diff options
Diffstat (limited to 'src/audio/AudioCollision.cpp')
-rw-r--r-- | src/audio/AudioCollision.cpp | 22 |
1 files changed, 10 insertions, 12 deletions
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp index 1527fac4..d7f2f5a1 100644 --- a/src/audio/AudioCollision.cpp +++ b/src/audio/AudioCollision.cpp @@ -8,8 +8,6 @@ #include "SurfaceTable.h" #include "sampman.h" -const int CollisionSoundIntensity = 60; - void cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float velocity) @@ -32,7 +30,7 @@ cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface } CVector pos = (v1 + v2) * 0.5f; distSquared = GetDistanceSquared(pos); - if(distSquared < SQR(CollisionSoundIntensity)) { + if(distSquared < SQR(COLLISION_MAX_DIST)) { m_sCollisionManager.m_sQueue.m_pEntity1 = entity1; m_sCollisionManager.m_sQueue.m_pEntity2 = entity2; m_sCollisionManager.m_sQueue.m_bSurface1 = surface1; @@ -48,8 +46,8 @@ cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface void cAudioCollisionManager::AddCollisionToRequestedQueue() { - int32 collisionsIndex; - int32 i; + uint32 collisionsIndex; + uint32 i; if (m_bCollisionsInQueue < NUMAUDIOCOLLISIONS) @@ -139,7 +137,7 @@ cAudioManager::ServiceCollisions() m_sCollisionManager.m_bCollisionsInQueue = 0; } -static const int32 gOneShotCol[] = {SFX_COL_TARMAC_1, +static const uint32 gOneShotCol[] = {SFX_COL_TARMAC_1, SFX_COL_TARMAC_1, SFX_COL_GRASS_1, SFX_COL_GRAVEL_1, @@ -179,7 +177,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col) uint16 s1; uint16 s2; - int32 emittingVol; + uint32 emittingVol; float ratio; static uint16 counter = 28; @@ -198,11 +196,11 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col) s1 = SURFACE_CAR_PANEL; ratio = Min(1.f, 2.f * ratio); } - emittingVol = 40.f * ratio; + emittingVol = 40 * ratio; if(emittingVol) { m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance); m_sQueueSample.m_nVolume = - ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance); + ComputeVolume(emittingVol, COLLISION_MAX_DIST, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nSampleIndex = gOneShotCol[s1]; switch(m_sQueueSample.m_nSampleIndex) { @@ -266,7 +264,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col) SET_EMITTING_VOLUME(emittingVol); RESET_LOOP_OFFSETS m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_MaxDistance = CollisionSoundIntensity; + m_sQueueSample.m_MaxDistance = COLLISION_MAX_DIST; m_sQueueSample.m_bStatic = TRUE; m_sQueueSample.m_bReverb = TRUE; SET_SOUND_REFLECTION(FALSE); @@ -284,7 +282,7 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun if(emittingVol) { m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance); m_sQueueSample.m_nVolume = - ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance); + ComputeVolume(emittingVol, COLLISION_MAX_DIST, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = counter; m_sQueueSample.m_vecPos = col.m_vecPosition; @@ -295,7 +293,7 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun SET_EMITTING_VOLUME(emittingVol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_MaxDistance = CollisionSoundIntensity; + m_sQueueSample.m_MaxDistance = COLLISION_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 5; m_sQueueSample.m_bReverb = TRUE; |