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author | erorcun <erayorcunus@gmail.com> | 2020-05-15 20:30:57 +0200 |
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committer | GitHub <noreply@github.com> | 2020-05-15 20:30:57 +0200 |
commit | 8ff72f0728acbba293580042135f43268fa340fe (patch) | |
tree | 23cb65ca52efe5e964423ee50eff0e60ce8e155a /src/weapons/Weapon.cpp | |
parent | CPedIK (diff) | |
parent | Weapon layer in Peds (diff) | |
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Diffstat (limited to 'src/weapons/Weapon.cpp')
-rw-r--r-- | src/weapons/Weapon.cpp | 128 |
1 files changed, 86 insertions, 42 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 18c605bc..deb77cb9 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -35,7 +35,10 @@ uint16 gReloadSampleTime[WEAPONTYPE_LAST_WEAPONTYPE] = 0, // UNARMED 0, // BASEBALLBAT 250, // COLT45 - 400, // UZI + 400, // TEC9 + 400, // UZIhec + 400, // SILENCED_INGRAM + 400, // MP5 650, // SHOTGUN 300, // AK47 300, // M16 @@ -43,7 +46,9 @@ uint16 gReloadSampleTime[WEAPONTYPE_LAST_WEAPONTYPE] = 400, // ROCKETLAUNCHER 0, // FLAMETHROWER 0, // MOLOTOV + 0, // ROCKET 0, // GRENADE + 0, // DETONATEGRENADE 0, // DETONATOR 0 // HELICANNON }; @@ -85,6 +90,7 @@ CWeapon::UpdateWeapons(void) CBulletInfo::Update(); } +// --MIAMI: Done void CWeapon::Initialise(eWeaponType type, int32 ammo) { @@ -97,6 +103,32 @@ CWeapon::Initialise(eWeaponType type, int32 ammo) m_nAmmoInClip = 0; Reload(); m_nTimer = 0; + int modelId = CWeaponInfo::GetWeaponInfo(m_eWeaponType)->m_nModelId; + if (modelId != -1) + CModelInfo::GetModelInfo(modelId)->AddRef(); + + int model2Id = CWeaponInfo::GetWeaponInfo(m_eWeaponType)->m_nModel2Id; + if (model2Id != -1) + CModelInfo::GetModelInfo(model2Id)->AddRef(); +} + +// --MIAMI: Done +void +CWeapon::Shutdown() +{ + int modelId = CWeaponInfo::GetWeaponInfo(m_eWeaponType)->m_nModelId; + if (modelId != -1) + CModelInfo::GetModelInfo(modelId)->RemoveRef(); + + int model2Id = CWeaponInfo::GetWeaponInfo(m_eWeaponType)->m_nModel2Id; + if (model2Id != -1) + CModelInfo::GetModelInfo(model2Id)->RemoveRef(); + + m_eWeaponType = WEAPONTYPE_UNARMED; + m_eWeaponState = WEAPONSTATE_READY; + m_nAmmoInClip = 0; + m_nAmmoTotal = 0; + m_nTimer = 0; } bool @@ -141,9 +173,20 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource) case WEAPONTYPE_COLT45: case WEAPONTYPE_UZI: + case WEAPONTYPE_TEC9: + case WEAPONTYPE_SILENCED_INGRAM: + case WEAPONTYPE_MP5: case WEAPONTYPE_AK47: + case WEAPONTYPE_M16: + case WEAPONTYPE_HELICANNON: { - fired = FireInstantHit(shooter, source); + if ((TheCamera.PlayerWeaponMode.Mode == CCam::MODE_HELICANNON_1STPERSON || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON) + && shooter == FindPlayerPed()) + { + fired = FireM16_1stPerson(shooter); + } + else + fired = FireInstantHit(shooter, source); break; } @@ -155,16 +198,6 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource) break; } - case WEAPONTYPE_M16: - { - if ( TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON && shooter == FindPlayerPed() ) - fired = FireM16_1stPerson(shooter); - else - fired = FireInstantHit(shooter, source); - - break; - } - case WEAPONTYPE_ROCKETLAUNCHER: { if ( shooter->IsPed() && ((CPed*)shooter)->m_pSeekTarget != nil ) @@ -184,6 +217,7 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource) case WEAPONTYPE_MOLOTOV: case WEAPONTYPE_GRENADE: + case WEAPONTYPE_DETONATOR_GRENADE: { if ( shooter == FindPlayerPed() ) { @@ -201,6 +235,11 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource) else fired = FireProjectile(shooter, source, 0.3f); + if (m_eWeaponType == WEAPONTYPE_DETONATOR_GRENADE) { + ((CPed*)shooter)->GiveWeapon(WEAPONTYPE_DETONATOR, 1, true); + ((CPed*)shooter)->GetWeapon(((CPed*)shooter)->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY; + ((CPed*)shooter)->SetCurrentWeapon(WEAPONTYPE_DETONATOR); + } break; } @@ -221,19 +260,6 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource) break; } - case WEAPONTYPE_HELICANNON: - { - if ( (TheCamera.PlayerWeaponMode.Mode == CCam::MODE_HELICANNON_1STPERSON || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON ) - && shooter == FindPlayerPed() ) - { - fired = FireM16_1stPerson(shooter); - } - else - fired = FireInstantHit(shooter, source); - - break; - } - default: { debug("Unknown weapon type, Weapon.cpp"); @@ -343,6 +369,7 @@ CWeapon::FireFromCar(CAutomobile *shooter, bool left) return true; } +// --MIAMI: Just a few lines is done bool CWeapon::FireMelee(CEntity *shooter, CVector &fireSource) { @@ -350,9 +377,7 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource) CWeaponInfo *info = GetInfo(); - bool anim2Playing = false; - if ( RpAnimBlendClumpGetAssociation(shooter->GetClump(), info->m_Anim2ToPlay) ) - anim2Playing = true; + bool anim2Playing = RpAnimBlendClumpGetAssociation(shooter->GetClump(), CPed::GetFireAnimGround(info, false)); ASSERT(shooter->IsPed()); @@ -739,6 +764,9 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) } case WEAPONTYPE_UZI: + case WEAPONTYPE_TEC9: + case WEAPONTYPE_SILENCED_INGRAM: + case WEAPONTYPE_MP5: { CPointLights::AddLight(CPointLights::LIGHT_POINT, *fireSource, CVector(0.0f, 0.0f, 0.0f), 5.0f, @@ -1387,10 +1415,12 @@ CWeapon::FireProjectile(CEntity *shooter, CVector *fireSource, float power) ASSERT(fireSource!=nil); CVector source, target; + eWeaponType projectileType = m_eWeaponType; if ( m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER ) { source = *fireSource; + projectileType = WEAPONTYPE_ROCKET; if ( shooter->IsPed() && ((CPed*)shooter)->IsPlayer() ) { @@ -1432,7 +1462,7 @@ CWeapon::FireProjectile(CEntity *shooter, CVector *fireSource, float power) if ( !CWorld::GetIsLineOfSightClear(source, target, true, true, false, true, false, false, false) ) { if ( m_eWeaponType != WEAPONTYPE_GRENADE ) - CProjectileInfo::RemoveNotAdd(shooter, m_eWeaponType, *fireSource); + CProjectileInfo::RemoveNotAdd(shooter, projectileType, *fireSource); else { if ( shooter->IsPed() ) @@ -1441,14 +1471,14 @@ CWeapon::FireProjectile(CEntity *shooter, CVector *fireSource, float power) source.z -= 0.4f; if ( !CWorld::TestSphereAgainstWorld(source, 0.5f, nil, false, false, true, false, false, false) ) - CProjectileInfo::AddProjectile(shooter, m_eWeaponType, source, 0.0f); + CProjectileInfo::AddProjectile(shooter, WEAPONTYPE_GRENADE, source, 0.0f); else - CProjectileInfo::RemoveNotAdd(shooter, m_eWeaponType, *fireSource); + CProjectileInfo::RemoveNotAdd(shooter, WEAPONTYPE_GRENADE, *fireSource); } } } else - CProjectileInfo::AddProjectile(shooter, m_eWeaponType, *fireSource, power); + CProjectileInfo::AddProjectile(shooter, projectileType, *fireSource, power); return true; } @@ -1555,6 +1585,7 @@ CWeapon::FireSniper(CEntity *shooter) return true; } +// --MIAMI: Heavily TODO bool CWeapon::FireM16_1stPerson(CEntity *shooter) { @@ -1599,7 +1630,9 @@ CWeapon::FireM16_1stPerson(CEntity *shooter) DoBulletImpact(shooter, victim, &source, &target, &point, front); CVector bulletPos; - if ( CHeli::TestBulletCollision(&source, &target, &bulletPos, 4) ) + + // TODO(Miami): M60 + if ( CHeli::TestBulletCollision(&source, &target, &bulletPos, (/*m_eWeaponType == WEAPONTYPE_M60 || */ m_eWeaponType == WEAPONTYPE_HELICANNON ? 20 : 4)) ) { for ( int32 i = 0; i < 16; i++ ) CParticle::AddParticle(PARTICLE_SPARK, bulletPos, CVector(0.0f, 0.0f, 0.0f)); @@ -1609,16 +1642,27 @@ CWeapon::FireM16_1stPerson(CEntity *shooter) { CPad::GetPad(0)->StartShake_Distance(240, 128, FindPlayerPed()->GetPosition().x, FindPlayerPed()->GetPosition().y, FindPlayerPed()->GetPosition().z); - if ( m_eWeaponType == WEAPONTYPE_M16 ) - { - TheCamera.Cams[TheCamera.ActiveCam].Beta += float((CGeneral::GetRandomNumber() & 127) - 64) * 0.0003f; - TheCamera.Cams[TheCamera.ActiveCam].Alpha += float((CGeneral::GetRandomNumber() & 127) - 64) * 0.0003f; - } - else if ( m_eWeaponType == WEAPONTYPE_HELICANNON ) - { - TheCamera.Cams[TheCamera.ActiveCam].Beta += float((CGeneral::GetRandomNumber() & 127) - 64) * 0.0001f; - TheCamera.Cams[TheCamera.ActiveCam].Alpha += float((CGeneral::GetRandomNumber() & 127) - 64) * 0.0001f; + // TODO(Miami) + float mult; + switch (m_eWeaponType) { + case WEAPONTYPE_M16: // case WEAPONTYPE_M4: + case WEAPONTYPE_HELICANNON: + // case WEAPONTYPE_M60: + mult = 0.0003f; + break; + case WEAPONTYPE_AK47: // case WEAPONTYPE_RUGER: + mult = 0.00015f; + break; + default: + mult = 0.0002f; + break; } + + if (FindPlayerPed()->bIsDucking || FindPlayerPed()->m_attachedTo) + mult *= 0.3f; + + TheCamera.Cams[TheCamera.ActiveCam].Beta += float((CGeneral::GetRandomNumber() & 127) - 64) * mult; + TheCamera.Cams[TheCamera.ActiveCam].Alpha += float((CGeneral::GetRandomNumber() & 127) - 64) * mult; } return true; |