diff options
Diffstat (limited to 'src/audio/AudioLogic.cpp')
-rw-r--r-- | src/audio/AudioLogic.cpp | 160 |
1 files changed, 87 insertions, 73 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index d09352be..0ba2190d 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -6077,96 +6077,110 @@ cPedComments::Process() if (m_nCommentsInBank[m_nActiveBank]) { sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex; - if (!SampleManager.IsPedCommentLoaded(sampleIndex)) + switch (SampleManager.IsPedCommentLoaded(sampleIndex)) // yes, this was a switch + { + case FALSE: SampleManager.LoadPedComment(sampleIndex); - - AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex; - AudioManager.m_sQueueSample.m_nCounter = 0; - AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex; - AudioManager.m_sQueueSample.m_nBankIndex = SFX_BANK_PED_COMMENTS; - AudioManager.m_sQueueSample.m_nPriority = 3; - AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nVolume; - AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance; - AudioManager.m_sQueueSample.m_nLoopCount = 1; + // BUG? no break, VC has break in here + case TRUE: + AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex; + AudioManager.m_sQueueSample.m_nCounter = 0; + AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex; + AudioManager.m_sQueueSample.m_nBankIndex = SFX_BANK_PED_COMMENTS; + AudioManager.m_sQueueSample.m_nPriority = 3; + AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nVolume; + AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance; + AudioManager.m_sQueueSample.m_nLoopCount = 1; #ifndef GTA_PS2 - AudioManager.m_sQueueSample.m_nLoopStart = 0; - AudioManager.m_sQueueSample.m_nLoopEnd = -1; + AudioManager.m_sQueueSample.m_nLoopStart = 0; + AudioManager.m_sQueueSample.m_nLoopEnd = -1; #endif // !GTA_PS2 #ifdef EXTERNAL_3D_SOUND - #ifdef FIX_BUGS - AudioManager.m_sQueueSample.m_nEmittingVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEmittingVolume; - #else - AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; - #endif // FIX_BUGS +#ifdef FIX_BUGS + AudioManager.m_sQueueSample.m_nEmittingVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEmittingVolume; +#else + AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; +#endif // FIX_BUGS #endif // EXTERNAL_3D_SOUND - AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f; - switch (sampleIndex) { - case SFX_POLICE_HELI_1: - case SFX_POLICE_HELI_2: - case SFX_POLICE_HELI_3: +#ifdef ATTACH_PED_COMMENTS_TO_ENTITIES + // let's disable doppler because if sounds funny as the sound moves + // originally position of ped comment doesn't change so this has no effect anyway + AudioManager.m_sQueueSample.m_fSpeedMultiplier = 0.0f; +#else + AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f; +#endif + switch (sampleIndex) { + case SFX_POLICE_HELI_1: + case SFX_POLICE_HELI_2: + case SFX_POLICE_HELI_3: #ifdef FIX_BUGS - case SFX_POLICE_HELI_4: - case SFX_POLICE_HELI_5: - case SFX_POLICE_HELI_6: - case SFX_POLICE_HELI_7: - case SFX_POLICE_HELI_8: - case SFX_POLICE_HELI_9: - case SFX_POLICE_HELI_10: - case SFX_POLICE_HELI_11: - case SFX_POLICE_HELI_12: - case SFX_POLICE_HELI_13: - case SFX_POLICE_HELI_14: - case SFX_POLICE_HELI_15: - case SFX_POLICE_HELI_16: - case SFX_POLICE_HELI_17: - case SFX_POLICE_HELI_18: - case SFX_POLICE_HELI_19: - case SFX_POLICE_HELI_20: - case SFX_POLICE_HELI_21: - case SFX_POLICE_HELI_22: - case SFX_POLICE_HELI_23: - case SFX_POLICE_HELI_24: - case SFX_POLICE_HELI_25: - case SFX_POLICE_HELI_26: - case SFX_POLICE_HELI_27: - case SFX_POLICE_HELI_28: - case SFX_POLICE_HELI_29: + case SFX_POLICE_HELI_4: + case SFX_POLICE_HELI_5: + case SFX_POLICE_HELI_6: + case SFX_POLICE_HELI_7: + case SFX_POLICE_HELI_8: + case SFX_POLICE_HELI_9: + case SFX_POLICE_HELI_10: + case SFX_POLICE_HELI_11: + case SFX_POLICE_HELI_12: + case SFX_POLICE_HELI_13: + case SFX_POLICE_HELI_14: + case SFX_POLICE_HELI_15: + case SFX_POLICE_HELI_16: + case SFX_POLICE_HELI_17: + case SFX_POLICE_HELI_18: + case SFX_POLICE_HELI_19: + case SFX_POLICE_HELI_20: + case SFX_POLICE_HELI_21: + case SFX_POLICE_HELI_22: + case SFX_POLICE_HELI_23: + case SFX_POLICE_HELI_24: + case SFX_POLICE_HELI_25: + case SFX_POLICE_HELI_26: + case SFX_POLICE_HELI_27: + case SFX_POLICE_HELI_28: + case SFX_POLICE_HELI_29: #endif - AudioManager.m_sQueueSample.m_MaxDistance = 400.0f; - break; - default: - AudioManager.m_sQueueSample.m_MaxDistance = 50.0f; - break; - } - AudioManager.m_sQueueSample.m_bStatic = TRUE; - AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos; + AudioManager.m_sQueueSample.m_MaxDistance = 400.0f; + break; + default: + AudioManager.m_sQueueSample.m_MaxDistance = 50.0f; + break; + } + AudioManager.m_sQueueSample.m_bStatic = TRUE; + AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos; - if (sampleIndex >= SFX_AMMU_D && sampleIndex <= SFX_AMMU_F) { - AudioManager.m_sQueueSample.m_bReverb = FALSE; + if (sampleIndex >= SFX_AMMU_D && sampleIndex <= SFX_AMMU_F) { + AudioManager.m_sQueueSample.m_bReverb = FALSE; #ifdef AUDIO_REFLECTIONS - AudioManager.m_sQueueSample.m_bReflections = FALSE; + AudioManager.m_sQueueSample.m_bReflections = FALSE; #endif #ifdef FIX_BUGS - } else if (sampleIndex >= SFX_POLICE_HELI_1 && sampleIndex <= SFX_POLICE_HELI_29) { - AudioManager.m_sQueueSample.m_bReverb = TRUE; + } + else if (sampleIndex >= SFX_POLICE_HELI_1 && sampleIndex <= SFX_POLICE_HELI_29) { + AudioManager.m_sQueueSample.m_bReverb = TRUE; #ifdef AUDIO_REFLECTIONS - AudioManager.m_sQueueSample.m_bReflections = FALSE; + AudioManager.m_sQueueSample.m_bReflections = FALSE; #endif // AUDIO_REFLECTIONS #endif // FIX_BUGS - } else { - AudioManager.m_sQueueSample.m_bReverb = TRUE; + } + else { + AudioManager.m_sQueueSample.m_bReverb = TRUE; #ifdef AUDIO_REFLECTIONS - AudioManager.m_sQueueSample.m_bReflections = TRUE; + AudioManager.m_sQueueSample.m_bReflections = TRUE; #endif - } + } - AudioManager.m_sQueueSample.m_bIs2D = FALSE; - AudioManager.m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750); - if (CTimer::GetIsSlowMotionActive()) - AudioManager.m_sQueueSample.m_nFrequency /= 2; - m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1; - AudioManager.AddSampleToRequestedQueue(); + AudioManager.m_sQueueSample.m_bIs2D = FALSE; + AudioManager.m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750); + if (CTimer::GetIsSlowMotionActive()) + AudioManager.m_sQueueSample.m_nFrequency /= 2; + m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1; + AudioManager.AddSampleToRequestedQueue(); + default: + break; + } } // Switch bank |