diff options
Diffstat (limited to 'src/audio/AudioManager.h')
-rw-r--r-- | src/audio/AudioManager.h | 34 |
1 files changed, 26 insertions, 8 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 94b430db..4a09e260 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -1,6 +1,7 @@ #pragma once #include "AudioSamples.h" +#include "DMAudio.h" #include "common.h" class tActiveSample @@ -72,12 +73,12 @@ enum eAudioType : int32 { class tAudioEntity { - public: +public: eAudioType m_nType; void *m_pEntity; char m_bIsUsed; char m_bStatus; - __int16 m_awAudioEvent[4]; + int16 m_awAudioEvent[4]; char gap_18[2]; float m_afVolume[4]; char field_24; @@ -146,7 +147,9 @@ public: static_assert(sizeof(cAudioCollisionManager) == 0x354, "cAudioCollisionManager: error"); -struct cMissionAudio { +class cMissionAudio +{ +public: CVector m_vecPos; char field_12; char gap_13[3]; @@ -215,13 +218,28 @@ public: void PlayerJustLeftCar(void); void Service(); - void GetPhrase(eAudioSamples *phrase, eAudioSamples *prevPhrase, - eAudioSamples sample, uint32 maxOffset); - - uint32 GetPlayerTalkSfx(eSound sound); - uint32 GetGenericMaleTalkSfx(eSound sound); + void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, + uint32 maxOffset); + + uint32 GetPlayerTalkSfx(int16 sound); + uint32 GetCopTalkSfx(int16 sound); + uint32 GetSwatTalkSfx(int16 sound); + uint32 GetFBITalkSfx(int16 sound); + uint32 GetArmyTalkSfx(int16 sound); + uint32 GetMedicTalkSfx(int16 sound); + uint32 GetFiremanTalkSfx(int16 sound); + uint32 GetNormalMaleTalkSfx(int16 sound); + uint32 GetTaxiDriverTalkSfx(int16 sound); + uint32 GetPimpTalkSfx(int16 sound); + uint32 GetMafiaTalkSfx(int16 sound); + uint32 GetTriadTalkSfx(int16 sound); + uint32 GetDiabloTalkSfx(int16 sound); + uint32 GetYakuzaTalkSfx(int16 sound); + uint32 GetYardieTalkSfx(int16 sound); + uint32 GetGenericMaleTalkSfx(int16 sound); }; static_assert(sizeof(cAudioManager) == 0x4B14, "cAudioManager: error"); extern cAudioManager &AudioManager; +extern cAudioManager &Players; |