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authorwithmorten <morten.with@gmail.com>2021-01-21 21:55:33 +0100
committerGitHub <noreply@github.com>2021-01-21 21:55:33 +0100
commitef24783bff1dc74a846966660005cfefe23d48a2 (patch)
treeb123f26121b59226b05bf87a36dec621890de0b3 /src/skel
parentupdate librw (diff)
parentcodewarrior: finishing touches (diff)
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Diffstat (limited to 'src/skel')
-rw-r--r--src/skel/crossplatform.h6
-rw-r--r--src/skel/win/win.cpp6
2 files changed, 10 insertions, 2 deletions
diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h
index d8807f2b..e9a94cf4 100644
--- a/src/skel/crossplatform.h
+++ b/src/skel/crossplatform.h
@@ -17,7 +17,11 @@ enum eWinVersion
// As long as WITHWINDOWS isn't defined / <Windows.h> isn't included, we only need type definitions so let's include <IntSafe.h>.
// NOTE: It's perfectly fine to include <Windows.h> here, but it can increase build size and time in *some* conditions, and maybe substantially in future if we'll use crossplatform.h more.
#ifndef _INC_WINDOWS
- #include <IntSafe.h>
+ #ifndef __MWERKS__
+ #include <IntSafe.h>
+ #else
+ #include <Windows.h>
+ #endif
#endif
#if defined RW_D3D9 || defined RWLIBS
#include "win.h"
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index cea6c3c0..16c37490 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -1,4 +1,4 @@
-#if defined RW_D3D9 || defined RWLIBS
+#if defined RW_D3D9 || defined RWLIBS || defined __MWERKS__
#define _WIN32_WINDOWS 0x0500
#define WINVER 0x0500
@@ -19,6 +19,10 @@
#pragma warning( push )
#pragma warning( disable : 4005)
+#ifdef __MWERKS__
+#define MAPVK_VK_TO_CHAR (2) // this is missing from codewarrior win32 headers - but it gets used ... how?
+#endif
+
#include <ddraw.h>
#include <DShow.h>
#pragma warning( pop )