diff options
Diffstat (limited to 'src/audio/AudioManager.cpp')
-rw-r--r-- | src/audio/AudioManager.cpp | 308 |
1 files changed, 154 insertions, 154 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index bffdc27f..bd99628e 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -14,7 +14,7 @@ #include "Plane.h" #include "PlayerPed.h" #include "Pools.h" -#include "SampleManager.h" +#include "sampman.h" #include "Stats.h" #include "Vehicle.h" #include "Plane.h" @@ -149,9 +149,9 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sampl } m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = - cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 6.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.field_56 = 0; @@ -351,9 +351,9 @@ cAudioManager::AgeCrimes() } int8 -cAudioManager::AutoDetect3DProviders() +cAudioManager::GetCurrent3DProviderIndex() { - if(m_bIsInitialised) return cSampleManager.AutoDetect3DProviders(); + if(m_bIsInitialised) return SampleManager.GetCurrent3DProviderIndex(); return -1; } @@ -370,7 +370,7 @@ cAudioManager::CalculateDistance(bool *ptr, float dist) bool cAudioManager::CheckForAnAudioFileOnCD() { - return cSampleManager.CheckForAnAudioFileOnCD(); + return SampleManager.CheckForAnAudioFileOnCD(); } void @@ -522,12 +522,12 @@ cAudioManager::DoPoliceRadioCrackle() m_sQueueSample.m_bIsDistant = 1; m_sQueueSample.field_16 = 10; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_SCANNER_CRACKLE); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_SCANNER_CRACKLE); m_sQueueSample.m_bVolume = m_anRandomTable[2] % 20u + 15; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume; - m_sQueueSample.m_nLoopStart = cSampleManager.GetSampleLoopStartOffset(188); - m_sQueueSample.m_nLoopEnd = cSampleManager.GetSampleLoopEndOffset(188); + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(188); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(188); m_sQueueSample.field_56 = 0; m_sQueueSample.m_bReverbFlag = 0; m_sQueueSample.m_bOffset = 63; @@ -569,9 +569,9 @@ cAudioManager::Initialise() { if(!m_bIsInitialised) { PreInitialiseGameSpecificSetup(); - m_bIsInitialised = cSampleManager.Initialise(); + m_bIsInitialised = SampleManager.Initialise(); if(m_bIsInitialised) { - m_bActiveSamples = cSampleManager.GetActiveSamples(); + m_bActiveSamples = SampleManager.GetMaximumSupportedChannels(); if(m_bActiveSamples <= 1u) { Terminate(); } else { @@ -651,10 +651,10 @@ cAudioManager::Terminate() PreTerminateGameSpecificShutdown(); for(uint32 i = 0; i < 2; i++) { - if(cSampleManager.IsSampleBankLoaded(i)) cSampleManager.UnloadSampleBank(i); + if(SampleManager.IsSampleBankLoaded(i)) SampleManager.UnloadSampleBank(i); } - cSampleManager.Terminate(); + SampleManager.Terminate(); m_bIsInitialised = 0; PostTerminateGameSpecificShutdown(); @@ -678,14 +678,14 @@ cAudioManager::GetMissionAudioLoadingStatus() uint8 cAudioManager::GetNum3DProvidersAvailable() { - if(m_bIsInitialised) return num3DProvidersAvailable; + if(m_bIsInitialised) return SampleManager.GetNum3DProvidersAvailable(); return 0; } bool cAudioManager::IsMP3RadioChannelAvailable() { - if(m_bIsInitialised) return cSampleManager.IsMP3RadioChannelAvailable(); + if(m_bIsInitialised) return SampleManager.IsMP3RadioChannelAvailable(); return 0; } @@ -693,7 +693,7 @@ cAudioManager::IsMP3RadioChannelAvailable() uint8 cAudioManager::GetCDAudioDriveLetter() { - if(m_bIsInitialised) return cSampleManager.GetCDAudioDriveLetter(); + if(m_bIsInitialised) return SampleManager.GetCDAudioDriveLetter(); return 0; } @@ -701,31 +701,31 @@ cAudioManager::GetCDAudioDriveLetter() void cAudioManager::SetEffectsMasterVolume(uint8 volume) { - cSampleManager.SetEffectsMasterVolume(volume); + SampleManager.SetEffectsMasterVolume(volume); } void cAudioManager::SetMusicMasterVolume(uint8 volume) { - cSampleManager.SetMusicMasterVolume(volume); + SampleManager.SetMusicMasterVolume(volume); } void -cAudioManager::SetEffectsFadeVol(uint8 volume) +cAudioManager::SetEffectsFadeVolume(uint8 volume) { - cSampleManager.SetEffectsFadeVol(volume); + SampleManager.SetEffectsFadeVolume(volume); } void -cAudioManager::SetMusicFadeVol(uint8 volume) +cAudioManager::SetMusicFadeVolume(uint8 volume) { - cSampleManager.SetMusicFadeVol(volume); + SampleManager.SetMusicFadeVolume(volume); } void cAudioManager::SetSpeakerConfig(int32 conf) { - cSampleManager.SetSpeakerConfig(conf); + SampleManager.SetSpeakerConfig(conf); } WRAPPER @@ -803,8 +803,8 @@ char * cAudioManager::Get3DProviderName(uint8 id) { if(!m_bIsInitialised) return 0; - if(id >= num3DProvidersAvailable) return 0; - return asName3DProviders[id]; + if(id >= SampleManager.GetNum3DProvidersAvailable()) return 0; + return SampleManager.Get3DProviderName(id); } bool @@ -825,16 +825,16 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol) m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_JUMBO_FLY_SOUND); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_JUMBO_FLY_SOUND); m_sQueueSample.m_nLoopStart = - cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSoundIntensity = 440.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_48 = 4.0; m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.field_76 = 5; m_sQueueSample.m_nLoopEnd = - cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); AddSampleToRequestedQueue(); } return 1; @@ -854,13 +854,13 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) m_sQueueSample.m_bIsDistant = 1; m_sQueueSample.field_16 = 1; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = - cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 4.0; m_sQueueSample.m_fSoundIntensity = 240.0; m_sQueueSample.field_56 = 0; @@ -903,9 +903,9 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol) m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = - cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 4.0f; m_sQueueSample.m_fSoundIntensity = 180.0f; m_sQueueSample.field_56 = 0; @@ -934,9 +934,9 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq) m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = - cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 4.0f; m_sQueueSample.m_fSoundIntensity = 170.0f; m_sQueueSample.field_56 = 0; @@ -972,7 +972,7 @@ void cAudioManager::ResetPoliceRadio() { if(m_bIsInitialised) { - if(cSampleManager.GetChannelUsedFlag(28)) cSampleManager.StopChannel(28); + if(SampleManager.GetChannelUsedFlag(28)) SampleManager.StopChannel(28); InitialisePoliceRadio(); } } @@ -1044,13 +1044,13 @@ cAudioManager::RandomDisplacement(uint32 seed) void cAudioManager::ReleaseDigitalHandle() { - if(m_bIsInitialised) { cSampleManager.ReleaseDigitalHandle(); } + if(m_bIsInitialised) { SampleManager.ReleaseDigitalHandle(); } } void -cAudioManager::RequireDigitalHandle() +cAudioManager::ReacquireDigitalHandle() { - if(m_bIsInitialised) { cSampleManager.RequireDigitalHandle(); } + if(m_bIsInitialised) { SampleManager.ReacquireDigitalHandle(); } } void @@ -1142,7 +1142,7 @@ uint8 &jumboVolOffset = *(uint8 *)0x6508ED; void cAudioManager::DoJumboVolOffset() { - if(!(m_nTimeOfRecentCrime % (m_anRandomTable[0] % 6u + 3))) + if(!(m_FrameCounter % (m_anRandomTable[0] % 6u + 3))) jumboVolOffset = m_anRandomTable[1] % 60u; } @@ -3448,7 +3448,7 @@ cAudioManager::ProcessActiveQueues() v6 = (v6 + 92); } if(v5->m_nLoopCount) { - if(m_nTimeOfRecentCrime & 1) { + if(m_FrameCounter & 1) { if(!(j & 1)) { v8 = 0; goto LABEL_17; @@ -3460,7 +3460,7 @@ cAudioManager::ProcessActiveQueues() v8 = 0; } LABEL_17: - if(v8 && !cSampleManager.GetChannelUsedFlag(j)) { + if(v8 && !SampleManager.GetChannelUsedFlag(j)) { v5->m_bLoopEnded = 1; m_asActiveSamples[0].m_bLoopEnded = 1; m_asActiveSamples[0].m_nSampleIndex = NO_SAMPLE; @@ -3483,8 +3483,8 @@ cAudioManager::ProcessActiveQueues() } else { v43 = v5->m_bEmittingVolume; } - cSampleManager.SetChannelFrequency(j, v5->m_nFrequency); - cSampleManager.SetChannelEmittingVolume(j, v43); + SampleManager.SetChannelFrequency(j, v5->m_nFrequency); + SampleManager.SetChannelEmittingVolume(j, v43); } else { v10 = m_asActiveSamples[0].m_fDistance; v11 = v5->m_fDistance; @@ -3506,7 +3506,7 @@ cAudioManager::ProcessActiveQueues() newFreq = activeSampleFreq + 6000; } v7->m_nFrequency = newFreq; - cSampleManager.SetChannelFrequency(j, newFreq); + SampleManager.SetChannelFrequency(j, newFreq); } v40 = v7->m_bEmittingVolume; v17 = v5->m_bEmittingVolume; @@ -3528,16 +3528,16 @@ cAudioManager::ProcessActiveQueues() } else { v19 = v41; } - cSampleManager.SetChannelEmittingVolume(j, v19); + SampleManager.SetChannelEmittingVolume(j, v19); v7->m_bEmittingVolume = v41; } TranslateEntity(&v5->m_vecPos, &a2); - cSampleManager.SetChannel3DPosition(j, a2.x, a2.y, a2.z); + SampleManager.SetChannel3DPosition(j, a2.x, a2.y, a2.z); v20 = 0.25f * v5->m_fSoundIntensity; - cSampleManager.SetChannel3DDistances( + SampleManager.SetChannel3DDistances( j, v5->m_fSoundIntensity, v20); } - cSampleManager.SetChannelReverbFlag(j, v5->m_bReverbFlag); + SampleManager.SetChannelReverbFlag(j, v5->m_bReverbFlag); continue; } v5->m_bIsProcessed = 0; @@ -3551,7 +3551,7 @@ cAudioManager::ProcessActiveQueues() for(uint32 i = 0; v22 < m_bActiveSamples; i++) { if(v23->m_asActiveSamples[0].m_nSampleIndex != NO_SAMPLE && !v23->m_asActiveSamples[0].m_bIsProcessed) { - cSampleManager.StopChannel(i); + SampleManager.StopChannel(i); v23->m_asActiveSamples[0].m_nSampleIndex = NO_SAMPLE; v23->m_asActiveSamples[0].m_nEntityIndex = -5; } @@ -3578,7 +3578,7 @@ cAudioManager::ProcessActiveQueues() if(!v26->m_nLoopCount) goto LABEL_80; v28 = v26->m_nFrequency / field_19192; v29 = v26->m_nLoopCount * - cSampleManager.GetSampleLength( + SampleManager.GetSampleLength( v26->m_nSampleIndex); if(v28) { v26->field_76 = v29 / v28 + 1; @@ -3604,28 +3604,28 @@ cAudioManager::ProcessActiveQueues() v45 = v27->m_asActiveSamples[0] .m_bEmittingVolume; } - if(cSampleManager.InitialiseChannel( + if(SampleManager.InitialiseChannel( l, v27->m_asActiveSamples[0] .m_nSampleIndex, v27->m_asActiveSamples[0] .m_bBankIndex)) { - cSampleManager.SetChannelFrequency( + SampleManager.SetChannelFrequency( l, v27->m_asActiveSamples[0] .m_nFrequency); cSampleManager .SetChannelEmittingVolume(l, v45); - cSampleManager.SetChannelLoopPoints( + SampleManager.SetChannelLoopPoints( l, v27->m_asActiveSamples[0] .m_nLoopStart, v27->m_asActiveSamples[0] .m_nLoopEnd); - cSampleManager.SetChannelLoopCount( + SampleManager.SetChannelLoopCount( l, v27->m_asActiveSamples[0] .m_nLoopCount); - cSampleManager.SetChannelReverbFlag( + SampleManager.SetChannelReverbFlag( l, v27->m_asActiveSamples[0] .m_bReverbFlag); if(v27->m_asActiveSamples[0] @@ -3656,7 +3656,7 @@ cAudioManager::ProcessActiveQueues() v35 = v34; v36 = v33; v37 = v32; - cSampleManager.SetChannel3DPosition( + SampleManager.SetChannel3DPosition( l, v37, v36, v35); v38 = 0.25f * v27->m_asActiveSamples[0] @@ -3667,7 +3667,7 @@ cAudioManager::ProcessActiveQueues() v27->m_asActiveSamples[0] .m_fSoundIntensity, v38); - cSampleManager.StartChannel(l); + SampleManager.StartChannel(l); } v27->m_asActiveSamples[0].m_bIsProcessed = 1; @@ -3706,7 +3706,7 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params) m_sQueueSample.field_4 = 13; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_VEHICLE_AIR_BRAKES; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_VEHICLE_AIR_BRAKES); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_VEHICLE_AIR_BRAKES); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIsDistant = 0; @@ -3759,7 +3759,7 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + AUDIO_SAMPLE_AIRPORT_1; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_4 = counter++; m_sQueueSample.m_bIsDistant = 0; @@ -3815,9 +3815,9 @@ cAudioManager::ProcessBridgeMotor() m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 127; m_sQueueSample.m_nLoopStart = - cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_fSoundIntensity = 400.0f; m_sQueueSample.field_56 = 0; @@ -3847,13 +3847,13 @@ cAudioManager::ProcessBridgeWarning() m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.field_16 = 1; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BRIDGE_WARNING); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BRIDGE_WARNING); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 100; m_sQueueSample.m_nLoopStart = - cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_fSoundIntensity = 450.0f; m_sQueueSample.field_56 = 0; @@ -3910,7 +3910,7 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound) if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = counter % 3 + AUDIO_SAMPLE_CINEMA_1; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 2); @@ -3972,7 +3972,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_DOCKS; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_DOCKS); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_DOCKS); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); m_sQueueSample.field_4 = counter++; @@ -4100,9 +4100,9 @@ cAudioManager::ProcessFireHydrant() m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 40; m_sQueueSample.m_nLoopStart = - cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_fSoundIntensity = 35.0f; m_sQueueSample.field_56 = 0; @@ -4249,7 +4249,7 @@ cAudioManager::ProcessFrontEnd() m_sQueueSample.m_nFrequency = 48000; } else { m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); } m_sQueueSample.m_bVolume = 110; m_sQueueSample.field_4 = counter++; @@ -4317,7 +4317,7 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 5u + AUDIO_SAMPLE_HOME_1; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); @@ -4478,7 +4478,7 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_LAUNDERETTE_1; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_LAUNDERETTE_1); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_LAUNDERETTE_1); m_sQueueSample.field_4 = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 0; @@ -4487,9 +4487,9 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bEmittingVolume = 45; m_sQueueSample.m_nLoopStart = - cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); @@ -4500,7 +4500,7 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_LAUNDERETTE_2; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_LAUNDERETTE_2); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_LAUNDERETTE_2); m_sQueueSample.field_4 = 1; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 0; @@ -4509,9 +4509,9 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bEmittingVolume = 110; m_sQueueSample.m_nLoopStart = - cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); @@ -4534,7 +4534,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4546,7 +4546,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4558,7 +4558,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_2); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_2); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4570,7 +4570,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_2); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_2); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4582,7 +4582,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_3); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_3); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4594,7 +4594,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_3); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_3); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4606,7 +4606,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_4); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_4); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4618,7 +4618,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_4); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_4); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4630,7 +4630,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_5); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_5); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4642,7 +4642,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_5); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_5); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4654,7 +4654,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_6); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_6); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4666,7 +4666,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_6); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_6); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4678,7 +4678,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_7); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_7); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4690,7 +4690,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_7); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_7); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4702,7 +4702,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_8); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_8); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4714,7 +4714,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_8); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_8); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4726,7 +4726,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_9); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_9); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4738,7 +4738,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_9); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_9); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4750,7 +4750,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_10); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_10); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4762,7 +4762,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_10); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_10); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4774,7 +4774,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_11); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_11); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4786,7 +4786,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_11); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_11); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4798,7 +4798,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_12); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_12); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4810,7 +4810,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_12); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_12); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4822,7 +4822,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_13); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_13); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4834,7 +4834,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_13); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_13); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4846,7 +4846,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_1); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_1); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4858,7 +4858,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_1); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_1); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4870,7 +4870,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_2); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_2); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4882,7 +4882,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_2); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_2); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4900,7 +4900,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_409); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_409); m_sQueueSample.field_16 = 6; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4912,7 +4912,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_409); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_409); m_sQueueSample.field_16 = 6; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4926,7 +4926,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CHINATOWN_RESTAURANT); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CHINATOWN_RESTAURANT); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4938,7 +4938,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CHINATOWN_RESTAURANT); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CHINATOWN_RESTAURANT); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4950,7 +4950,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CIPRIANI_RESTAURANT); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CIPRIANI_RESTAURANT); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4962,7 +4962,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CIPRIANI_RESTAURANT); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CIPRIANI_RESTAURANT); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4974,7 +4974,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_414); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_414); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4986,7 +4986,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_414); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_414); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4998,7 +4998,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_MARCO_BISTRO); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_MARCO_BISTRO); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5010,7 +5010,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_MARCO_BISTRO); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_MARCO_BISTRO); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5032,7 +5032,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FRANKIE_PIANO); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FRANKIE_PIANO); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5044,7 +5044,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5064,7 +5064,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 90; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BANK_ALARM); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BANK_ALARM); m_sQueueSample.field_16 = 2; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5076,7 +5076,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 90; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BANK_ALARM); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BANK_ALARM); m_sQueueSample.field_16 = 2; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5088,7 +5088,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_BALL); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_BALL); m_sQueueSample.field_16 = 2; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5100,7 +5100,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_BALL); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_BALL); m_sQueueSample.field_16 = 2; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5112,7 +5112,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_INDUSTRIAL); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_INDUSTRIAL); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5124,7 +5124,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_INDUSTRIAL); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_INDUSTRIAL); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5141,7 +5141,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5154,7 +5154,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5166,7 +5166,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_2); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_2); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5178,7 +5178,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_2); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_2); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5190,7 +5190,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 80; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FIRE_ENTITY); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FIRE_ENTITY); m_sQueueSample.field_16 = 8; m_sQueueSample.field_76 = 10; m_sQueueSample.field_48 = 2.0f; @@ -5211,9 +5211,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = - cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); } @@ -5323,7 +5323,7 @@ cAudioManager::ProcessPornCinema(uint8 sound) ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_4 = 0; m_sQueueSample.m_bIsDistant = 0; @@ -5333,9 +5333,9 @@ cAudioManager::ProcessPornCinema(uint8 sound) m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bEmittingVolume = maxVolume; m_sQueueSample.m_nLoopStart = - cSampleManager.GetSampleLoopStartOffset( + SampleManager.GetSampleLoopStartOffset( m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = cSampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; @@ -5350,7 +5350,7 @@ cAudioManager::ProcessPornCinema(uint8 sound) if(m_sQueueSample.m_bVolume) { rand = m_anRandomTable[1] & 1; m_sQueueSample.m_nSampleIndex = rand + sample; - m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); @@ -5402,7 +5402,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SAWMILL_1; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_SAWMILL_1); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_SAWMILL_1); m_sQueueSample.field_4 = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 0; @@ -5411,9 +5411,9 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound) m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bEmittingVolume = 30; m_sQueueSample.m_nLoopStart = - cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); @@ -5425,7 +5425,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound) if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SAWMILL_2; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_4 = 1; m_sQueueSample.m_bIsDistant = 0; @@ -5476,7 +5476,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SHOP_1; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_SHOP_1); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_SHOP_1); m_sQueueSample.field_4 = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 0; @@ -5485,9 +5485,9 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bEmittingVolume = 30; m_sQueueSample.m_nLoopStart = - cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; cAudioManager::AddSampleToRequestedQueue(); @@ -5500,7 +5500,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) rand = m_anRandomTable[1] & 1; m_sQueueSample.m_nSampleIndex = rand + AUDIO_SAMPLE_SHOP_2; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_4 = rand + 1; m_sQueueSample.m_bIsDistant = 0; @@ -5526,8 +5526,8 @@ cAudioManager::ProcessSpecial() if(m_bUserPause) { if(!m_bPreviousUserPause) { MusicManager.ChangeMusicMode(0); - cSampleManager.SetEffectsFadeVol(maxVolume); - cSampleManager.SetMusicFadeVol(maxVolume); + SampleManager.SetEffectsFadeVolume(maxVolume); + SampleManager.SetMusicFadeVolume(maxVolume); } } else { if(m_bPreviousUserPause) { @@ -5539,7 +5539,7 @@ cAudioManager::ProcessSpecial() const PedState &state = playerPed->m_nPedState; if(state != PED_ENTER_CAR && state != PED_STEAL_CAR && !playerPed->bInVehicle) - cSampleManager.StopChannel(m_bActiveSamples); + SampleManager.StopChannel(m_bActiveSamples); } } } @@ -5592,7 +5592,7 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WORK_SHOP; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WORK_SHOP); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WORK_SHOP); m_sQueueSample.field_4 = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 0; @@ -5601,9 +5601,9 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound) m_sQueueSample.field_48 = 2.0; m_sQueueSample.m_bEmittingVolume = 30; m_sQueueSample.m_nLoopStart = - cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); @@ -5623,7 +5623,7 @@ InjectHook(0x56AD30, &cAudioManager::AddPlayerCarSample, PATCH_JUMP); InjectHook(0x57B300, &cAudioManager::AddReflectionsToRequestedQueue, PATCH_JUMP); // InjectHook(0x57B8D0, &cAudioManager::AddReleasingSounds, PATCH_JUMP); InjectHook(0x57B070, &cAudioManager::AddSampleToRequestedQueue, PATCH_JUMP); -InjectHook(0x57A8F0, &cAudioManager::AutoDetect3DProviders, PATCH_JUMP); +InjectHook(0x57A8F0, &cAudioManager::GetCurrent3DProviderIndex, PATCH_JUMP); // InjectHook(0x580AF0, &cAudioManager::AgeCrimes, PATCH_JUMP); InjectHook(0x5697A0, &cAudioManager::CalculateDistance, PATCH_JUMP); @@ -5657,8 +5657,8 @@ InjectHook(0x57AA30, &cAudioManager::GetCDAudioDriveLetter, PATCH_JUMP); InjectHook(0x57A730, &cAudioManager::SetEffectsMasterVolume, PATCH_JUMP); InjectHook(0x57A750, &cAudioManager::SetMusicMasterVolume, PATCH_JUMP); -InjectHook(0x57A770, &cAudioManager::SetEffectsFadeVol, PATCH_JUMP); -InjectHook(0x57A790, &cAudioManager::SetMusicFadeVol, PATCH_JUMP); +InjectHook(0x57A770, &cAudioManager::SetEffectsFadeVolume, PATCH_JUMP); +InjectHook(0x57A790, &cAudioManager::SetMusicFadeVolume, PATCH_JUMP); InjectHook(0x57A9A0, &cAudioManager::SetSpeakerConfig, PATCH_JUMP); @@ -5694,7 +5694,7 @@ InjectHook(0x579650, &cAudioManager::IsMissionAudioSampleFinished, PATCH_JUMP); InjectHook(0x57AF90, &cAudioManager::RandomDisplacement, PATCH_JUMP); InjectHook(0x57A9E0, &cAudioManager::ReleaseDigitalHandle, PATCH_JUMP); -InjectHook(0x57A9F0, &cAudioManager::RequireDigitalHandle, PATCH_JUMP); +InjectHook(0x57A9F0, &cAudioManager::ReacquireDigitalHandle, PATCH_JUMP); InjectHook(0x57AA00, &cAudioManager::SetDynamicAcousticModelingStatus, PATCH_JUMP); InjectHook(0x57AA50, &cAudioManager::IsAudioInitialised, PATCH_JUMP); |