diff options
author | Sergeanur <s.anureev@yandex.ua> | 2020-05-07 13:32:00 +0200 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2020-05-07 13:32:00 +0200 |
commit | 1ac6bea590aa07af40edd2cc2346f16f334096c5 (patch) | |
tree | 84d50d27b3d057f0160e304fec0a7849485cf41a /src | |
parent | Fixed arguments for sound collisions (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/audio/AudioCollision.cpp | 2 | ||||
-rw-r--r-- | src/audio/AudioManager.cpp | 56 | ||||
-rw-r--r-- | src/audio/AudioManager.h | 4 |
3 files changed, 32 insertions, 30 deletions
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp index 28d7f3cd..4eb74388 100644 --- a/src/audio/AudioCollision.cpp +++ b/src/audio/AudioCollision.cpp @@ -410,7 +410,7 @@ cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface v2 = entity2->GetPosition(); } CVector pos = (v1 + v2) * 0.5f; - distSquared = GetDistanceSquared(&pos); + distSquared = GetDistanceSquared(pos); if(distSquared < SQR(CollisionSoundIntensity)) { m_sCollisionManager.m_sQueue.m_pEntity1 = entity1; m_sCollisionManager.m_sQueue.m_pEntity2 = entity2; diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 88152f94..be68d40f 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -2951,10 +2951,10 @@ cAudioManager::GetCurrent3DProviderIndex() const } float -cAudioManager::GetDistanceSquared(CVector *v) const +cAudioManager::GetDistanceSquared(const CVector &v) const { const CVector &c = TheCamera.GetPosition(); - return sq(v->x - c.x) + sq(v->y - c.y) + sq((v->z - c.z) * 0.2f); + return sq(v.x - c.x) + sq(v.y - c.y) + sq((v.z - c.z) * 0.2f); } int32 @@ -3747,7 +3747,7 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound) default: return; } - float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); + float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); @@ -3970,7 +3970,7 @@ cAudioManager::ProcessBridge() if (CBridge::pLiftRoad) { m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition(); - dist = GetDistanceSquared(&m_sQueueSample.m_vecPos); + dist = GetDistanceSquared(m_sQueueSample.m_vecPos); if (dist < 202500.0f) { CalculateDistance(distCalculated, dist); switch (CBridge::State) { @@ -4206,7 +4206,7 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound) default: return; } - float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); + float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); rand = m_anRandomTable[0] % 90 + 30; @@ -4246,7 +4246,7 @@ cAudioManager::ProcessCrane() if (crane->m_nCraneStatus == CCrane::ACTIVATED) { if (crane->m_nCraneState != CCrane::IDLE) { m_sQueueSample.m_vecPos = crane->m_pCraneEntity->GetPosition(); - distSquared = GetDistanceSquared(&this->m_sQueueSample.m_vecPos); + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(intensity)) { CalculateDistance(distCalculated, distSquared); m_sQueueSample.m_nVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance); @@ -4306,7 +4306,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound) default: return; } - distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); rand = m_anRandomTable[0] % 60 + 40; @@ -4510,7 +4510,7 @@ cAudioManager::ProcessExplosions(int32 explosion) } pos = CExplosion::GetExplosionPosition(i); m_sQueueSample.m_vecPos = *pos; - distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); @@ -4541,7 +4541,7 @@ cAudioManager::ProcessFireHydrant() static const int intensity = 35; m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition(); - distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(intensity)) { CalculateDistance(distCalculated, distSquared); m_sQueueSample.m_nVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance); @@ -4611,7 +4611,7 @@ void cAudioManager::ProcessFires(int32) m_sQueueSample.m_nReleasingVolumeModificator = 8; } m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos; - distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); @@ -4875,7 +4875,7 @@ cAudioManager::ProcessGarages() continue; m_sQueueSample.m_vecPos = entity->GetPosition(); distCalculated = false; - distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < 6400.f) { state = CGarages::aGarages[i].m_eGarageState; if (state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) { @@ -5021,7 +5021,7 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound) default: return; } - dist = GetDistanceSquared(&m_sQueueSample.m_vecPos); + dist = GetDistanceSquared(m_sQueueSample.m_vecPos); if (dist < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(dist); rand = m_anRandomTable[0] % 30 + 40; @@ -5173,7 +5173,7 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) default: return; } - float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); + float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(45, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); @@ -5804,7 +5804,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) return; } - distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); @@ -5914,7 +5914,7 @@ cAudioManager::ProcessMissionAudio() if (m_sMissionAudio.m_bPredefinedProperties) { SampleManager.SetStreamedVolumeAndPan(80, 63, 1, 1); } else { - distSquared = GetDistanceSquared(&m_sMissionAudio.m_vecPos); + distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos); if (distSquared >= 2500.f) { emittingVol = 0; pan = 63; @@ -6017,14 +6017,14 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L: male.m_pPed = nil; male.m_bDistanceCalculated = false; - male.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos); + male.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); SetupPedComments(&male, SOUND_INJURED_PED_MALE_OUCH); return; case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S: case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L: female.m_pPed = nil; female.m_bDistanceCalculated = false; - female.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos); + female.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); SetupPedComments(&female, SOUND_INJURED_PED_FEMALE); return; case SCRIPT_SOUND_GATE_START_CLUNK: @@ -6186,7 +6186,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = false; emittingVolume = m_anRandomTable[2] % 20 + 30; - distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); @@ -6231,7 +6231,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) return; } - distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); @@ -6261,7 +6261,7 @@ cAudioManager::ProcessPed(CPhysical *ped) // params.m_bDistanceCalculated = false; params.m_pPed = (CPed *)ped; - params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos); + params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); if (ped->GetModelIndex() == MI_FATMALE02) ProcessPedHeadphones(¶ms); ProcessPedOneShots(¶ms); @@ -7458,7 +7458,7 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound) default: return; } - distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); if (m_FrameCounter & 1) @@ -7545,7 +7545,7 @@ cAudioManager::ProcessPornCinema(uint8 sound) default: return; } - distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); if (sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) { @@ -7622,7 +7622,7 @@ cAudioManager::ProcessProjectiles() m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition(); - float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); + float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); @@ -7762,7 +7762,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound) default: return; } - distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); @@ -7835,7 +7835,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) default: return; } - distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); @@ -7980,7 +7980,7 @@ cAudioManager::ProcessVehicle(CVehicle *veh) m_sQueueSample.m_vecPos = veh->GetPosition(); params.m_bDistanceCalculated = false; - params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos); + params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); params.m_pVehicle = veh; params.m_pTransmission = nil; params.m_nIndex = 0; @@ -8990,7 +8990,7 @@ void cAudioManager::ProcessWaterCannon(int32) for (int32 i = 0; i < NUM_WATERCANNONS; i++) { if (CWaterCannons::aCannons[i].m_nId) { m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur]; - float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); + float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SOUND_INTENSITY) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); @@ -9136,7 +9136,7 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound) default: return; } - distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 426ff613..0d0c5d91 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -317,7 +317,7 @@ public: float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used float GetCollisionOneShotRatio(int32 a, float b) const; float GetCollisionRatio(float a, float b, float c, float d) const; - float GetDistanceSquared(CVector *v) const; + float GetDistanceSquared(const CVector &v) const; int32 GetJumboTaxiFreq() const; bool GetMissionAudioLoadingStatus() const; int8 GetMissionScriptPoliceAudioPlayingStatus() const; @@ -468,6 +468,8 @@ public: // only used in pc void AdjustSamplesVolume(); uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist); + + void DebugShit(); }; //dstatic_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error"); |