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authoraap <aap@papnet.eu>2019-07-07 10:16:16 +0200
committeraap <aap@papnet.eu>2019-07-07 10:16:16 +0200
commit533f265f55ffea86a2090e3cd44f9efe69df8b57 (patch)
treeb13d1b1fa4818da40915c4a58c2fb61e5f07c421 /src
parentMerge pull request #114 from Nick007J/master (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/Pad.h128
-rw-r--r--src/Timer.h20
-rw-r--r--src/control/Replay.h4
-rw-r--r--src/control/Script.cpp2
-rw-r--r--src/entities/Automobile.h2
-rw-r--r--src/entities/Ped.h10
-rw-r--r--src/entities/Physical.cpp2
-rw-r--r--src/entities/Vehicle.cpp2
-rw-r--r--src/math/Vector.h10
-rw-r--r--src/render/Hud.cpp44
-rw-r--r--src/render/Particle.h2
11 files changed, 114 insertions, 112 deletions
diff --git a/src/Pad.h b/src/Pad.h
index e06aa9a6..30cdb8df 100644
--- a/src/Pad.h
+++ b/src/Pad.h
@@ -288,80 +288,80 @@ public:
static int32 *EditCodesForControls(int32 *pRsKeys, int32 nSize);
// mouse
- inline bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); }
+ bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); }
// keyboard
- inline bool GetCharJustDown(int32 c) { return !!(NewKeyState.VK_KEYS[c] && !OldKeyState.VK_KEYS[c]); }
- inline bool GetFJustDown(int32 n) { return !!(NewKeyState.F[n] && !OldKeyState.F[n]); }
- inline bool GetEscapeJustDown() { return !!(NewKeyState.ESC && !OldKeyState.ESC); }
- inline bool GetInsertJustDown() { return !!(NewKeyState.INS && !OldKeyState.INS); }
- inline bool GetDeleteJustDown() { return !!(NewKeyState.DEL && !OldKeyState.DEL); }
- inline bool GetHomeJustDown() { return !!(NewKeyState.HOME && !OldKeyState.HOME); }
- inline bool GetEndJustDown() { return !!(NewKeyState.END && !OldKeyState.END); }
- inline bool GetPageUpJustDown() { return !!(NewKeyState.PGUP && !OldKeyState.PGUP); }
- inline bool GetPageDownJustDown() { return !!(NewKeyState.PGDN && !OldKeyState.PGDN); }
- inline bool GetUpJustDown() { return !!(NewKeyState.UP && !OldKeyState.UP); }
- inline bool GetDownJustDown() { return !!(NewKeyState.DOWN && !OldKeyState.DOWN); }
- inline bool GetLeftJustDown() { return !!(NewKeyState.LEFT && !OldKeyState.LEFT); }
- inline bool GetRightJustDown() { return !!(NewKeyState.RIGHT && !OldKeyState.RIGHT); }
- inline bool GetScrollLockJustDown() { return !!(NewKeyState.SCROLLLOCK && !OldKeyState.SCROLLLOCK); }
- inline bool GetPauseJustDown() { return !!(NewKeyState.PAUSE && !OldKeyState.PAUSE); }
- inline bool GetNumLockJustDown() { return !!(NewKeyState.NUMLOCK && !OldKeyState.NUMLOCK); }
- inline bool GetDivideJustDown() { return !!(NewKeyState.DIV && !OldKeyState.DIV); }
- inline bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); }
- inline bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); }
- inline bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); }
- inline bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } // GetEnterJustDown
- inline bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); }
- inline bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); }
- inline bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); }
- inline bool GetPad3JustDown() { return !!(NewKeyState.NUM3 && !OldKeyState.NUM3); }
- inline bool GetPad4JustDown() { return !!(NewKeyState.NUM4 && !OldKeyState.NUM4); }
- inline bool GetPad5JustDown() { return !!(NewKeyState.NUM5 && !OldKeyState.NUM5); }
- inline bool GetPad6JustDown() { return !!(NewKeyState.NUM6 && !OldKeyState.NUM6); }
- inline bool GetPad7JustDown() { return !!(NewKeyState.NUM7 && !OldKeyState.NUM7); }
- inline bool GetPad8JustDown() { return !!(NewKeyState.NUM8 && !OldKeyState.NUM8); }
- inline bool GetPad9JustDown() { return !!(NewKeyState.NUM9 && !OldKeyState.NUM9); }
- inline bool GetPad0JustDown() { return !!(NewKeyState.NUM0 && !OldKeyState.NUM0); }
- inline bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); }
- inline bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); }
- inline bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); }
- inline bool GetEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); }
- inline bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); }
- inline bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); }
- inline bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); }
- inline bool GetLeftCtrlJustDown() { return !!(NewKeyState.LCTRL && !OldKeyState.LCTRL); }
- inline bool GetRightCtrlJustDown() { return !!(NewKeyState.RCTRL && !OldKeyState.RCTRL); }
- inline bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); }
- inline bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); }
- inline bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); }
- inline bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); }
- inline bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); }
+ bool GetCharJustDown(int32 c) { return !!(NewKeyState.VK_KEYS[c] && !OldKeyState.VK_KEYS[c]); }
+ bool GetFJustDown(int32 n) { return !!(NewKeyState.F[n] && !OldKeyState.F[n]); }
+ bool GetEscapeJustDown() { return !!(NewKeyState.ESC && !OldKeyState.ESC); }
+ bool GetInsertJustDown() { return !!(NewKeyState.INS && !OldKeyState.INS); }
+ bool GetDeleteJustDown() { return !!(NewKeyState.DEL && !OldKeyState.DEL); }
+ bool GetHomeJustDown() { return !!(NewKeyState.HOME && !OldKeyState.HOME); }
+ bool GetEndJustDown() { return !!(NewKeyState.END && !OldKeyState.END); }
+ bool GetPageUpJustDown() { return !!(NewKeyState.PGUP && !OldKeyState.PGUP); }
+ bool GetPageDownJustDown() { return !!(NewKeyState.PGDN && !OldKeyState.PGDN); }
+ bool GetUpJustDown() { return !!(NewKeyState.UP && !OldKeyState.UP); }
+ bool GetDownJustDown() { return !!(NewKeyState.DOWN && !OldKeyState.DOWN); }
+ bool GetLeftJustDown() { return !!(NewKeyState.LEFT && !OldKeyState.LEFT); }
+ bool GetRightJustDown() { return !!(NewKeyState.RIGHT && !OldKeyState.RIGHT); }
+ bool GetScrollLockJustDown() { return !!(NewKeyState.SCROLLLOCK && !OldKeyState.SCROLLLOCK); }
+ bool GetPauseJustDown() { return !!(NewKeyState.PAUSE && !OldKeyState.PAUSE); }
+ bool GetNumLockJustDown() { return !!(NewKeyState.NUMLOCK && !OldKeyState.NUMLOCK); }
+ bool GetDivideJustDown() { return !!(NewKeyState.DIV && !OldKeyState.DIV); }
+ bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); }
+ bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); }
+ bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); }
+ bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } // GetEnterJustDown
+ bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); }
+ bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); }
+ bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); }
+ bool GetPad3JustDown() { return !!(NewKeyState.NUM3 && !OldKeyState.NUM3); }
+ bool GetPad4JustDown() { return !!(NewKeyState.NUM4 && !OldKeyState.NUM4); }
+ bool GetPad5JustDown() { return !!(NewKeyState.NUM5 && !OldKeyState.NUM5); }
+ bool GetPad6JustDown() { return !!(NewKeyState.NUM6 && !OldKeyState.NUM6); }
+ bool GetPad7JustDown() { return !!(NewKeyState.NUM7 && !OldKeyState.NUM7); }
+ bool GetPad8JustDown() { return !!(NewKeyState.NUM8 && !OldKeyState.NUM8); }
+ bool GetPad9JustDown() { return !!(NewKeyState.NUM9 && !OldKeyState.NUM9); }
+ bool GetPad0JustDown() { return !!(NewKeyState.NUM0 && !OldKeyState.NUM0); }
+ bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); }
+ bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); }
+ bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); }
+ bool GetEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); }
+ bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); }
+ bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); }
+ bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); }
+ bool GetLeftCtrlJustDown() { return !!(NewKeyState.LCTRL && !OldKeyState.LCTRL); }
+ bool GetRightCtrlJustDown() { return !!(NewKeyState.RCTRL && !OldKeyState.RCTRL); }
+ bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); }
+ bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); }
+ bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); }
+ bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); }
+ bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); }
// pad
- inline bool GetTriangleJustDown() { return !!(NewState.Triangle && !OldState.Triangle); }
- inline bool GetCircleJustDown() { return !!(NewState.Circle && !OldState.Circle); }
- inline bool GetCrossJustDown() { return !!(NewState.Cross && !OldState.Cross); }
- inline bool GetSquareJustDown() { return !!(NewState.Square && !OldState.Square); }
- inline bool GetDPadUpJustDown() { return !!(NewState.DPadUp && !OldState.DPadUp); }
- inline bool GetDPadDownJustDown() { return !!(NewState.DPadDown && !OldState.DPadDown); }
- inline bool GetDPadLeftJustDown() { return !!(NewState.DPadLeft && !OldState.DPadLeft); }
- inline bool GetDPadRightJustDown() { return !!(NewState.DPadRight && !OldState.DPadRight); }
- inline bool GetLeftShoulder1JustDown() { return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); }
- inline bool GetLeftShoulder2JustDown() { return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); }
- inline bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); }
- inline bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); }
+ bool GetTriangleJustDown() { return !!(NewState.Triangle && !OldState.Triangle); }
+ bool GetCircleJustDown() { return !!(NewState.Circle && !OldState.Circle); }
+ bool GetCrossJustDown() { return !!(NewState.Cross && !OldState.Cross); }
+ bool GetSquareJustDown() { return !!(NewState.Square && !OldState.Square); }
+ bool GetDPadUpJustDown() { return !!(NewState.DPadUp && !OldState.DPadUp); }
+ bool GetDPadDownJustDown() { return !!(NewState.DPadDown && !OldState.DPadDown); }
+ bool GetDPadLeftJustDown() { return !!(NewState.DPadLeft && !OldState.DPadLeft); }
+ bool GetDPadRightJustDown() { return !!(NewState.DPadRight && !OldState.DPadRight); }
+ bool GetLeftShoulder1JustDown() { return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); }
+ bool GetLeftShoulder2JustDown() { return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); }
+ bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); }
+ bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); }
- inline int32 GetLeftShoulder1(void) { return NewState.LeftShoulder1; }
- inline int32 GetLeftShoulder2(void) { return NewState.LeftShoulder2; }
- inline int32 GetRightShoulder1(void) { return NewState.RightShoulder1; }
- inline int32 GetRightShoulder2(void) { return NewState.RightShoulder2; }
+ int32 GetLeftShoulder1(void) { return NewState.LeftShoulder1; }
+ int32 GetLeftShoulder2(void) { return NewState.LeftShoulder2; }
+ int32 GetRightShoulder1(void) { return NewState.RightShoulder1; }
+ int32 GetRightShoulder2(void) { return NewState.RightShoulder2; }
};
VALIDATE_SIZE(CPad, 0xFC);
#define IsButtonJustDown(pad, btn) \
(!(pad)->OldState.btn && (pad)->NewState.btn)
-void LittleTest(void); \ No newline at end of file
+void LittleTest(void);
diff --git a/src/Timer.h b/src/Timer.h
index fbb130a3..9e6d447e 100644
--- a/src/Timer.h
+++ b/src/Timer.h
@@ -14,22 +14,24 @@ class CTimer
static bool &m_CodePause;
public:
static float GetTimeStep(void) { return ms_fTimeStep; }
- static inline void SetTimeStep(float ts) { ms_fTimeStep = ts; }
+ static void SetTimeStep(float ts) { ms_fTimeStep = ts; }
+ static float GetTimeStepInSeconds() { return ms_fTimeStep / 50.0f; }
+ static float GetTimeStepInMilliseconds() { return ms_fTimeStep / 50.0f * 1000.0f; }
static float GetTimeStepNonClipped(void) { return ms_fTimeStepNonClipped; }
- static inline void SetTimeStepNonClipped(float ts) { ms_fTimeStepNonClipped = ts; }
+ static float GetTimeStepNonClippedInSeconds(void) { return ms_fTimeStepNonClipped / 50.0f; }
+ static void SetTimeStepNonClipped(float ts) { ms_fTimeStepNonClipped = ts; }
static uint32 GetFrameCounter(void) { return m_FrameCounter; }
- static inline void SetFrameCounter(uint32 fc) { m_FrameCounter = fc; }
+ static void SetFrameCounter(uint32 fc) { m_FrameCounter = fc; }
static uint32 GetTimeInMilliseconds(void) { return m_snTimeInMilliseconds; }
- static inline void SetTimeInMilliseconds(uint32 t) { m_snTimeInMilliseconds = t; }
+ static void SetTimeInMilliseconds(uint32 t) { m_snTimeInMilliseconds = t; }
static uint32 GetTimeInMillisecondsNonClipped(void) { return m_snTimeInMillisecondsNonClipped; }
- static inline void SetTimeInMillisecondsNonClipped(uint32 t) { m_snTimeInMillisecondsNonClipped = t; }
+ static void SetTimeInMillisecondsNonClipped(uint32 t) { m_snTimeInMillisecondsNonClipped = t; }
static uint32 GetTimeInMillisecondsPauseMode(void) { return m_snTimeInMillisecondsPauseMode; }
- static inline void SetTimeInMillisecondsPauseMode(uint32 t) { m_snTimeInMillisecondsPauseMode = t; }
+ static void SetTimeInMillisecondsPauseMode(uint32 t) { m_snTimeInMillisecondsPauseMode = t; }
static uint32 GetPreviousTimeInMilliseconds(void) { return m_snPreviousTimeInMilliseconds; }
- static inline void SetPreviousTimeInMilliseconds(uint32 t) { m_snPreviousTimeInMilliseconds = t; }
+ static void SetPreviousTimeInMilliseconds(uint32 t) { m_snPreviousTimeInMilliseconds = t; }
static float GetTimeScale(void) { return ms_fTimeScale; }
- static inline void SetTimeScale(float ts) { ms_fTimeScale = ts; }
- static inline float GetFrameTimeStepInMilliseconds() { return ms_fTimeStep / 50.0f * 1000.0f; }
+ static void SetTimeScale(float ts) { ms_fTimeScale = ts; }
static bool GetIsPaused() { return m_UserPause || m_CodePause; }
static bool GetIsUserPaused() { return m_UserPause; }
diff --git a/src/control/Replay.h b/src/control/Replay.h
index e6885f59..cd8d9a45 100644
--- a/src/control/Replay.h
+++ b/src/control/Replay.h
@@ -262,8 +262,8 @@ public:
static void StreamAllNecessaryCarsAndPeds(void);
static bool ShouldStandardCameraBeProcessed(void);
- inline static bool IsPlayingBack() { return Mode == MODE_PLAYBACK; }
- inline static bool IsPlayingBackFromFile() { return bPlayingBackFromFile; }
+ static bool IsPlayingBack() { return Mode == MODE_PLAYBACK; }
+ static bool IsPlayingBackFromFile() { return bPlayingBackFromFile; }
private:
static void RecordThisFrame(void);
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 06edd16a..af151802 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -151,7 +151,7 @@ bool CUpsideDownCarCheck::IsCarUpsideDown(int32 id)
void CUpsideDownCarCheck::UpdateTimers()
{
- uint32 timeStep = CTimer::GetFrameTimeStepInMilliseconds();
+ uint32 timeStep = CTimer::GetTimeStepInMilliseconds();
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex);
if (v){
diff --git a/src/entities/Automobile.h b/src/entities/Automobile.h
index b6617f4b..b1463936 100644
--- a/src/entities/Automobile.h
+++ b/src/entities/Automobile.h
@@ -26,7 +26,7 @@ public:
RwFrame *m_aCarNodes[NUM_CAR_NODES];
CColPoint m_aWheelColPoints[4];
float m_aWheelDist[4];
- float m_aWheelDist_2[4];
+ float m_aWheelDistPrev[4];
float m_aWheelSkidThing[4];
int field_49C;
bool m_aWheelSkidmarkMuddy[4];
diff --git a/src/entities/Ped.h b/src/entities/Ped.h
index 3888c076..95731e15 100644
--- a/src/entities/Ped.h
+++ b/src/entities/Ped.h
@@ -522,11 +522,11 @@ public:
void SetPedStats(ePedStats);
bool IsGangMember(void);
- inline bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
- inline CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
- inline CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
- inline RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
- inline static uint8 GetVehEnterExitFlag(eVehEnter vehEnter) {
+ bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
+ CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
+ CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
+ RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
+ static uint8 GetVehEnterExitFlag(eVehEnter vehEnter) {
switch (vehEnter) {
case VEHICLE_ENTER_FRONT_RIGHT:
return 4;
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index 14891cd9..b7ca1904 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -346,7 +346,7 @@ CPhysical::ProcessControl(void)
IsPed() && !bPedPhysics){
m_vecMoveSpeedAvg = (m_vecMoveSpeedAvg + m_vecMoveSpeed)/2.0f;
m_vecTurnSpeedAvg = (m_vecTurnSpeedAvg + m_vecTurnSpeed)/2.0f;
- float step = CTimer::GetTimeStep() * 0.003;
+ float step = CTimer::GetTimeStep() * 0.003f;
if(m_vecMoveSpeedAvg.MagnitudeSqr() < step*step &&
m_vecTurnSpeedAvg.MagnitudeSqr() < step*step){
m_nStaticFrames++;
diff --git a/src/entities/Vehicle.cpp b/src/entities/Vehicle.cpp
index 25bede65..dccd9195 100644
--- a/src/entities/Vehicle.cpp
+++ b/src/entities/Vehicle.cpp
@@ -429,7 +429,7 @@ CVehicle::ProcessCarAlarm(void)
if(m_nAlarmState == 0 || m_nAlarmState == -1)
return;
- step = CTimer::GetTimeStep()/50.0f * 1000.0f;
+ step = CTimer::GetTimeStepInMilliseconds();
if((uint16)m_nAlarmState < step)
m_nAlarmState = 0;
else
diff --git a/src/math/Vector.h b/src/math/Vector.h
index 2c431d0d..b49f00f2 100644
--- a/src/math/Vector.h
+++ b/src/math/Vector.h
@@ -38,35 +38,35 @@ public:
x = 1.0f;
}
- inline const CVector &operator+=(CVector const &right) {
+ const CVector &operator+=(CVector const &right) {
x += right.x;
y += right.y;
z += right.z;
return *this;
}
- inline const CVector &operator-=(CVector const &right) {
+ const CVector &operator-=(CVector const &right) {
x -= right.x;
y -= right.y;
z -= right.z;
return *this;
}
- inline const CVector &operator*=(float right) {
+ const CVector &operator*=(float right) {
x *= right;
y *= right;
z *= right;
return *this;
}
- inline const CVector &operator/=(float right) {
+ const CVector &operator/=(float right) {
x /= right;
y /= right;
z /= right;
return *this;
}
- inline CVector operator-() const {
+ CVector operator-() const {
return CVector(-x, -y, -z);
}
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index 081aaa64..680720e0 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -496,7 +496,7 @@ void CHud::Draw()
fZoneAlpha = 255.0f;
break;
case 2:
- m_ZoneFadeTimer += (CTimer::GetTimeStep() * 0.02f * 1000.0f);
+ m_ZoneFadeTimer += CTimer::GetTimeStepInMilliseconds();
if (m_ZoneFadeTimer > 1000) {
m_ZoneState = 1;
m_ZoneFadeTimer = 1000;
@@ -504,7 +504,7 @@ void CHud::Draw()
fZoneAlpha = m_ZoneFadeTimer * 0.001f * 255.0f;
break;
case 3:
- m_ZoneFadeTimer += (CTimer::GetTimeStep() * 0.02f * -1000.0f);
+ m_ZoneFadeTimer -= CTimer::GetTimeStepInMilliseconds();
if (m_ZoneFadeTimer < 0) {
m_ZoneState = 0;
m_ZoneFadeTimer = 0;
@@ -512,7 +512,7 @@ void CHud::Draw()
fZoneAlpha = m_ZoneFadeTimer * 0.001f * 255.0f;
break;
case 4:
- m_ZoneFadeTimer += (CTimer::GetTimeStep() * 0.02f * -1000.0f);
+ m_ZoneFadeTimer -= CTimer::GetTimeStepInMilliseconds();
if (m_ZoneFadeTimer < 0) {
m_ZoneFadeTimer = 0;
m_ZoneToPrint = m_pLastZoneName;
@@ -526,7 +526,7 @@ void CHud::Draw()
}
if (!m_Message[0]) {
- m_ZoneNameTimer += (CTimer::GetTimeStep() * 0.02f * 1000.0f);
+ m_ZoneNameTimer += CTimer::GetTimeStepInMilliseconds();
CFont::SetJustifyOff();
CFont::SetPropOn();
CFont::SetBackgroundOff();
@@ -592,7 +592,7 @@ void CHud::Draw()
fVehicleAlpha = 255.0f;
break;
case 2:
- m_VehicleFadeTimer += (CTimer::GetTimeStep() * 0.02f * 1000.0f);
+ m_VehicleFadeTimer += CTimer::GetTimeStepInMilliseconds();
if (m_VehicleFadeTimer > 1000) {
m_VehicleState = 1;
m_VehicleFadeTimer = 1000;
@@ -600,7 +600,7 @@ void CHud::Draw()
fVehicleAlpha = m_VehicleFadeTimer * 0.001f * 255.0f;
break;
case 3:
- m_VehicleFadeTimer += (CTimer::GetTimeStep() * 0.02f * -1000.0f);
+ m_VehicleFadeTimer -= CTimer::GetTimeStepInMilliseconds();
if (m_VehicleFadeTimer < 0) {
m_VehicleState = 0;
m_VehicleFadeTimer = 0;
@@ -608,7 +608,7 @@ void CHud::Draw()
fVehicleAlpha = m_VehicleFadeTimer * 0.001f * 255.0f;
break;
case 4:
- m_VehicleFadeTimer += (CTimer::GetTimeStep() * 0.02f * -1000.0f);
+ m_VehicleFadeTimer -= CTimer::GetTimeStepInMilliseconds();
if (m_VehicleFadeTimer < 0) {
m_VehicleFadeTimer = 0;
m_pVehicleNameToPrint = m_pLastVehicleName;
@@ -622,7 +622,7 @@ void CHud::Draw()
}
if (!m_Message[0]) {
- m_VehicleNameTimer += (CTimer::GetTimeStep() * 0.02f * 1000.0f);
+ m_VehicleNameTimer += CTimer::GetTimeStepInMilliseconds();
CFont::SetJustifyOff();
CFont::SetPropOn();
CFont::SetBackgroundOff();
@@ -924,11 +924,11 @@ void CHud::Draw()
CFont::SetFontStyle(FONT_HEADING);
if (BigMessageX[0] >= (SCREEN_WIDTH - 20)) {
- BigMessageInUse[0] += (CTimer::GetTimeStep() * 0.02f * 120.0f);
+ BigMessageInUse[0] += (CTimer::GetTimeStepInSeconds() * 120.0f);
if (BigMessageInUse[0] >= 120.0f) {
BigMessageInUse[0] = 120.0;
- BigMessageAlpha[0] += (CTimer::GetTimeStep() * 0.02f * -255.0f);
+ BigMessageAlpha[0] += (CTimer::GetTimeStepInSeconds() * -255.0f);
}
if (BigMessageAlpha[0] <= 0.0f) {
@@ -937,8 +937,8 @@ void CHud::Draw()
}
}
else {
- BigMessageX[0] += (CTimer::GetTimeStep() * 0.02f * 255.0f);
- BigMessageAlpha[0] += (CTimer::GetTimeStep() * 0.02f * 255.0f);
+ BigMessageX[0] += (CTimer::GetTimeStepInSeconds() * 255.0f);
+ BigMessageAlpha[0] += (CTimer::GetTimeStepInSeconds() * 255.0f);
if (BigMessageAlpha[0] >= 255.0f)
BigMessageAlpha[0] = 255.0f;
@@ -963,7 +963,7 @@ void CHud::Draw()
// WastedBustedText
if (m_BigMessage[2][0]) {
if (BigMessageInUse[2] != 0.0f) {
- BigMessageAlpha[2] += (CTimer::GetTimeStep() * 0.02f * 255.0f);
+ BigMessageAlpha[2] += (CTimer::GetTimeStepInSeconds() * 255.0f);
if (BigMessageAlpha[2] > 255.0f)
BigMessageAlpha[2] = 255.0;
@@ -1045,7 +1045,7 @@ void CHud::DrawAfterFade()
}
break;
case 2:
- m_HelpMessageFadeTimer += 2 * (CTimer::GetTimeStep() * 0.02f * 1000.0f);
+ m_HelpMessageFadeTimer += 2 * CTimer::GetTimeStepInMilliseconds();
if (m_HelpMessageFadeTimer > 0) {
m_HelpMessageState = 1;
m_HelpMessageFadeTimer = 0;
@@ -1053,7 +1053,7 @@ void CHud::DrawAfterFade()
fAlpha = m_HelpMessageFadeTimer * 0.001f * 255.0f;
break;
case 3:
- m_HelpMessageFadeTimer -= 2 * (CTimer::GetTimeStep() * 0.02f * 1000.0f);
+ m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds();
if (m_HelpMessageFadeTimer >= 0) {
m_HelpMessageState = 0;
m_HelpMessageFadeTimer = 0;
@@ -1061,7 +1061,7 @@ void CHud::DrawAfterFade()
fAlpha = m_HelpMessageFadeTimer * 0.001f * 255.0f;
break;
case 4:
- m_HelpMessageFadeTimer -= 2 * (CTimer::GetTimeStep() * 0.02f * 1000.0f);
+ m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds();
if (m_HelpMessageFadeTimer >= 0) {
m_HelpMessageState = 2;
m_HelpMessageFadeTimer = 0;
@@ -1073,7 +1073,7 @@ void CHud::DrawAfterFade()
break;
}
- m_HelpMessageTimer += (CTimer::GetTimeStep() * 0.02f * 1000.0f);
+ m_HelpMessageTimer += CTimer::GetTimeStepInMilliseconds();
CFont::SetAlphaFade(fAlpha);
CFont::SetCentreOff();
@@ -1121,7 +1121,7 @@ void CHud::DrawAfterFade()
// Oddjob result
if (OddJob2OffTimer > 0)
- OddJob2OffTimer = OddJob2OffTimer - (CTimer::GetTimeStep() * 0.02f * 1000.0f);
+ OddJob2OffTimer = OddJob2OffTimer - CTimer::GetTimeStepInMilliseconds();
static float fStep;
if (!m_BigMessage[1][0] && m_BigMessage[4][0] && m_BigMessage[5][0] && OddJob2OffTimer <= 0.0f) {
@@ -1197,11 +1197,11 @@ void CHud::DrawAfterFade()
CFont::SetRightJustifyOn();
CFont::SetFontStyle(FONT_HEADING);
if (BigMessageX[1] >= (SCREEN_WIDTH - 20)) {
- BigMessageInUse[1] += (CTimer::GetTimeStep() * 0.02f * 120.0f);
+ BigMessageInUse[1] += (CTimer::GetTimeStepInSeconds() * 120.0f);
if (BigMessageInUse[1] >= 120.0f) {
BigMessageInUse[1] = 120.0;
- BigMessageAlpha[1] += (CTimer::GetTimeStep() * 0.02f * -255.0f);
+ BigMessageAlpha[1] += (CTimer::GetTimeStepInSeconds() * -255.0f);
}
if (BigMessageAlpha[1] <= 0) {
m_BigMessage[1][0] = 0;
@@ -1209,8 +1209,8 @@ void CHud::DrawAfterFade()
}
}
else {
- BigMessageX[1] += (CTimer::GetTimeStep() * 0.02f * 255.0f);
- BigMessageAlpha[1] += (CTimer::GetTimeStep() * 0.02f * 255.0f);
+ BigMessageX[1] += (CTimer::GetTimeStepInSeconds() * 255.0f);
+ BigMessageAlpha[1] += (CTimer::GetTimeStepInSeconds() * 255.0f);
if (BigMessageAlpha[1] >= 255.0f)
BigMessageAlpha[1] = 255.0f;
diff --git a/src/render/Particle.h b/src/render/Particle.h
index 92b6809e..25677569 100644
--- a/src/render/Particle.h
+++ b/src/render/Particle.h
@@ -74,7 +74,7 @@ public:
static void RemovePSystem(tParticleType type);
static void RemoveParticle(CParticle *pParticle, CParticle *pPrevParticle, tParticleSystemData *pPSystemData);
- static inline void _Next(CParticle *&pParticle, CParticle *&pPrevParticle, tParticleSystemData *pPSystemData, bool bRemoveParticle)
+ static void _Next(CParticle *&pParticle, CParticle *&pPrevParticle, tParticleSystemData *pPSystemData, bool bRemoveParticle)
{
if ( bRemoveParticle )
{