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-rw-r--r--src/peds/CivilianPed.cpp2
-rw-r--r--src/peds/Ped.cpp256
-rw-r--r--src/peds/Ped.h18
-rw-r--r--src/peds/PedIK.cpp1
4 files changed, 252 insertions, 25 deletions
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp
index 3b1f9e1c..f28a1134 100644
--- a/src/peds/CivilianPed.cpp
+++ b/src/peds/CivilianPed.cpp
@@ -28,7 +28,7 @@ CCivilianPed::ProcessNearestFreePhone(int unused)
if (gPhoneInfo.m_aPhones[phoneId].m_nState != PHONE_STATE_FREE)
return false;
- field_31C = 1;
+ bRunningToPhone = true;
SetMoveState(PEDMOVE_RUN);
SetSeek(gPhoneInfo.m_aPhones[phoneId].m_vecPos, 0.3f);
m_phoneId = phoneId;
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 7b4fb412..f8b44301 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -49,6 +49,7 @@ WRAPPER bool CPed::Seek(void) { EAXJMP(0x4D1640); }
WRAPPER void CPed::SetFollowPath(CVector) { EAXJMP(0x4D2EA0); }
WRAPPER void CPed::RemoveInCarAnims(void) { EAXJMP(0x4E4E20); }
WRAPPER void CPed::StartFightDefend(uint8, uint8, uint8) { EAXJMP(0x4E7780); }
+WRAPPER void CPed::SetDirectionToWalkAroundObject(CEntity*) { EAXJMP(0x4CCEB0); }
bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
@@ -56,6 +57,7 @@ bool &CPed::bPedCheat3 = *(bool*)0x95CD59;
CColPoint &CPed::ms_tempColPoint = *(CColPoint*)0x62DB14;
+// TODO: PedAudioData should be hardcoded into exe, and it isn't reversed yet.
CPedAudioData (&CPed::PedAudioData)[38] = *(CPedAudioData(*)[38]) * (uintptr*)0x5F94C4;
uint16 &CPed::unknownFightThing = *(uint16*)0x95CC58;
@@ -287,8 +289,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_fHealth = 100.0f;
m_fArmour = 0.0f;
m_nPedType = pedType;
- m_currentSoundStart = 0;
- m_talkTimer = 0;
+ m_lastSoundStart = 0;
+ m_soundStart = 0;
m_lastQueuedSound = SOUND_TOTAL_PED_SOUNDS;
m_queuedSound = SOUND_TOTAL_PED_SOUNDS;
m_objective = OBJECTIVE_NONE;
@@ -297,7 +299,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_leader = nil;
m_pedInObjective = nil;
m_carInObjective = nil;
- bInVehicle = 0;
+ bInVehicle = false;
m_pMyVehicle = nil;
m_pVehicleAnim = nil;
m_vecOffsetSeek.x = 0.0f;
@@ -331,7 +333,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_vecSeekVehicle = CVector(0.0f, 0.0f, 0.0f);
m_wepSkills = 0;
field_318 = 1.0f;
- field_31C = 0;
+ bRunningToPhone = false;
m_phoneId = -1;
m_lastAccident = 0;
m_fleeFrom = nil;
@@ -457,7 +459,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
DMAudio.SetEntityStatus(m_audioEntityId, 1);
m_fearFlags = CPedType::GetThreats(m_nPedType);
m_threatEntity = nil;
- m_eventOrThread = CVector2D(0.0f, 0.0f);
+ m_eventOrThreat = CVector2D(0.0f, 0.0f);
m_pEventEntity = nil;
m_fAngleToEvent = 0.0f;
m_numNearPeds = 0;
@@ -469,8 +471,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_pPathNodesStates[i] = nil;
}
}
- m_maxWeaponTypeAllowed = 0;
- m_currentWeapon = 0;
+ m_maxWeaponTypeAllowed = WEAPONTYPE_UNARMED;
+ m_currentWeapon = WEAPONTYPE_UNARMED;
m_storedWeapon = WEAPONTYPE_UNIDENTIFIED;
for(int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++)
@@ -1616,6 +1618,16 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
} else {
m_fRotationDest = veh->GetForward().Heading();
}
+ } else {
+ // I don't know will this part ever run(maybe boats?), but the game also handles that. I don't know is it intentional.
+
+ if (vehIsUpsideDown) {
+ m_fRotationDest = veh->GetForward().Heading();
+ } else if (veh->bIsBus) {
+ m_fRotationDest = 0.5f * PI + veh->GetForward().Heading();
+ } else {
+ m_fRotationDest = veh->GetForward().Heading();
+ }
}
if (!bInVehicle)
@@ -1759,9 +1771,9 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
neededPos -= timeUntilStateChange * m_vecOffsetSeek;
}
- if (limitedAngle > PI + m_fRotationCur) {
+ if (PI + m_fRotationCur < limitedAngle) {
limitedAngle -= 2 * PI;
- } else if (limitedAngle < m_fRotationCur - PI) {
+ } else if (m_fRotationCur - PI > limitedAngle) {
limitedAngle += 2 * PI;
}
m_fRotationCur -= (m_fRotationCur - limitedAngle) * (1.0f - timeUntilStateChange);
@@ -1976,7 +1988,7 @@ CPed::BuildPedLists(void)
static CPed *unsortedNearPeds[10];
uint16 nextNearPedSlot = 0;
- if ((CTimer::GetFrameCounter() + m_randomSeed) % 16) {
+ if ((CTimer::GetFrameCounter() + (m_randomSeed % 256)) % 16) {
for(int i = 0; i < 10; ) {
if (m_nearPeds[i]) {
@@ -2901,7 +2913,7 @@ CPed::CheckAroundForPossibleCollisions(void)
CWorld::FindObjectsInRange(ourCentre, 10.0f, true, &maxObject, 6, objects, false, true, false, true, false);
for (int i = 0; i < maxObject; i++) {
CEntity *object = objects[i];
- if (field_31C) {
+ if (bRunningToPhone) {
if (gPhoneInfo.PhoneAtThisPosition(object->GetPosition()))
break;
}
@@ -3246,7 +3258,7 @@ CPed::SetDie(AnimationId animId, float delta, float speed)
if (!bInVehicle)
StopNonPartialAnims();
- // ???
+ // BUG: This is not timer.
m_bloodyFootprintCount = CTimer::GetTimeInMilliseconds();
}
@@ -3343,7 +3355,7 @@ CPed::InflictDamage(CEntity* damagedBy, eWeaponType method, float damage, ePedPi
if (IsPedHeadAbovePos(-0.3f)) {
dieAnim = NUM_ANIMS;
} else {
- if (RpAnimBlendClumpGetFirstAssociation(GetClump(), 0x800u))
+ if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG800))
dieAnim = ANIM_FLOOR_HIT_F;
else
dieAnim = ANIM_FLOOR_HIT;
@@ -3818,7 +3830,7 @@ void
CPed::ClearSeek(void)
{
SetIdle();
- field_31C = 0;
+ bRunningToPhone = false;
}
bool
@@ -4294,7 +4306,7 @@ CPed::SetAttack(CEntity* victim)
animAssoc->SetFinishCallback(FinishedAttackCB, this);
}
} else {
- StartFightAttack(CGeneral::GetRandomNumber() & 255);
+ StartFightAttack(CGeneral::GetRandomNumber() % 256);
}
return;
}
@@ -5037,13 +5049,224 @@ CPed::Say(uint16 audio)
if (audioToPlay < m_queuedSound) {
if (audioToPlay != m_lastQueuedSound || audioToPlay == SOUND_PED_DEATH
|| PedAudioData[audioToPlay - SOUND_PED_DEATH].m_nOverrideMaxRandomDelayTime
- + m_currentSoundStart
+ + m_lastSoundStart
+ (uint32) CGeneral::GetRandomNumberInRange(0, PedAudioData[audioToPlay - SOUND_PED_DEATH].m_nMaxRandomDelayTime) <= CTimer::GetTimeInMilliseconds()) {
m_queuedSound = audioToPlay;
}
}
}
+void
+CPed::CollideWithPed(CPed *collideWith)
+{
+ CAnimBlendAssociation *animAssoc;
+ AnimationId animToRun;
+
+ bool weAreMissionChar = CharCreatedBy == MISSION_CHAR;
+ bool heIsMissionChar = collideWith->CharCreatedBy == MISSION_CHAR;
+ CVector posDiff = collideWith->GetPosition() - GetPosition();
+ int waitTime = 0;
+
+ if (weAreMissionChar || !collideWith->IsPlayer() || collideWith->m_nPedState != PED_MAKE_CALL) {
+ bool weDontLookToHim = DotProduct(posDiff, GetForward()) > 0.0f;
+ bool heLooksToUs = DotProduct(posDiff, collideWith->GetForward()) < 0.0f;
+
+ if (m_nMoveState != PEDMOVE_NONE && m_nMoveState != PEDMOVE_STILL) {
+
+ if ((!IsPlayer() || ((CPlayerPed*)this)->m_fMoveSpeed <= 1.8f)
+ && (IsPlayer() || heIsMissionChar && weAreMissionChar || m_nMoveState != PEDMOVE_RUN && m_nMoveState != PEDMOVE_SPRINT)) {
+
+ if (m_objective != OBJECTIVE_FOLLOW_PED_IN_FORMATION && m_objective != OBJECTIVE_GOTO_CHAR_ON_FOOT) {
+
+ if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) {
+
+ if (heIsMissionChar || !weAreMissionChar && collideWith->m_nMoveState != PEDMOVE_STILL) {
+
+ if (weAreMissionChar && ((m_nPedState == PED_SEEK_POS) || m_nPedState == PED_SEEK_ENTITY)) {
+
+ if (collideWith->m_nMoveState != PEDMOVE_STILL
+ && (!collideWith->IsPlayer() || collideWith->IsPlayer() && CPad::GetPad(0)->ArePlayerControlsDisabled())) {
+ float weAndCarDist = (GetPosition() - m_vecSeekVehicle).MagnitudeSqr2D();
+ float heAndCarDist = (collideWith->GetPosition() - m_vecSeekVehicle).MagnitudeSqr2D();
+
+ if (weAndCarDist <= heAndCarDist) {
+ waitTime = 1000;
+ collideWith->SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &waitTime);
+ collideWith->m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + waitTime;
+ } else {
+ waitTime = 500;
+ SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &waitTime);
+ m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + waitTime;
+ }
+ } else if (collideWith->m_nMoveState == PEDMOVE_STILL) {
+ SetDirectionToWalkAroundObject(collideWith);
+ }
+ } else if (weAreMissionChar || m_pedStats->m_fear <= 100 - collideWith->m_pedStats->m_temper
+ || (collideWith->IsPlayer() || collideWith->m_nMoveState == PEDMOVE_NONE || collideWith->m_nMoveState == PEDMOVE_STILL) &&
+ (!collideWith->IsPlayer() || ((CPlayerPed*)collideWith)->m_fMoveSpeed <= 1.0f)) {
+ SetDirectionToWalkAroundObject(collideWith);
+ if (!weAreMissionChar)
+ Say(SOUND_PED_CHAT);
+ } else {
+ SetEvasiveStep(collideWith, 2);
+ }
+ } else {
+ if (m_pedStats->m_temper <= m_pedStats->m_fear
+ || GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED
+ || weAreMissionChar
+ || collideWith->m_nPedType == PEDTYPE_CIVFEMALE
+ || collideWith->m_nPedType == m_nPedType
+ || collideWith->GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) {
+ SetDirectionToWalkAroundObject(collideWith);
+ Say(SOUND_PED_CHAT);
+ } else {
+ TurnBody();
+ SetAttack(collideWith);
+ }
+ m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(250, 450);
+ }
+ }
+ } else {
+ if (m_pedInObjective && collideWith == m_pedInObjective && CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) {
+ if (heLooksToUs) {
+ SetEvasiveStep(collideWith, 1);
+ m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 3000;
+ }
+ } else if (weDontLookToHim && IsPedInControl()) {
+
+ if (m_pedStats != collideWith->m_pedStats) {
+
+ if (collideWith->m_pedStats->m_fear <= 100 - m_pedStats->m_temper) {
+
+ if (collideWith->IsPlayer()) {
+ // He's on our right side
+ if (DotProduct(posDiff,GetRight()) <= 0.0f)
+ m_fRotationCur -= m_headingRate;
+ else
+ m_fRotationCur += m_headingRate;
+ } else {
+ // He's on our right side
+ if (DotProduct(posDiff, GetRight()) <= 0.0f)
+ m_fRotationCur -= m_headingRate;
+ else
+ m_fRotationCur += m_headingRate;
+ }
+ } else {
+ SetLookFlag(collideWith, 0);
+ TurnBody();
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_PPUNCH, 8.0f);
+ animAssoc->flags |= ASSOC_FADEOUTWHENDONE;
+ if (!heIsMissionChar) {
+ int direction = collideWith->GetLocalDirection(CVector2D(posDiff.x, posDiff.y));
+ collideWith->StartFightDefend(direction, 4, 5);
+ }
+ }
+ }
+ }
+ }
+ } else if (collideWith->m_pedStats->m_defendWeakness <= 1.5f || heIsMissionChar) {
+ // He looks us and we're not at his right side
+ if (heLooksToUs && DotProduct(posDiff,collideWith->GetRight()) > 0.0f) {
+ CVector moveForce = GetRight();
+ moveForce.z += 0.1f;
+ ApplyMoveForce(moveForce);
+ if (collideWith->m_nMoveState != PEDMOVE_RUN && collideWith->m_nMoveState != PEDMOVE_SPRINT)
+ animToRun = ANIM_HIT_LEFT;
+ else
+ animToRun = ANIM_SHOT_LEFT_PARTIAL;
+ } else if (heLooksToUs) {
+ CVector moveForce = GetRight() * -1.0f;
+ moveForce.z += 0.1f;
+ ApplyMoveForce(moveForce);
+ if (collideWith->m_nMoveState != PEDMOVE_RUN && collideWith->m_nMoveState != PEDMOVE_SPRINT)
+ animToRun = ANIM_HIT_RIGHT;
+ else
+ animToRun = ANIM_SHOT_RIGHT_PARTIAL;
+ } else {
+ if (collideWith->m_nMoveState != PEDMOVE_RUN && collideWith->m_nMoveState != PEDMOVE_SPRINT)
+ animToRun = ANIM_HIT_BACK;
+ else
+ animToRun = ANIM_SHOT_BACK_PARTIAL;
+ }
+
+ if (collideWith->IsPedInControl() && CTimer::GetTimeInMilliseconds() > collideWith->m_nPedStateTimer) {
+ animAssoc = CAnimManager::BlendAnimation(collideWith->GetClump(), ASSOCGRP_STD, animToRun, 8.0f);
+ animAssoc->flags |= ASSOC_FADEOUTWHENDONE;
+ collideWith->m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 1000;
+ if (m_nPedState == PED_ATTACK)
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_PUNCH_39, 0.0f);
+ }
+ } else {
+ // We're at his right side
+ if (DotProduct(posDiff, collideWith->GetRight()) <= 0.0f) {
+ CVector moveForce = GetRight() * -1.0f;
+ moveForce.z += 0.1f;
+ ApplyMoveForce(moveForce);
+ if (heLooksToUs)
+ animToRun = ANIM_KO_SPIN_L;
+ else
+ animToRun = ANIM_KD_RIGHT;
+ } else {
+ CVector moveForce = GetRight();
+ moveForce.z += 0.1f;
+ ApplyMoveForce(moveForce);
+ if (heLooksToUs)
+ animToRun = ANIM_KO_SPIN_R;
+ else
+ animToRun = ANIM_KD_LEFT;
+ }
+
+ if (m_nPedState == PED_ATTACK && collideWith->IsPedInControl())
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_PUNCH_39, 0.0f);
+
+ collideWith->SetFall(3000, animToRun, 0);
+ }
+ } else {
+ if (!IsPedInControl())
+ return;
+
+ if (collideWith->m_nMoveState == PEDMOVE_NONE || collideWith->m_nMoveState == PEDMOVE_STILL)
+ return;
+
+ if (m_nPedType != collideWith->m_nPedType || m_nPedType == PEDTYPE_CIVMALE || m_nPedType == PEDTYPE_CIVFEMALE) {
+
+ if (!weAreMissionChar && heLooksToUs && m_pedStats->m_fear > 100 - collideWith->m_pedStats->m_temper) {
+
+ if (CGeneral::GetRandomNumber() & 1 && CTimer::GetTimeInMilliseconds() < m_nPedStateTimer){
+ SetEvasiveStep(collideWith, 2);
+ m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 3000;
+ } else if (collideWith->m_nMoveState > PEDMOVE_WALK) {
+ waitTime = 2000;
+ SetWaitState(WAITSTATE_PLAYANIM_DUCK, &waitTime);
+ }
+ }
+ } else if (heLooksToUs
+ && collideWith->m_nPedState != PED_STEP_AWAY
+ && m_nPedState != PED_STEP_AWAY
+ && CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) {
+
+ SetEvasiveStep(collideWith, 1);
+ m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 3000;
+ }
+ }
+
+ if (IsPlayer()) {
+ SetLookFlag(collideWith, 1);
+ SetLookTimer(800);
+ }
+ } else {
+ bool doWeRun = true;
+ if (m_nMoveState != PEDMOVE_RUN && m_nMoveState != PEDMOVE_SPRINT)
+ doWeRun = false;
+
+ SetFlee(collideWith, 5000);
+ bIsFleeing = true;
+ m_pLastPathNode = nil;
+ if (!doWeRun)
+ SetMoveState(PEDMOVE_WALK);
+ }
+}
+
WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); }
WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); }
WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); }
@@ -5185,4 +5408,5 @@ STARTPATCHES
InjectHook(0x4D58D0, &CPed::SetWaitState, PATCH_JUMP);
InjectHook(0x4D1D70, (void (CPed::*)(CEntity*, int)) &CPed::SetFlee, PATCH_JUMP);
InjectHook(0x4D1C40, (void (CPed::*)(CVector2D&, int)) &CPed::SetFlee, PATCH_JUMP);
+ InjectHook(0x4EB9A0, &CPed::CollideWithPed, PATCH_JUMP);
ENDPATCHES \ No newline at end of file
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index c526d023..dcbe247a 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -352,7 +352,7 @@ public:
uint32 m_pedFormation;
uint32 m_fearFlags;
CEntity *m_threatEntity;
- CVector2D m_eventOrThread;
+ CVector2D m_eventOrThreat;
uint32 m_eventType;
CEntity* m_pEventEntity;
float m_fAngleToEvent;
@@ -405,7 +405,7 @@ public:
bool bInVehicle;
uint8 pad_315[3];
float field_318;
- uint8 field_31C; // may be cutscene or phone cutscene status
+ bool bRunningToPhone;
uint8 field_31D;
int16 m_phoneId;
uint32 m_lookingForPhone; // unused
@@ -437,7 +437,7 @@ public:
int8 m_fightUnk2; // TODO
uint8 m_fightUnk1; // TODO
uint8 pad_4B3;
- CFire* m_pFire;
+ CFire *m_pFire;
CEntity *m_pLookTarget;
float m_fLookDirection;
int32 m_wepModelID;
@@ -452,16 +452,16 @@ public:
uint32 m_duckTimer;
uint32 field_4E8;
int32 m_bloodyFootprintCount;
- uint8 stuff9[2];
+ uint8 m_panicCounter;
+ uint8 m_deadBleeding;
int8 m_bodyPartBleeding; // PedNode
uint8 m_field_4F3;
CPed *m_nearPeds[10];
uint16 m_numNearPeds;
int8 m_lastWepDam;
uint8 pad_51F;
- uint8 m_currentSoundStart;
- uint8 pad_521[3];
- uint32 m_talkTimer;
+ uint32 m_lastSoundStart;
+ uint32 m_soundStart;
uint16 m_lastQueuedSound;
uint16 m_queuedSound;
CVector m_vecSeekPosEx;
@@ -586,6 +586,9 @@ public:
void SetFall(int, AnimationId, uint8);
void SetFlee(CEntity*, int);
void SetFlee(CVector2D&, int);
+ void RemoveInCarAnims(void);
+ void CollideWithPed(CPed*);
+ void SetDirectionToWalkAroundObject(CEntity*);
// Static methods
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
@@ -642,7 +645,6 @@ public:
void SetLeader(CEntity* leader);
void SetPedStats(ePedStats);
bool IsGangMember(void);
- void RemoveInCarAnims(void);
bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp
index 768e0bf0..8909fcc4 100644
--- a/src/peds/PedIK.cpp
+++ b/src/peds/PedIK.cpp
@@ -8,6 +8,7 @@ WRAPPER bool CPedIK::PointGunAtPosition(CVector *position) { EAXJMP(0x4ED920); }
WRAPPER void CPedIK::ExtractYawAndPitchLocal(RwMatrixTag*, float*, float*) { EAXJMP(0x4ED2C0); }
WRAPPER void CPedIK::ExtractYawAndPitchWorld(RwMatrixTag*, float*, float*) { EAXJMP(0x4ED140); }
+// TODO: Hardcoded into exe, reverse it.
LimbMovementInfo &CPedIK::ms_torsoInfo = *(LimbMovementInfo*)0x5F9F8C;
CPedIK::CPedIK(CPed *ped)