOff) + victimPlayer = nil; + } + + if (m_pedInObjective->bInVehicle && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) { + CVehicle *vehOfTarget = m_pedInObjective->m_pMyVehicle; + + if (vehOfTarget){ + if (vehOfTarget->bIsInWater || vehOfTarget->GetStatus() == STATUS_PLAYER_DISABLED + || m_pedInObjective->IsPlayer() && CPad::GetPad(0)->ArePlayerControlsDisabled()) { + SetIdle(); + return WATCH_UNTIL_HE_DISAPPEARS; + } + SetLookFlag(vehOfTarget, false); + + if (m_nPedState != PED_CARJACK) { + if (m_pedInObjective->m_nPedState != PED_ARRESTED) { + if (m_nPedState != PED_ATTACK && !bKindaStayInSamePlace && !killPlayerInNoPoliceZone) { + + if (m_nPedType == PEDTYPE_COP || vehOfTarget->bIsBus) { + GoToNearestDoor(vehOfTarget); + } else { + m_vehEnterType = 0; + if (m_pedInObjective == vehOfTarget->pDriver || vehOfTarget->bIsBus) { + m_vehEnterType = CAR_DOOR_LF; + } else if (m_pedInObjective == vehOfTarget->pPassengers[0]) { + m_vehEnterType = CAR_DOOR_RF; + } else if (m_pedInObjective == vehOfTarget->pPassengers[1]) { + m_vehEnterType = CAR_DOOR_LR; + } else if (m_pedInObjective == vehOfTarget->pPassengers[2]) { + m_vehEnterType = CAR_DOOR_RR; + } + // Unused + // GetPositionToOpenCarDoor(vehOfTarget, m_vehEnterType); + SetSeekCar(vehOfTarget, m_vehEnterType); + SetMoveState(PEDMOVE_RUN); + } + } + } + } + } + return ATTACK_IN_PROGRESS; + } + if (m_nMoveState == PEDMOVE_STILL && IsPedInControl()) { + SetLookFlag(m_pedInObjective, false); + if(m_nPedState == PED_IDLE || m_nPedState == PED_ATTACK || m_nPedState == PED_FIGHT) + TurnBody(); + } + if (m_nPedType == PEDTYPE_COP && m_pedInObjective->IsPlayer()) { + float maxArrestDist = 1.5f; + if (((CCopPed*)this)->field_601) { + if (m_nPedState == PED_FALL) { + maxArrestDist = 3.5f; + } else if (m_nPedState != PED_DRAG_FROM_CAR) { + ((CCopPed*)this)->field_601 = 0; + } + } + + if (distWithTargetSc < maxArrestDist) { + if (m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds() + || m_pedInObjective->m_nPedState == PED_DRAG_FROM_CAR) { + + ((CCopPed*)this)->SetArrestPlayer(m_pedInObjective); + return WATCH_UNTIL_HE_DISAPPEARS; + } + } + } + + if (distWithTargetSc > wepRange && !bKindaStayInSamePlace && m_nPedState != PED_ATTACK && + (m_nPedState != PED_FIGHT || m_curFightMove == FIGHTMOVE_IDLE) && !killPlayerInNoPoliceZone) { + + bool goForward = false; + + if (m_nPedState == PED_FIGHT) { + if (canReachVictim) { + CVector attackAndVictimDist = m_vecSeekPos - m_pedInObjective->GetPosition(); + CVector victimFarness = attackAndVictimDist / wepRangeAdjusted; + CVector distVec = GetPosition() - m_pedInObjective->GetPosition(); + float distSqr = distVec.MagnitudeSqr(); + if (sq(wepRangeAdjusted) > distSqr && distSqr > 0.05f) { + distVec.Normalise(); + if (DotProduct2D(victimFarness, distVec) > Cos(DEGTORAD(30.f))) + goForward = true; + } + } + } + if (goForward) { + m_curFightMove = FIGHTMOVE_SHUFFLE_F; + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_SH_BACK, 16.f)->SetFinishCallback(FinishFightMoveCB,this); + m_fightState = FIGHTSTATE_NO_MOVE; + m_fightButtonPressure = 0; + m_takeAStepAfterAttack = false; + + } else if (bUsePedNodeSeek && !canReachVictim) { + CVector bestCoords(0.0f, 0.0f, 0.0f); + + if (!m_pNextPathNode) + FindBestCoordsFromNodes(m_vecSeekPos, &bestCoords); + + if (m_pNextPathNode) + m_vecSeekPos = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed); + + SetSeek(m_vecSeekPos, m_distanceToCountSeekDone); + } else { + if (canReachVictim) + SetSeek(m_vecSeekPos, wepRange); + else + SetSeek(m_pedInObjective, wepRange); + } + return ATTACK_IN_PROGRESS; + } + + if (m_attackTimer < CTimer::GetTimeInMilliseconds() + && distWithTargetSc < wepRangeAdjusted && m_pedInObjective->m_nPedState != PED_GETUP && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) { + + if (bIsDucking) { + CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN); + if (!duckAnim) + duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_LOW); + if (!duckAnim) + duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCH); + + if (duckAnim) { + duckAnim->flags |= ASSOC_DELETEFADEDOUT; + duckAnim->blendDelta = -4.0f; + } + bIsDucking = false; + return CANT_ATTACK; + } + + if (canReachVictim || !victimPlayer) { + SetMoveState(PEDMOVE_STILL); + SetAttack(m_pedInObjective); + m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( + m_pedInObjective->GetPosition().x, m_pedInObjective->GetPosition().y, + GetPosition().x, GetPosition().y); + SetShootTimer(CGeneral::GetRandomNumberInRange(0.f, 500.f)); + + int time; + if (endOfAttack <= CTimer::GetTimeInMilliseconds()) + time = CGeneral::GetRandomNumberInRange(100.0f, 1500.0f); + else + time = endOfAttack - CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(400.0f, 1500.0f); + + SetAttackTimer(time); + bObstacleShowedUpDuringKillObjective = false; + } + return ATTACK_IN_PROGRESS; + } else { + if (!m_pedInObjective->m_pCurrentPhysSurface && m_pCurrentPhysSurface && b158_8) { + b158_8 = false; + bStopAndShoot = false; + } + + if (m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT) { + SetMoveState(PEDMOVE_STILL); + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED) + StartFightAttack(0); + } + return ATTACK_IN_PROGRESS; + } +} + +// --MIAMI: Done +int32 +CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWithTarget) +{ + bool killPlayerInNoPoliceZone = false; + if (m_pedInObjective->IsPlayer() && CCullZones::NoPolice()) + killPlayerInNoPoliceZone = true; + + if (!bNotAllowedToDuck || killPlayerInNoPoliceZone) { + if (m_nPedType == PEDTYPE_COP && !m_pedInObjective->GetWeapon()->IsTypeMelee()) + bNotAllowedToDuck = true; + } else { + if (!m_pedInObjective->bInVehicle) { + if (m_pedInObjective->GetWeapon()->IsTypeMelee()) { + bNotAllowedToDuck = false; + bCrouchWhenShooting = false; + } else if (DuckAndCover()) { + return CANT_ATTACK; + } + } else { + bNotAllowedToDuck = false; + bCrouchWhenShooting = false; + } + } + if (m_leaveCarTimer > CTimer::GetTimeInMilliseconds() && !bKindaStayInSamePlace) { + SetMoveState(PEDMOVE_STILL); + return CANT_ATTACK; + } + if (m_pedInObjective->IsPlayer()) { + CPlayerPed *player = FindPlayerPed(); + if (m_nPedType == PEDTYPE_COP && player->m_pWanted->m_bIgnoredByCops + || player->m_pWanted->m_bIgnoredByEveryone + || m_pedInObjective->bIsInWater + || m_pedInObjective->m_nPedState == PED_ARRESTED) { + + if (m_nPedState != PED_ARREST_PLAYER) + SetIdle(); + + return CANT_ATTACK; + } + } + if (m_pedInObjective->IsPlayer() && m_nPedType != PEDTYPE_COP + && CharCreatedBy != MISSION_CHAR && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) { + SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE); + + return CANT_ATTACK; + } + if (m_pedInObjective->m_fHealth <= 0.0f) { + bObjectiveCompleted = true; + bScriptObjectiveCompleted = true; + return CANT_ATTACK; + } + CWeaponInfo *wepInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + float wepRange = wepInfo->m_fRange; + float wepRangeAdjusted = wepRange / 3.f; + + float distWithTargetSc = distWithTarget.Magnitude(); + if (m_pedInObjective->bInVehicle && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) { + CVehicle *vehOfTarget = m_pedInObjective->m_pMyVehicle; + if (vehOfTarget->bIsInWater || vehOfTarget->GetStatus() == STATUS_PLAYER_DISABLED + || m_pedInObjective->IsPlayer() && CPad::GetPad(0)->ArePlayerControlsDisabled()) { + SetIdle(); + return WATCH_UNTIL_HE_DISAPPEARS; + } + SetLookFlag(vehOfTarget, false); + if (m_nMoveState == PEDMOVE_STILL && IsPedInControl()) + TurnBody(); + + if (m_nPedState != PED_CARJACK) { + if (m_pedInObjective->m_nPedState != PED_ARRESTED) { + if (m_attackTimer < CTimer::GetTimeInMilliseconds() && distWithTargetSc < wepRange && distWithTargetSc > 3.0f) { + + SetAttack(vehOfTarget); + if (m_pPointGunAt) + m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt); + + m_pPointGunAt = vehOfTarget; + if (vehOfTarget) + vehOfTarget->RegisterReference((CEntity **) &m_pPointGunAt); + + SetShootTimer(CGeneral::GetRandomNumberInRange(500, 2000)); + if (distWithTargetSc <= m_distanceToCountSeekDone) { + SetAttackTimer(CGeneral::GetRandomNumberInRange(200, 500)); + SetMoveState(PEDMOVE_STILL); + } else { + SetAttackTimer(CGeneral::GetRandomNumberInRange(2000, 5000)); + } + return ATTACK_IN_PROGRESS; + } else if (m_nPedState != PED_ATTACK && !bKindaStayInSamePlace && !killPlayerInNoPoliceZone) { + if (vehOfTarget) { + if (m_nPedType == PEDTYPE_COP || vehOfTarget->bIsBus) { + GoToNearestDoor(vehOfTarget); + } else { + m_vehEnterType = 0; + if (m_pedInObjective == vehOfTarget->pDriver || vehOfTarget->bIsBus) { + m_vehEnterType = CAR_DOOR_LF; + } else if (m_pedInObjective == vehOfTarget->pPassengers[0]) { + m_vehEnterType = CAR_DOOR_RF; + } else if (m_pedInObjective == vehOfTarget->pPassengers[1]) { + m_vehEnterType = CAR_DOOR_LR; + } else if (m_pedInObjective == vehOfTarget->pPassengers[2]) { + m_vehEnterType = CAR_DOOR_RR; + } + // Unused + // GetPositionToOpenCarDoor(vehOfTarget, m_vehEnterType); + SetSeekCar(vehOfTarget, m_vehEnterType); + SetMoveState(PEDMOVE_RUN); + } + } + } + } + } + return ATTACK_IN_PROGRESS; + } + if (m_nMoveState == PEDMOVE_STILL && IsPedInControl()) { + SetLookFlag(m_pedInObjective, false); + TurnBody(); + } + if (m_nPedType == PEDTYPE_COP && m_pedInObjective->IsPlayer()) { + float maxArrestDist = 1.5f; + if (((CCopPed*)this)->field_601) { + if (m_nPedState == PED_FALL) { + maxArrestDist = 3.5f; + } else if (m_nPedState != PED_DRAG_FROM_CAR) { + ((CCopPed*)this)->field_601 = 0; + } + } + + if (distWithTargetSc < maxArrestDist) { + if (m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds() + || m_pedInObjective->m_nPedState == PED_DRAG_FROM_CAR) { + + ((CCopPed*)this)->SetArrestPlayer(m_pedInObjective); + return WATCH_UNTIL_HE_DISAPPEARS; + } + } + } + /* + if (distWithTargetSc > 0.1f) { + junk code + } */ + + if (m_shotTime != 0 && m_ceaseAttackTimer != 0) { + if (CTimer::GetTimeInMilliseconds() > m_ceaseAttackTimer + m_shotTime) { + ClearLookFlag(); + bObjectiveCompleted = true; + m_shotTime = 0; + return CANT_ATTACK; + } + } + + if (!bKindaStayInSamePlace && !bStopAndShoot && m_nPedState != PED_ATTACK && !bDuckAndCover && !killPlayerInNoPoliceZone) { + if (distWithTargetSc > wepRange + || m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds() + || m_pedInObjective->m_nPedState == PED_ARRESTED + || m_pedInObjective->EnteringCar() && distWithTargetSc < 3.0f) { + + if (m_pedInObjective->EnteringCar()) + wepRangeAdjusted = 2.0f; + + if (bUsePedNodeSeek) { + CVector bestCoords(0.0f, 0.0f, 0.0f); + m_vecSeekPos = m_pedInObjective->GetPosition(); + + if (!m_pNextPathNode) + FindBestCoordsFromNodes(m_vecSeekPos, &bestCoords); + + if (m_pNextPathNode) + m_vecSeekPos = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed); + + SetSeek(m_vecSeekPos, m_distanceToCountSeekDone); + } else { + SetSeek(m_pedInObjective, wepRangeAdjusted); + } + if (m_pedInObjective->m_pCurrentPhysSurface && distWithTargetSc < 5.0f) { + bStopAndShoot = true; + b158_8 = true; + SetMoveState(PEDMOVE_STILL); + } else if (b158_8) { + bStopAndShoot = false; + b158_8 = false; + } + return ATTACK_IN_PROGRESS; + } + } + if (m_attackTimer < CTimer::GetTimeInMilliseconds() + && distWithTargetSc < wepRange && m_pedInObjective->m_nPedState != PED_GETUP && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) { + + if (bIsDucking && !bCrouchWhenShooting) { + CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN); + if (!duckAnim) + duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_LOW); + if (!duckAnim) + duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCH); + + if (duckAnim) { + duckAnim->flags |= ASSOC_DELETEFADEDOUT; + duckAnim->blendDelta = -4.0f; + } + bIsDucking = false; + return CANT_ATTACK; + } + bObstacleShowedUpDuringKillObjective = false; + SetAttack(m_pedInObjective); + if (m_pPointGunAt) + m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt); + + m_pPointGunAt = m_pedInObjective; + if (m_pedInObjective) + m_pedInObjective->RegisterReference((CEntity**)&m_pPointGunAt); + + SetShootTimer(CGeneral::GetRandomNumberInRange(900.0f, 1500.0f)); + + int time; + if (distWithTargetSc <= wepRangeAdjusted) + time = CGeneral::GetRandomNumberInRange(100.0f, 500.0f); + else + time = CGeneral::GetRandomNumberInRange(1500.0f, 3000.0f); + + SetAttackTimer(time); + } else { + if (!m_pedInObjective->m_pCurrentPhysSurface && b158_8) { + b158_8 = false; + bStopAndShoot = false; + } + + if (m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT) { + if (bNotAllowedToDuck && bKindaStayInSamePlace && !bIsDucking && bCrouchWhenShooting) { + SetDuck(CGeneral::GetRandomNumberInRange(4000, 5000), false); + return CANT_ATTACK; + } + if (bObstacleShowedUpDuringKillObjective) { + if (m_nPedType == PEDTYPE_COP) { + if (GetWeapon()->m_eWeaponType > WEAPONTYPE_COLT45 + || m_fleeFrom && m_fleeFrom->IsObject()) { + wepRangeAdjusted = 6.0f; + } else if (m_fleeFrom && m_fleeFrom->IsVehicle()) { + wepRangeAdjusted = 4.0f; + } else { + wepRangeAdjusted = 2.0f; + } + } else { + wepRangeAdjusted = 2.0f; + } + } + if (distWithTargetSc <= wepRangeAdjusted) { + SetMoveState(PEDMOVE_STILL); + bIsPointingGunAt = true; + if (m_nPedState != PED_AIM_GUN && !bDuckAndCover) { + m_attackTimer = CTimer::GetTimeInMilliseconds(); + SetIdle(); + } + } else { + if (m_nPedState != PED_SEEK_ENTITY && m_nPedState != PED_SEEK_POS + && !bStopAndShoot && !killPlayerInNoPoliceZone && !bKindaStayInSamePlace) { + Say(SOUND_PED_ATTACK); + SetSeek(m_pedInObjective, wepRangeAdjusted); + bIsRunning = true; + if (m_nPedType == PEDTYPE_COP && FindPlayerPed()->m_pWanted->m_CurrentCops > 1) { + if (CGeneral::GetRandomNumber() & 1) + Say(SOUND_PED_GUNAIMEDAT3); + else + Say(SOUND_PED_GUNAIMEDAT2); + } + } + } + } + } + + if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) + m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(m_pedInObjective->GetPosition().x, m_pedInObjective->GetPosition().y, GetPosition().x, GetPosition().y); + + return ATTACK_IN_PROGRESS; +} + void PlayRandomAnimationsFromAnimBlock(CPed* ped, AssocGroupId animGroup, uint32 first, uint32 amount) { diff --git a/src/peds/Ped.h b/src/peds/Ped.h index c8621c82..b3d2f71c 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -30,6 +30,13 @@ struct PedAudioData int m_nMaxRandomDelayTime; }; +enum +{ + ATTACK_IN_PROGRESS, + CANT_ATTACK, + WATCH_UNTIL_HE_DISAPPEARS, +}; + enum eFormation { FORMATION_UNDEFINED, @@ -474,7 +481,7 @@ public: uint32 bNeverEverTargetThisPed : 1; uint32 bCrouchWhenScared : 1; uint32 bKnockedOffBike : 1; - //uint32 b158_8 + uint32 b158_8 : 1; uint32 b158_10 : 1; uint32 bBoughtIceCream : 1; uint32 b158_40 : 1; @@ -944,6 +951,8 @@ public: void ClearWaitState(void); void Undress(const char*); void Dress(void); + int32 KillCharOnFootMelee(CVector&, CVector&, CVector&); + int32 KillCharOnFootArmed(CVector&, CVector&, CVector&); bool HasWeaponSlot(uint8 slot) { return m_weapons[slot].m_eWeaponType != WEAPONTYPE_UNARMED; } CWeapon& GetWeapon(uint8 slot) { return m_weapons[slot]; } diff --git a/src/peds/PedDebug.cpp b/src/peds/PedDebug.cpp index c3298461..0809581b 100644 --- a/src/peds/PedDebug.cpp +++ b/src/peds/PedDebug.cpp @@ -7,10 +7,11 @@ #include "Sprite.h" #include "Text.h" - +// TODO(Miami) static char ObjectiveText[][28] = { "No Obj", "Wait on Foot", + "Wait on Foot For Cop", "Flee on Foot Till Safe", "Guard Spot", "Guard Area", @@ -21,6 +22,8 @@ static char ObjectiveText[][28] = { "Flee Char on Foot Till Safe", "Flee Char on Foot Always", "GoTo Char on Foot", + "GoTo Char on Foot Walking", + "Hassle Char", "Follow Char in Formation", "Leave Car", "Enter Car as Passenger", @@ -42,10 +45,9 @@ static char ObjectiveText[][28] = { "Catch Train", "Buy IceCream", "Steal Any Car", + "Steal Any Mission Car", "Mug Char", -#ifdef VC_PED_PORTS - "Leave Car and Die" -#endif + "Leave Car and Die", }; static char StateText[][18] = { diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index 98974bd3..cba01e31 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -35,7 +35,7 @@ CPlayerPed::~CPlayerPed() delete m_pWanted; } -// --MIAMI: Done except commented out things +// --MIAMI: Done CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1) { m_fMoveSpeed = 0.0f; @@ -53,10 +53,8 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1) m_nSpeedTimer = 0; m_bSpeedTimerFlag = false; - // TODO(Miami) - // if (pPointGunAt) - // m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt); - + if (m_pPointGunAt) + m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt); m_pPointGunAt = nil; SetPedState(PED_IDLE); #ifndef FIX_BUGS @@ -69,13 +67,14 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1) m_fAttackButtonCounter = 0.0f; m_bHaveTargetSelected = false; m_bHasLockOnTarget = false; - m_bDrunkVisualsWearOff = true; m_bCanBeDamaged = true; + m_bDrunkVisualsWearOff = false; m_fWalkAngle = 0.0f; m_fFPSMoveHeading = 0.0f; m_pMinigunTopAtomic = nil; m_fGunSpinSpeed = 0.0; m_fGunSpinAngle = 0.0; + m_nPadDownPressedInMilliseconds = 0; m_nTargettableObjects[0] = m_nTargettableObjects[1] = m_nTargettableObjects[2] = m_nTargettableObjects[3] = -1; unused1 = false; for (int i = 0; i < 6; i++) { @@ -85,17 +84,16 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1) } m_nCheckPlayersIndex = 0; m_nPadUpPressedInMilliseconds = 0; - m_nPadDownPressedInMilliseconds = 0; idleAnimBlockIndex = CAnimManager::GetAnimationBlockIndex("playidles"); } -void CPlayerPed::ClearWeaponTarget() +// --MIAMI: Done +void +CPlayerPed::ClearWeaponTarget() { if (m_nPedType == PEDTYPE_PLAYER1) { - - // TODO(Miami) - // if (m_pPointGunAt) - // m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt); + if (m_pPointGunAt) + m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt); m_pPointGunAt = nil; TheCamera.ClearPlayerWeaponMode(); @@ -1816,6 +1814,7 @@ CPlayerPed::PlayIdleAnimations(CPad *padUsed) } } +// --MIAMI: Done void CPlayerPed::RemovePedFromMeleeList(CPed *ped) { @@ -1828,6 +1827,100 @@ CPlayerPed::RemovePedFromMeleeList(CPed *ped) ped->m_attackTimer = 0; } +// --MIAMI: Done +void +CPlayerPed::GetMeleeAttackCoords(CVector& coords, int8 dir, float dist) +{ + coords = GetPosition(); + switch (dir) { + case 0: + coords.y += dist; + break; + case 1: + coords.x += Sqrt(3.f / 4.f) * dist; + coords.y += 0.5f * dist; + break; + case 2: + coords.x += Sqrt(3.f / 4.f) * dist; + coords.y -= 0.5f * dist; + break; + case 3: + coords.y -= dist; + break; + case 4: + coords.x -= Sqrt(3.f / 4.f) * dist; + coords.y -= 0.5f * dist; + break; + case 5: + coords.x -= Sqrt(3.f / 4.f) * dist; + coords.y += 0.5f * dist; + break; + default: + break; + } +} + +// --MIAMI: Done +int32 +CPlayerPed::FindMeleeAttackPoint(CPed *victim, CVector &dist, uint32 &endOfAttackOut) +{ + endOfAttackOut = 0; + bool thereIsAnEmptySlot = false; + int dirToAttack = -1; + for (int i = 0; i < ARRAY_SIZE(m_pMeleeList); i++) { + CPed* pedAtThisDir = m_pMeleeList[i]; + if (pedAtThisDir) { + if (pedAtThisDir == victim) { + dirToAttack = i; + } else { + if (pedAtThisDir->m_attackTimer > endOfAttackOut) + endOfAttackOut = pedAtThisDir->m_attackTimer; + } + } else { + thereIsAnEmptySlot = true; + } + } + + // We don't have victim ped in our melee list + if (dirToAttack == -1 && thereIsAnEmptySlot) { + float angle = Atan2(-dist.x, -dist.y); + float adjustedAngle = angle + DEGTORAD(30.0f); + if (adjustedAngle < 0.f) + adjustedAngle += TWOPI; + + int wantedDir = Floor(adjustedAngle / DEGTORAD(60.0f)); + + // And we have another ped at the direction of victim ped, so store victim to next empty direction to it's real direction. (Bollocks) + if (m_pMeleeList[wantedDir]) { + int closestDirToPreferred = -99; + int preferredDir = wantedDir; + + for (int i = 0; i < ARRAY_SIZE(m_pMeleeList); i++) { + if (!m_pMeleeList[i]) { + if (Abs(i - preferredDir) < Abs(closestDirToPreferred - preferredDir)) + closestDirToPreferred = i; + } + } + if (closestDirToPreferred > 0) + dirToAttack = closestDirToPreferred; + } else { + + // Luckily the direction of victim ped is already empty, good + dirToAttack = wantedDir; + } + + if (dirToAttack != -1) { + m_pMeleeList[dirToAttack] = victim; + victim->RegisterReference((CEntity**) &m_pMeleeList[dirToAttack]); + if (endOfAttackOut > CTimer::GetTimeInMilliseconds()) + victim->m_attackTimer = endOfAttackOut + CGeneral::GetRandomNumberInRange(1000, 2000); + else + victim->m_attackTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(500, 1000); + } + } + return dirToAttack; +} + #ifdef COMPATIBLE_SAVES #define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data)); #define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data)); diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h index 7ff95ff3..3b8d8fcb 100644 --- a/src/peds/PlayerPed.h +++ b/src/peds/PlayerPed.h @@ -34,7 +34,7 @@ public: bool m_bDrunkVisualsWearOff; // TODO(Miami): That may be something else CVector m_vecSafePos[6]; // safe places from the player, for example behind a tree CPed *m_pPedAtSafePos[6]; - CPlayerPed* m_pMeleeList[6]; + CPed *m_pMeleeList[6]; // reachable peds at each direction(6) char unused1; int16 m_nCheckPlayersIndex; float m_fWalkAngle; //angle between heading and walking direction @@ -85,6 +85,8 @@ public: bool DoesPlayerWantNewWeapon(eWeaponType, bool); void PlayIdleAnimations(CPad*); void RemovePedFromMeleeList(CPed*); + void GetMeleeAttackCoords(CVector&, int8, float); + int32 FindMeleeAttackPoint(CPed*, CVector&, uint32&); static void SetupPlayerPed(int32); static void DeactivatePlayerPed(int32); |