diff options
-rw-r--r-- | src/vehicles/Automobile.cpp | 22 |
1 files changed, 12 insertions, 10 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 0e1a3e42..7b3a8921 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -995,19 +995,19 @@ CAutomobile::ProcessControl(void) }else{ if(GetModelIndex() == MI_MRWHOOP){ if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory] && - !Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5]){ + !Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+CPad::HORNHISTORY_SIZE-1) % CPad::HORNHISTORY_SIZE]){ m_bSirenOrAlarm = !m_bSirenOrAlarm; printf("m_bSirenOrAlarm toggled to %d\n", m_bSirenOrAlarm); } }else if(UsesSiren(GetModelIndex())){ if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory]){ - if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] && - Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+3) % 5]) + if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+CPad::HORNHISTORY_SIZE-1) % CPad::HORNHISTORY_SIZE] && + Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+CPad::HORNHISTORY_SIZE-2) % CPad::HORNHISTORY_SIZE]) m_nCarHornTimer = 1; else m_nCarHornTimer = 0; - }else if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] && - !Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+1) % 5]){ + }else if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+CPad::HORNHISTORY_SIZE-1) % CPad::HORNHISTORY_SIZE] && + !Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+1) % CPad::HORNHISTORY_SIZE]){ m_nCarHornTimer = 0; m_bSirenOrAlarm = !m_bSirenOrAlarm; }else @@ -3496,9 +3496,9 @@ CAutomobile::dmgDrawCarCollidingParticles(const CVector &pos, float amount) nil, CGeneral::GetRandomNumberInRange(0.02f, 0.08f), CVehicleModelInfo::ms_vehicleColourTable[m_currentColour1], - CGeneral::GetRandomNumberInRange(-40.0f, 40.0f), + CGeneral::GetRandomNumberInRange(-40, 40), 0, - CGeneral::GetRandomNumberInRange(0.0f, 4.0f)); + CGeneral::GetRandomNumberInRange(0, 4)); } void @@ -3955,7 +3955,9 @@ CAutomobile::SetUpWheelColModel(CColModel *colModel) return true; } -// this probably isn't used in III yet +float fBurstForceMult = 0.03f; + +// this isn't used in III yet void CAutomobile::BurstTyre(uint8 wheel) { @@ -3975,8 +3977,8 @@ CAutomobile::BurstTyre(uint8 wheel) CCarCtrl::SwitchVehicleToRealPhysics(this); } - ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-0.03f, 0.03f)); - ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-0.03f, 0.03f), GetForward()); + ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-fBurstForceMult, fBurstForceMult)); + ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-fBurstForceMult, fBurstForceMult), GetForward()); } } |