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author | aap <aap@papnet.eu> | 2020-04-16 09:23:31 +0200 |
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committer | aap <aap@papnet.eu> | 2020-04-16 09:23:31 +0200 |
commit | 89b7085353f9ade38c2f2d4cac4aa9caf9db6a9d (patch) | |
tree | cbecbce7d638d7175ea4ee5c8b402c00564c017e /src/weapons/Explosion.cpp | |
parent | Merge branch 'master' of github.com:gtamodding/re3 (diff) | |
parent | Merge pull request #453 from Fire-Head/master (diff) | |
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Diffstat (limited to 'src/weapons/Explosion.cpp')
-rw-r--r-- | src/weapons/Explosion.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/weapons/Explosion.cpp b/src/weapons/Explosion.cpp index 3d00052a..02243702 100644 --- a/src/weapons/Explosion.cpp +++ b/src/weapons/Explosion.cpp @@ -19,7 +19,7 @@ #include "WaterLevel.h" #include "World.h" -CExplosion(&gaExplosion)[NUM_EXPLOSIONS] = *(CExplosion(*)[NUM_EXPLOSIONS])*(uintptr*)0x64E208; +CExplosion gaExplosion[NUM_EXPLOSIONS]; // these two were not initialised in original code, I'm really not sure what were they meant to be RwRGBA colMedExpl = { 0, 0, 0, 0 }; |