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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-06 18:26:04 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-04-06 18:26:04 +0200 |
commit | b991fd9766c77354454c76c906f7806680605500 (patch) | |
tree | f7425645eb83088646a72b713cd08a665947650e /src/render/WaterCannon.cpp | |
parent | Implement Init for Stats (diff) | |
parent | fixed look behind bug (diff) | |
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Diffstat (limited to 'src/render/WaterCannon.cpp')
-rw-r--r-- | src/render/WaterCannon.cpp | 320 |
1 files changed, 315 insertions, 5 deletions
diff --git a/src/render/WaterCannon.cpp b/src/render/WaterCannon.cpp index 7a9aa4d9..e848fb43 100644 --- a/src/render/WaterCannon.cpp +++ b/src/render/WaterCannon.cpp @@ -1,10 +1,320 @@ #include "common.h" #include "patcher.h" #include "WaterCannon.h" +#include "Vector.h" +#include "General.h" +#include "main.h" +#include "Timer.h" +#include "Pools.h" +#include "Ped.h" +#include "AnimManager.h" +#include "Fire.h" +#include "WaterLevel.h" +#include "Camera.h" -CWaterCannon (&aCannons)[NUM_WATERCANNONS] = *(CWaterCannon(*)[NUM_WATERCANNONS])*(uintptr*)0x8F2CA8; +#define WATERCANNONVERTS 4 +#define WATERCANNONINDEXES 12 -WRAPPER void CWaterCannons::Update(void) { EAXJMP(0x522510); } -WRAPPER void CWaterCannons::UpdateOne(uint32 id, CVector *pos, CVector *dir) { EAXJMP(0x522470); } -WRAPPER void CWaterCannons::Render(void) { EAXJMP(0x522550); } -WRAPPER void CWaterCannons::Init(void) { EAXJMP(0x522440); } +RwIm3DVertex WaterCannonVertices[WATERCANNONVERTS]; +RwImVertexIndex WaterCannonIndexList[WATERCANNONINDEXES]; + +CWaterCannon CWaterCannons::aCannons[NUM_WATERCANNONS]; + +void CWaterCannon::Init(void) +{ + m_nId = 0; + m_nCur = 0; + m_nTimeCreated = CTimer::GetTimeInMilliseconds(); + + for ( int32 i = 0; i < NUM_SEGMENTPOINTS; i++ ) + m_abUsed[i] = false; + + RwIm3DVertexSetU(&WaterCannonVertices[0], 0.0f); + RwIm3DVertexSetV(&WaterCannonVertices[0], 0.0f); + + RwIm3DVertexSetU(&WaterCannonVertices[1], 1.0f); + RwIm3DVertexSetV(&WaterCannonVertices[1], 0.0f); + + RwIm3DVertexSetU(&WaterCannonVertices[2], 0.0f); + RwIm3DVertexSetV(&WaterCannonVertices[2], 0.0f); + + RwIm3DVertexSetU(&WaterCannonVertices[3], 1.0f); + RwIm3DVertexSetV(&WaterCannonVertices[3], 0.0f); + + WaterCannonIndexList[0] = 0; + WaterCannonIndexList[1] = 1; + WaterCannonIndexList[2] = 2; + + WaterCannonIndexList[3] = 1; + WaterCannonIndexList[4] = 3; + WaterCannonIndexList[5] = 2; + + WaterCannonIndexList[6] = 0; + WaterCannonIndexList[7] = 2; + WaterCannonIndexList[8] = 1; + + WaterCannonIndexList[9] = 1; + WaterCannonIndexList[10] = 2; + WaterCannonIndexList[11] = 3; +} + +void CWaterCannon::Update_OncePerFrame(int16 index) +{ + ASSERT(index < NUM_WATERCANNONS); + + if (CTimer::GetTimeInMilliseconds() > m_nTimeCreated + WATERCANNON_LIFETIME ) + { + m_nCur = (m_nCur + 1) % -NUM_SEGMENTPOINTS; + m_abUsed[m_nCur] = false; + } + + for ( int32 i = 0; i < NUM_SEGMENTPOINTS; i++ ) + { + if ( m_abUsed[i] ) + { + m_avecVelocity[i].z += -WATERCANNON_GRAVITY * CTimer::GetTimeStep(); + m_avecPos[i] += m_avecVelocity[i] * CTimer::GetTimeStep(); + } + } + + int32 extinguishingPoint = CGeneral::GetRandomNumber() & (NUM_SEGMENTPOINTS - 1); + if ( m_abUsed[extinguishingPoint] ) + gFireManager.ExtinguishPoint(m_avecPos[extinguishingPoint], 3.0f); + + if ( ((index + CTimer::GetFrameCounter()) & 3) == 0 ) + PushPeds(); + + // free if unused + + int32 i = 0; + while ( 1 ) + { + if ( m_abUsed[i] ) + break; + + if ( ++i >= NUM_SEGMENTPOINTS ) + { + m_nId = 0; + return; + } + } +} + +void CWaterCannon::Update_NewInput(CVector *pos, CVector *dir) +{ + ASSERT(pos != NULL); + ASSERT(dir != NULL); + + m_avecPos[m_nCur] = *pos; + m_avecVelocity[m_nCur] = *dir; + m_abUsed[m_nCur] = true; +} + +void CWaterCannon::Render(void) +{ + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpWaterRaster); + + float v = float(CGeneral::GetRandomNumber() & 255) / 256; + + RwIm3DVertexSetV(&WaterCannonVertices[0], v); + RwIm3DVertexSetV(&WaterCannonVertices[1], v); + RwIm3DVertexSetV(&WaterCannonVertices[2], v); + RwIm3DVertexSetV(&WaterCannonVertices[3], v); + + int16 pointA = m_nCur % -NUM_SEGMENTPOINTS; + + int16 pointB = pointA - 1; + if ( (pointA - 1) < 0 ) + pointB += NUM_SEGMENTPOINTS; + + bool bInit = false; + CVector norm; + + for ( int32 i = 0; i < NUM_SEGMENTPOINTS - 1; i++ ) + { + if ( m_abUsed[pointA] && m_abUsed[pointB] ) + { + if ( !bInit ) + { + CVector cp = CrossProduct(m_avecPos[pointB] - m_avecPos[pointA], TheCamera.GetForward()); + cp.Normalise(0.05f); + norm = cp; + bInit = true; + } + + float dist = float(i*i*i) / 300.0f + 1.0f; + float brightness = float(i) / NUM_SEGMENTPOINTS; + + int32 color = (int32)((1.0f - brightness*brightness) * 255.0f); + CVector offset = dist * norm; + + RwIm3DVertexSetRGBA(&WaterCannonVertices[0], color, color, color, color); + RwIm3DVertexSetPos (&WaterCannonVertices[0], m_avecPos[pointA].x - offset.x, m_avecPos[pointA].y - offset.y, m_avecPos[pointA].z - offset.z); + + RwIm3DVertexSetRGBA(&WaterCannonVertices[1], color, color, color, color); + RwIm3DVertexSetPos (&WaterCannonVertices[1], m_avecPos[pointA].x + offset.x, m_avecPos[pointA].y + offset.y, m_avecPos[pointA].z + offset.z); + + RwIm3DVertexSetRGBA(&WaterCannonVertices[2], color, color, color, color); + RwIm3DVertexSetPos (&WaterCannonVertices[2], m_avecPos[pointB].x - offset.x, m_avecPos[pointB].y - offset.y, m_avecPos[pointB].z - offset.z); + + RwIm3DVertexSetRGBA(&WaterCannonVertices[3], color, color, color, color); + RwIm3DVertexSetPos (&WaterCannonVertices[3], m_avecPos[pointB].x + offset.x, m_avecPos[pointB].y + offset.y, m_avecPos[pointB].z + offset.z); + + LittleTest(); + + if ( RwIm3DTransform(WaterCannonVertices, WATERCANNONVERTS, NULL, rwIM3D_VERTEXUV) ) + { + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, WaterCannonIndexList, WATERCANNONINDEXES); + RwIm3DEnd(); + } + } + + pointA = pointB--; + if ( pointB < 0 ) + pointB += NUM_SEGMENTPOINTS; + } + + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE); +} + +void CWaterCannon::PushPeds(void) +{ + float minx = 10000.0f; + float maxx = -10000.0f; + float miny = 10000.0f; + float maxy = -10000.0f; + float minz = 10000.0f; + float maxz = -10000.0f; + + for ( int32 i = 0; i < NUM_SEGMENTPOINTS; i++ ) + { + if ( m_abUsed[i] ) + { + minx = min(minx, m_avecPos[i].x); + maxx = max(maxx, m_avecPos[i].x); + + miny = min(miny, m_avecPos[i].y); + maxy = max(maxy, m_avecPos[i].y); + + minz = min(minz, m_avecPos[i].z); + maxz = max(maxz, m_avecPos[i].z); + } + } + + for ( int32 i = CPools::GetPedPool()->GetSize() - 1; i >= 0; i--) + { + CPed *ped = CPools::GetPedPool()->GetSlot(i); + if ( ped ) + { + if ( ped->GetPosition().x > minx && ped->GetPosition().x < maxx + && ped->GetPosition().y > miny && ped->GetPosition().y < maxy + && ped->GetPosition().z > minz && ped->GetPosition().z < maxz ) + { + for ( int32 j = 0; j < NUM_SEGMENTPOINTS; j++ ) + { + if ( m_abUsed[j] ) + { + CVector dist = m_avecPos[j] - ped->GetPosition(); + + if ( dist.MagnitudeSqr() < 5.0f ) + { + int32 localDir = ped->GetLocalDirection(CVector2D(1.0f, 0.0f)); + + ped->bIsStanding = false; + + ped->ApplyMoveForce(0.0f, 0.0f, 2.0f * CTimer::GetTimeStep()); + + ped->m_vecMoveSpeed.x = (0.6f * m_avecVelocity[j].x + ped->m_vecMoveSpeed.x) * 0.5f; + ped->m_vecMoveSpeed.y = (0.6f * m_avecVelocity[j].y + ped->m_vecMoveSpeed.y) * 0.5f; + + ped->SetFall(2000, AnimationId(ANIM_KO_SKID_FRONT + localDir), 0); + + CFire *fire = ped->m_pFire; + if ( fire ) + fire->Extinguish(); + + j = NUM_SEGMENTPOINTS; + } + } + } + } + } + } +} + +void CWaterCannons::Init(void) +{ + for ( int32 i = 0; i < NUM_WATERCANNONS; i++ ) + aCannons[i].Init(); +} + +void CWaterCannons::UpdateOne(uint32 id, CVector *pos, CVector *dir) +{ + ASSERT(pos != NULL); + ASSERT(dir != NULL); + + // find the one by id + { + int32 n = 0; + while ( n < NUM_WATERCANNONS && id != aCannons[n].m_nId ) + n++; + + if ( n < NUM_WATERCANNONS ) + { + aCannons[n].Update_NewInput(pos, dir); + return; + } + } + + // if no luck then find a free one + { + int32 n = 0; + while ( n < NUM_WATERCANNONS && 0 != aCannons[n].m_nId ) + n++; + + if ( n < NUM_WATERCANNONS ) + { + aCannons[n].Init(); + aCannons[n].m_nId = id; + aCannons[n].Update_NewInput(pos, dir); + return; + } + } +} + +void CWaterCannons::Update(void) +{ + for ( int32 i = 0; i < NUM_WATERCANNONS; i++ ) + { + if ( aCannons[i].m_nId != 0 ) + aCannons[i].Update_OncePerFrame(i); + } +} + +void CWaterCannons::Render(void) +{ + for ( int32 i = 0; i < NUM_WATERCANNONS; i++ ) + { + if ( aCannons[i].m_nId != 0 ) + aCannons[i].Render(); + } +} + +STARTPATCHES + InjectHook(0x521A30, &CWaterCannon::Init, PATCH_JUMP); + InjectHook(0x521B80, &CWaterCannon::Update_OncePerFrame, PATCH_JUMP); + InjectHook(0x521CC0, &CWaterCannon::Update_NewInput, PATCH_JUMP); + InjectHook(0x521D30, &CWaterCannon::Render, PATCH_JUMP); + InjectHook(0x5220B0, &CWaterCannon::PushPeds, PATCH_JUMP); + InjectHook(0x522440, CWaterCannons::Init, PATCH_JUMP); + InjectHook(0x522470, CWaterCannons::UpdateOne, PATCH_JUMP); + InjectHook(0x522510, CWaterCannons::Update, PATCH_JUMP); + InjectHook(0x522550, CWaterCannons::Render, PATCH_JUMP); + //InjectHook(0x522B40, `global constructor keyed to'watercannon.cpp, PATCH_JUMP); + //InjectHook(0x522B60, CWaterCannon::CWaterCannon, PATCH_JUMP); +ENDPATCHES
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