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author | Sergeanur <s.anureev@yandex.ua> | 2020-07-29 14:24:42 +0200 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2020-07-29 14:24:42 +0200 |
commit | 6b92e9e12b376b9edf04070ecf83179e9a0f8fda (patch) | |
tree | 2a3bb24458b915e9c19bd3ad5102b45f8e905c0f /src | |
parent | The real pickup reflection fix (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/core/Game.cpp | 18 | ||||
-rw-r--r-- | src/core/config.h | 1 | ||||
-rw-r--r-- | src/rw/RwHelper.cpp | 8 | ||||
-rw-r--r-- | src/rw/RwMatFX.cpp | 4 |
4 files changed, 23 insertions, 8 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 0d839dfa..2c9e784c 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -149,9 +149,14 @@ CGame::InitialiseOnceBeforeRW(void) return true; } -#if !defined(LIBRW) && defined(PS2_MATFX) +#ifndef LIBRW +#ifdef PS2_MATFX void ReplaceMatFxCallback(); -#endif +#endif // PS2_MATFX +#ifdef DUAL_PASS_RENDERING +void ReplaceAtomicPipeCallback(); +#endif // DUAL_PASS_RENDERING +#endif // !LIBRW bool CGame::InitialiseRenderWare(void) @@ -203,9 +208,14 @@ CGame::InitialiseRenderWare(void) #else rw::MatFX::modulateEnvMap = false; #endif -#elif defined(PS2_MATFX) +#else +#ifdef PS2_MATFX ReplaceMatFxCallback(); -#endif +#endif // PS2_MATFX +#ifdef DUAL_PASS_RENDERING + ReplaceAtomicPipeCallback(); +#endif // DUAL_PASS_RENDERING +#endif // LIBRW CFont::Initialise(); CHud::Initialise(); diff --git a/src/core/config.h b/src/core/config.h index 8972e7b7..9dfbad03 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -198,6 +198,7 @@ enum Config { #define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios #define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch) #define USE_TXD_CDIMAGE // generate and load textures from txd.img +#define DUAL_PASS_RENDERING // dual pass rendering from SkyGfx #define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number #define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time //#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp index bf70c8dc..08a8fca4 100644 --- a/src/rw/RwHelper.cpp +++ b/src/rw/RwHelper.cpp @@ -11,7 +11,11 @@ RtCharset *debugCharset; #endif -bool gPS2alphaTest = 1; +#ifdef DUAL_PASS_RENDERING +bool gPS2alphaTest = true; +#else +bool gPS2alphaTest = false; +#endif #ifndef FINAL static bool charsetOpen; @@ -644,4 +648,4 @@ RestoreAlphaTest() RwD3D8SetRenderState(D3DRS_ALPHAREF, saved_alpharef); #endif } -#endif +#endif
\ No newline at end of file diff --git a/src/rw/RwMatFX.cpp b/src/rw/RwMatFX.cpp index a128ff1a..c8384b0f 100644 --- a/src/rw/RwMatFX.cpp +++ b/src/rw/RwMatFX.cpp @@ -2,7 +2,6 @@ #define WITHD3D #include "common.h" -#include "rwcore.h" #include "rpmatfx.h" struct MatFXNothing { int pad[5]; int effect; }; @@ -305,7 +304,8 @@ ReplaceMatFxCallback() { RxD3D8AllInOneSetRenderCallBack( RxPipelineFindNodeByName(RpMatFXGetD3D8Pipeline(rpMATFXD3D8ATOMICPIPELINE), RxNodeDefinitionGetD3D8AtomicAllInOne()->name, nil, nil), - _rwD3D8AtomicMatFXRenderCallback); + _rwD3D8AtomicMatFXRenderCallback); + } #endif // PS2_MATFX |