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author | Sergeanur <s.anureev@yandex.ua> | 2021-07-17 23:03:57 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-07-17 23:03:57 +0200 |
commit | c937bdbfea8f522d14d7a41f24372bddf5bdafcc (patch) | |
tree | eb8f97f6cf9fac31d7ab90388af232d51cc9c137 /src/renderer/SpecialFX.h | |
parent | Merge pull request #1219 from withmorten/miami-ini (diff) | |
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Diffstat (limited to 'src/renderer/SpecialFX.h')
-rw-r--r-- | src/renderer/SpecialFX.h | 249 |
1 files changed, 249 insertions, 0 deletions
diff --git a/src/renderer/SpecialFX.h b/src/renderer/SpecialFX.h new file mode 100644 index 00000000..f163d8ca --- /dev/null +++ b/src/renderer/SpecialFX.h @@ -0,0 +1,249 @@ +#pragma once + +//file done + +class CSpecialFX +{ +public: + static bool bVideoCam; + static bool bLiftCam; + static bool bSnapShotActive; + static int32 SnapShotFrames; + + static void Render(void); + static void Update(void); + static void Init(void); + static void Shutdown(void); + static void AddWeaponStreak(int type); + static void Render2DFXs(); +}; + + +class CRegisteredMotionBlurStreak +{ +public: + uintptr m_id; + uint8 m_red; + uint8 m_green; + uint8 m_blue; + CVector m_pos1[3]; + CVector m_pos2[3]; + bool m_isValid[3]; + + void Update(void); + void Render(void); +}; + + +class CMotionBlurStreaks +{ + static CRegisteredMotionBlurStreak aStreaks[NUMMBLURSTREAKS]; +public: + static void Init(void); + static void Update(void); + static void RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2); + static void Render(void); +}; + + +struct CBulletTrace +{ + CVector m_vecStartPos; + CVector m_vecEndPos; + bool m_bInUse; + uint32 m_nCreationTime; + uint32 m_nLifeTime; + float m_fThickness; + uint8 m_fVisibility; + + void Update(void); +}; + + +class CBulletTraces +{ +public: + static CBulletTrace aTraces[NUMBULLETTRACES]; + + static void Init(void); + static void Render(void); + static void Update(void); + static void AddTrace(CVector* start, CVector* end, float thickness, uint32 lifeTime, uint8 visibility); + static void AddTrace(CVector* start, CVector* end, int32 weaponType, class CEntity* shooter); +}; + +enum +{ + MARKERTYPE_0 = 0, + MARKERTYPE_ARROW, + MARKERTYPE_2, + MARKERTYPE_3, + MARKERTYPE_CYLINDER, + NUMMARKERTYPES, + + MARKERTYPE_INVALID = 0x101 +}; + + +class C3dMarker +{ +public: + CMatrix m_Matrix; + RpAtomic *m_pAtomic; + RpMaterial *m_pMaterial; + uint16 m_nType; + bool m_bIsUsed; + bool m_bFindZOnNextPlacement; + uint32 m_nIdentifier; + RwRGBA m_Color; + uint16 m_nPulsePeriod; + int16 m_nRotateRate; + uint32 m_nStartTime; + float m_fPulseFraction; + float m_fStdSize; + float m_fSize; + float m_fBrightness; + float m_fCameraRange; + + bool AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate); + void DeleteMarkerObject(); + void Render(); +}; + + +class C3dMarkers +{ +public: + static void Init(); + static void Shutdown(); + static C3dMarker *PlaceMarker(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate); + static void PlaceMarkerSet(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate); + static void Render(); + static void Update(); + + static C3dMarker m_aMarkerArray[NUM3DMARKERS]; + static int32 NumActiveMarkers; + static RpClump* m_pRpClumpArray[NUMMARKERTYPES]; +}; + +enum +{ + BRIGHTLIGHT_INVALID, + BRIGHTLIGHT_TRAFFIC_GREEN, + BRIGHTLIGHT_TRAFFIC_YELLOW, + BRIGHTLIGHT_TRAFFIC_RED, + + // white + BRIGHTLIGHT_FRONT_LONG, + BRIGHTLIGHT_FRONT_SMALL, + BRIGHTLIGHT_FRONT_BIG, + BRIGHTLIGHT_FRONT_TALL, + + // red + BRIGHTLIGHT_REAR_LONG, + BRIGHTLIGHT_REAR_SMALL, + BRIGHTLIGHT_REAR_BIG, + BRIGHTLIGHT_REAR_TALL, + + BRIGHTLIGHT_SIREN, // unused + + BRIGHTLIGHT_FRONT = BRIGHTLIGHT_FRONT_LONG, + BRIGHTLIGHT_REAR = BRIGHTLIGHT_REAR_LONG, +}; + + +class CBrightLight +{ +public: + CVector m_pos; + CVector m_up; + CVector m_side; + CVector m_front; + float m_camDist; + uint8 m_type; + uint8 m_red; + uint8 m_green; + uint8 m_blue; +}; + + +class CBrightLights +{ + static int NumBrightLights; + static CBrightLight aBrightLights[NUMBRIGHTLIGHTS]; +public: + static void Init(void); + static void RegisterOne(CVector pos, CVector up, CVector side, CVector front, + uint8 type, uint8 red = 0, uint8 green = 0, uint8 blue = 0); + static void Render(void); + static void RenderOutGeometryBuffer(void); +}; + + +enum +{ + SHINYTEXT_WALK = 1, + SHINYTEXT_FLAT +}; + + +class CShinyText +{ +public: + CVector m_verts[4]; + CVector2D m_texCoords[4]; + float m_camDist; + uint8 m_type; + uint8 m_red; + uint8 m_green; + uint8 m_blue; +}; + + +class CShinyTexts +{ + static int NumShinyTexts; + static CShinyText aShinyTexts[NUMSHINYTEXTS]; +public: + static void Init(void); + static void RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3, + float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3, + uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist); //not used + static void Render(void); + static void RenderOutGeometryBuffer(void); +}; + + +class CMoneyMessage +{ + friend class CMoneyMessages; + + uint32 m_nTimeRegistered; + CVector m_vecPosition; + wchar m_aText[16]; + CRGBA m_Colour; + float m_fSize; + float m_fOpacity; +public: + void Render(); +}; + + +class CMoneyMessages +{ + static CMoneyMessage aMoneyMessages[NUMMONEYMESSAGES]; +public: + static void Init(); + static void Render(); + static void RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity); +}; + + +class CSpecialParticleStuff +{ + static uint32 BoatFromStart; +public: + static void CreateFoamAroundObject(CMatrix*, float, float, float, int32); //not used + static void StartBoatFoamAnimation(); //not used + static void UpdateBoatFoamAnimation(CMatrix*); //not used +}; |