diff options
Diffstat (limited to 'src/control/Garages.cpp')
-rw-r--r-- | src/control/Garages.cpp | 38 |
1 files changed, 35 insertions, 3 deletions
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index e3b8063b..7d70fcc7 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -166,7 +166,7 @@ void CGarages::Shutdown(void) void CGarages::Update(void) { - static int GarageToBeTidied = 0; + static uint32 GarageToBeTidied = 0; #ifndef PS2 if (CReplay::IsPlayingBack()) return; @@ -174,13 +174,21 @@ void CGarages::Update(void) bCamShouldBeOutisde = false; TheCamera.pToGarageWeAreIn = nil; TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = nil; +#ifdef FIX_BUGS + for (uint32 i = 0; i < NumGarages; i++) { +#else for (int i = 0; i < NUM_GARAGES; i++) { +#endif if (aGarages[i].IsUsed()) aGarages[i].Update(); } if ((CTimer::GetFrameCounter() & 0xF) != 0xC) return; +#ifdef FIX_BUGS + if (++GarageToBeTidied >= NumGarages) +#else if (++GarageToBeTidied >= NUM_GARAGES) +#endif GarageToBeTidied = 0; if (!aGarages[GarageToBeTidied].IsUsed()) return; @@ -1930,7 +1938,11 @@ bool CGarage::RestoreCarsForThisHideout(CStoredCar* aCars) bool CGarages::IsPointInAGarageCameraZone(CVector point) { +#ifdef FIX_BUGS + for (uint32 i = 0; i < NumGarages; i++) { +#else for (int i = 0; i < NUM_GARAGES; i++) { +#endif switch (aGarages[i].m_eGarageType) { case GARAGE_NONE: break; @@ -2019,7 +2031,11 @@ void CGarage::TidyUpGarageClose() void CGarages::PlayerArrestedOrDied() { static int GarageToBeTidied = 0; // lol +#ifdef FIX_BUGS + for (uint32 i = 0; i < NumGarages; i++) { +#else for (int i = 0; i < NUM_GARAGES; i++) { +#endif if (aGarages[i].m_eGarageType != GARAGE_NONE) aGarages[i].PlayerArrestedOrDied(); } @@ -2114,16 +2130,20 @@ void CGarage::CenterCarInGarage(CVehicle* pVehicle) void CGarages::CloseHideOutGaragesBeforeSave() { +#ifdef FIX_BUGS + for (uint32 i = 0; i < NumGarages; i++) { +#else for (int i = 0; i < NUM_GARAGES; i++) { +#endif if (!IsThisGarageTypeSafehouse(aGarages[i].m_eGarageType)) continue; if (aGarages[i].m_eGarageState != GS_FULLYCLOSED) { aGarages[i].m_eGarageState = GS_FULLYCLOSED; aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouses[FindSafeHouseIndexForGarageType(aGarages[i].m_eGarageType)], NUM_GARAGE_STORED_CARS); aGarages[i].RemoveCarsBlockingDoorNotInside(); + aGarages[i].m_fDoorPos = 0.0f; + aGarages[i].UpdateDoorsHeight(); } - aGarages[i].m_fDoorPos = 0.0f; - aGarages[i].UpdateDoorsHeight(); } } @@ -2138,7 +2158,11 @@ int32 CGarages::CountCarsInHideoutGarage(uint8 type) bool CGarages::IsPointWithinHideOutGarage(Const CVector& point) { +#ifdef FIX_BUGS + for (uint32 i = 0; i < NumGarages; i++) { +#else for (int i = 0; i < NUM_GARAGES; i++) { +#endif switch (aGarages[i].m_eGarageType) { case GARAGE_HIDEOUT_ONE: case GARAGE_HIDEOUT_TWO: @@ -2162,7 +2186,11 @@ bool CGarages::IsPointWithinHideOutGarage(Const CVector& point) bool CGarages::IsPointWithinAnyGarage(Const CVector& point) { +#ifdef FIX_BUGS + for (uint32 i = 0; i < NumGarages; i++) { +#else for (int i = 0; i < NUM_GARAGES; i++) { +#endif switch (aGarages[i].m_eGarageType) { case GARAGE_NONE: continue; @@ -2176,7 +2204,11 @@ bool CGarages::IsPointWithinAnyGarage(Const CVector& point) void CGarages::SetAllDoorsBackToOriginalHeight() { +#ifdef FIX_BUGS + for (uint32 i = 0; i < NumGarages; i++) { +#else for (int i = 0; i < NUM_GARAGES; i++) { +#endif switch (aGarages[i].m_eGarageType) { case GARAGE_NONE: continue; |