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authorSergeanur <s.anureev@yandex.ua>2021-01-20 18:32:03 +0100
committerSergeanur <s.anureev@yandex.ua>2021-01-20 18:32:03 +0100
commitcc94419a7281fde133a5dc17c46cc62ae061a58c (patch)
tree300a1e3c7d68e1fe32a3ba4491608bf18a1435b2 /src/render
parentfree cam inversion fix (diff)
parentGet rid of bitfields in CPool (diff)
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Diffstat (limited to 'src/render')
-rw-r--r--src/render/Font.cpp2
-rw-r--r--src/render/SpecialFX.cpp2
-rw-r--r--src/render/Sprite2d.cpp6
-rw-r--r--src/render/Weather.cpp19
-rw-r--r--src/render/Weather.h1
5 files changed, 25 insertions, 5 deletions
diff --git a/src/render/Font.cpp b/src/render/Font.cpp
index 3798c5f2..de1ee8b4 100644
--- a/src/render/Font.cpp
+++ b/src/render/Font.cpp
@@ -741,7 +741,7 @@ void
CFont::PrintStringFromBottom(float x, float y, wchar *str)
{
y -= (32.0f * Details.scaleY / 2.0f + 2.0f * Details.scaleY) * GetNumberLines(x, y, str);
- if (Details.slant == 0.0f)
+ if (Details.slant != 0.0f)
y -= ((Details.slantRefX - x) * Details.slant + Details.slantRefY);
PrintString(x, y, str);
}
diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp
index 4eed988d..18e7fd34 100644
--- a/src/render/SpecialFX.cpp
+++ b/src/render/SpecialFX.cpp
@@ -871,7 +871,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
pMarker->m_Color.alpha = (float)a * 0.4f * someSin + a;
}
if (pMarker->m_nRotateRate != 0) {
- RwV3d pos = pMarker->m_Matrix.m_matrix.pos;
+ CVector pos = pMarker->m_Matrix.GetPosition();
pMarker->m_Matrix.RotateZ(DEGTORAD(pMarker->m_nRotateRate * CTimer::GetTimeStep()));
pMarker->m_Matrix.GetPosition() = pos;
}
diff --git a/src/render/Sprite2d.cpp b/src/render/Sprite2d.cpp
index 0cd0e8bb..92f326f8 100644
--- a/src/render/Sprite2d.cpp
+++ b/src/render/Sprite2d.cpp
@@ -277,7 +277,11 @@ CSprite2d::SetMaskVertices(int n, float *positions)
RwIm2DVertexSetScreenZ(&maVertices[i], NearScreenZ);
RwIm2DVertexSetCameraZ(&maVertices[i], NearCamZ);
RwIm2DVertexSetRecipCameraZ(&maVertices[i], RecipNearClip);
- RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255); // 0, 0, 0, 0 on PC
+#if !defined(GTA_PS2_STUFF) && defined(RWLIBS)
+ RwIm2DVertexSetIntRGBA(&maVertices[i], 0, 0, 0, 0);
+#else
+ RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255);
+#endif
}
}
diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp
index 59dcb02a..ca4ef349 100644
--- a/src/render/Weather.cpp
+++ b/src/render/Weather.cpp
@@ -59,7 +59,7 @@ float CWeather::Stored_Rain;
tRainStreak Streaks[NUM_RAIN_STREAKS];
-const int16 WeatherTypesList[] = {
+int16 WeatherTypesList[] = {
WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_EXTRA_SUNNY,
@@ -78,7 +78,7 @@ const int16 WeatherTypesList[] = {
WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY
};
-const int16 WeatherTypesList_WithHurricanes[] = {
+int16 WeatherTypesList_WithHurricanes[] = {
WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_EXTRA_SUNNY,
@@ -674,3 +674,18 @@ void CWeather::RestoreWeatherState()
NewWeatherType = Stored_NewWeatherType;
OldWeatherType = Stored_OldWeatherType;
}
+
+#ifdef SECUROM
+void CWeather::ForceHurricaneWeather()
+{
+ for (int i = 0; i < ARRAY_SIZE(WeatherTypesList_WithHurricanes); i++)
+ {
+ WeatherTypesList[i] = WEATHER_HURRICANE;
+ WeatherTypesList_WithHurricanes[i] = WEATHER_HURRICANE;
+ }
+
+ CWeather::OldWeatherType = WEATHER_HURRICANE;
+ CWeather::NewWeatherType = WEATHER_HURRICANE;
+ CWeather::ForcedWeatherType = WEATHER_HURRICANE;
+}
+#endif
diff --git a/src/render/Weather.h b/src/render/Weather.h
index da88168d..0e7cf9bd 100644
--- a/src/render/Weather.h
+++ b/src/render/Weather.h
@@ -61,6 +61,7 @@ public:
static void AddHeatHaze();
static void AddBeastie();
+ static void ForceHurricaneWeather();
static void StoreWeatherState();
static void RestoreWeatherState();
};