diff options
Diffstat (limited to 'src/control/Script.cpp')
-rw-r--r-- | src/control/Script.cpp | 37 |
1 files changed, 13 insertions, 24 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 93c1ffe3..e9808643 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -10017,17 +10017,13 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CollectParameters(&m_nIp, 1); CTimer::Stop(); CGame::currLevel = (eLevelName)ScriptParams[0]; -#ifdef NO_ISLAND_LOADING - if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW) -#endif + ISLAND_LOADING_IS(LOW) { CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); CStreaming::RemoveUnusedBuildings(CGame::currLevel); } CCollision::SortOutCollisionAfterLoad(); -#ifdef NO_ISLAND_LOADING - if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_HIGH) -#endif + ISLAND_LOADING_ISNT(HIGH) { CStreaming::RequestIslands(CGame::currLevel); CStreaming::LoadAllRequestedModels(true); @@ -10647,9 +10643,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) CTimer::Stop(); CGame::currLevel = (eLevelName)ScriptParams[0]; if (CGame::currLevel != CCollision::ms_collisionInMemory) { -#ifdef NO_ISLAND_LOADING - if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW) -#endif + ISLAND_LOADING_IS(LOW) { DMAudio.SetEffectsFadeVol(0); CPad::StopPadsShaking(); @@ -10657,29 +10651,24 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) DMAudio.Service(); } CPopulation::DealWithZoneChange(CCollision::ms_collisionInMemory, CGame::currLevel, false); -#ifdef NO_ISLAND_LOADING - if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW) -#endif + + ISLAND_LOADING_IS(LOW) { CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); CStreaming::RemoveUnusedBuildings(CGame::currLevel); } CCollision::SortOutCollisionAfterLoad(); -#ifdef NO_ISLAND_LOADING - if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_HIGH) -#endif + + ISLAND_LOADING_ISNT(HIGH) CStreaming::RequestIslands(CGame::currLevel); -#ifdef NO_ISLAND_LOADING - if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW) -#endif + + ISLAND_LOADING_IS(LOW) CStreaming::RequestBigBuildings(CGame::currLevel); -#ifdef NO_ISLAND_LOADING - if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_HIGH) -#endif + + ISLAND_LOADING_ISNT(HIGH) CStreaming::LoadAllRequestedModels(true); -#ifdef NO_ISLAND_LOADING - if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW) -#endif + + ISLAND_LOADING_IS(LOW) DMAudio.SetEffectsFadeVol(127); } CTimer::Update(); |