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author | Sergeanur <s.anureev@yandex.ua> | 2020-04-26 21:03:15 +0200 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2020-04-26 21:03:15 +0200 |
commit | f0890b11122291a22d6a65f349281cf1aed49bd0 (patch) | |
tree | 3b418b522c5fd097abac916693e59808ea4f5b4f /src/render/Coronas.cpp | |
parent | More japanese (diff) | |
parent | Remove little hack (diff) | |
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Diffstat (limited to 'src/render/Coronas.cpp')
-rw-r--r-- | src/render/Coronas.cpp | 52 |
1 files changed, 19 insertions, 33 deletions
diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp index 68994b0b..de3b5c78 100644 --- a/src/render/Coronas.cpp +++ b/src/render/Coronas.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "main.h" #include "General.h" #include "TxdStore.h" @@ -48,16 +48,16 @@ FlareDef HeadLightsFlareDef[] = { }; -RwTexture **gpCoronaTexture = (RwTexture**)0x5FAF44; //[9] +RwTexture *gpCoronaTexture[9] = { nil, nil, nil, nil, nil, nil, nil, nil, nil }; -float &CCoronas::LightsMult = *(float*)0x5FB088; // 1.0 -float &CCoronas::SunScreenX = *(float*)0x8F4358; -float &CCoronas::SunScreenY = *(float*)0x8F4354; -bool &CCoronas::bSmallMoon = *(bool*)0x95CD49; -bool &CCoronas::SunBlockedByClouds = *(bool*)0x95CD73; -int &CCoronas::bChangeBrightnessImmediately = *(int*)0x8E2C30; +float CCoronas::LightsMult = 1.0f; +float CCoronas::SunScreenX; +float CCoronas::SunScreenY; +bool CCoronas::bSmallMoon; +bool CCoronas::SunBlockedByClouds; +int CCoronas::bChangeBrightnessImmediately; -CRegisteredCorona *CCoronas::aCoronas = (CRegisteredCorona*)0x72E518; +CRegisteredCorona CCoronas::aCoronas[NUMCORONAS]; const char aCoronaSpriteNames[][32] = { "coronastar", @@ -106,7 +106,7 @@ CCoronas::Update(void) int i; static int LastCamLook = 0; - LightsMult = min(LightsMult + 0.03f * CTimer::GetTimeStep(), 1.0f); + LightsMult = Min(LightsMult + 0.03f * CTimer::GetTimeStep(), 1.0f); int CamLook = 0; if(TheCamera.Cams[TheCamera.ActiveCam].LookingLeft) CamLook |= 1; @@ -118,7 +118,7 @@ CCoronas::Update(void) if(LastCamLook != CamLook) bChangeBrightnessImmediately = 3; else - bChangeBrightnessImmediately = max(bChangeBrightnessImmediately-1, 0); + bChangeBrightnessImmediately = Max(bChangeBrightnessImmediately-1, 0); LastCamLook = CamLook; for(i = 0; i < NUMCORONAS; i++) @@ -305,7 +305,7 @@ CCoronas::Render(void) // render corona itself if(aCoronas[i].texture){ - float fogscale = CWeather::Foggyness*min(spriteCoors.z, 40.0f)/40.0f + 1.0f; + float fogscale = CWeather::Foggyness*Min(spriteCoors.z, 40.0f)/40.0f + 1.0f; if(CCoronas::aCoronas[i].id == SUN_CORE) spriteCoors.z = 0.95f * RwCameraGetFarClipPlane(Scene.camera); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(aCoronas[i].texture)); @@ -316,7 +316,7 @@ CCoronas::Render(void) float f = 1.0f - aCoronas[i].someAngle*2.0f/PI; float wscale = 6.0f*sq(sq(sq(f))) + 0.5f; float hscale = 0.35f - (wscale - 0.5f) * 0.06f; - hscale = max(hscale, 0.15f); + hscale = Max(hscale, 0.15f); CSprite::RenderOneXLUSprite(spriteCoors.x, spriteCoors.y, spriteCoors.z, spritew * aCoronas[i].size * wscale, @@ -466,7 +466,7 @@ CCoronas::RenderReflections(void) float spritew, spriteh; if(CSprite::CalcScreenCoors(coors, spriteCoors, &spritew, &spriteh, true)){ float drawDist = 0.75f * aCoronas[i].drawDist; - drawDist = min(drawDist, 50.0f); + drawDist = Min(drawDist, 50.0f); if(spriteCoors.z < drawDist){ float fadeDistance = drawDist / 2.0f; float distanceFade = spriteCoors.z < fadeDistance ? 1.0f : 1.0f - (spriteCoors.z - fadeDistance)/fadeDistance; @@ -545,25 +545,25 @@ CRegisteredCorona::Update(void) (CCoronas::SunBlockedByClouds && id == CCoronas::SUN_CORONA || !CWorld::GetIsLineOfSightClear(coors, TheCamera.GetPosition(), true, false, false, false, false, false))){ // Corona is blocked, fade out - fadeAlpha = max(fadeAlpha - 15.0f*CTimer::GetTimeStep(), 0.0f); + fadeAlpha = Max(fadeAlpha - 15.0f*CTimer::GetTimeStep(), 0.0f); }else if(offScreen){ // Same when off screen - fadeAlpha = max(fadeAlpha - 15.0f*CTimer::GetTimeStep(), 0.0f); + fadeAlpha = Max(fadeAlpha - 15.0f*CTimer::GetTimeStep(), 0.0f); }else{ // Visible if(alpha > fadeAlpha){ // fade in - fadeAlpha = min(fadeAlpha + 15.0f*CTimer::GetTimeStep(), alpha); + fadeAlpha = Min(fadeAlpha + 15.0f*CTimer::GetTimeStep(), alpha); if(CCoronas::bChangeBrightnessImmediately) fadeAlpha = alpha; }else if(alpha < fadeAlpha){ // too visible, decrease alpha but not below alpha - fadeAlpha = max(fadeAlpha - 15.0f*CTimer::GetTimeStep(), alpha); + fadeAlpha = Max(fadeAlpha - 15.0f*CTimer::GetTimeStep(), alpha); } // darken scene when the sun is visible if(id == CCoronas::SUN_CORONA) - CCoronas::LightsMult = max(CCoronas::LightsMult - CTimer::GetTimeStep()*0.06f, 0.6f); + CCoronas::LightsMult = Max(CCoronas::LightsMult - CTimer::GetTimeStep()*0.06f, 0.6f); } // remove if invisible @@ -572,17 +572,3 @@ CRegisteredCorona::Update(void) firstUpdate = false; registeredThisFrame = false; } - -STARTPATCHES - InjectHook(0x4F9F90, CCoronas::Init, PATCH_JUMP); - InjectHook(0x4FA050, CCoronas::Shutdown, PATCH_JUMP); - InjectHook(0x4F8EC0, CCoronas::Update, PATCH_JUMP); - InjectHook(0x4FA0E0, (void (*)(uint32, uint8, uint8, uint8, uint8, const CVector&, float, float, RwTexture*, int8, uint8, uint8, uint8, float))CCoronas::RegisterCorona, PATCH_JUMP); - InjectHook(0x4FA080, (void (*)(uint32, uint8, uint8, uint8, uint8, const CVector&, float, float, uint8, int8, uint8, uint8, uint8, float))CCoronas::RegisterCorona, PATCH_JUMP); - InjectHook(0x4FA2D0, CCoronas::UpdateCoronaCoors, PATCH_JUMP); - InjectHook(0x4F8FB0, CCoronas::Render, PATCH_JUMP); - InjectHook(0x4F9B40, CCoronas::RenderReflections, PATCH_JUMP); - InjectHook(0x4FA380, CCoronas::DoSunAndMoon, PATCH_JUMP); - - InjectHook(0x4F8C40, &CRegisteredCorona::Update, PATCH_JUMP); -ENDPATCHES |