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-rw-r--r--src/core/Game.cpp448
1 files changed, 401 insertions, 47 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index e89d62a0..8571e93e 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -1,7 +1,14 @@
+#pragma warning( push )
+#pragma warning( disable : 4005)
+#define DIRECTINPUT_VERSION 0x0800
+#include <dinput.h>
+#pragma warning( pop )
#include "common.h"
+#include "win.h"
#include "patcher.h"
#include "Game.h"
#include "main.h"
+#include "RwHelper.h"
#include "Accident.h"
#include "Antennas.h"
#include "Bridge.h"
@@ -17,6 +24,7 @@
#include "Cranes.h"
#include "Credits.h"
#include "CutsceneMgr.h"
+#include "DMAudio.h"
#include "Darkel.h"
#include "Debug.h"
#include "EventList.h"
@@ -28,24 +36,32 @@
#include "Frontend.h"
#include "GameLogic.h"
#include "Garages.h"
+#include "GenericGameStorage.h"
#include "Glass.h"
+#include "HandlingMgr.h"
#include "Heli.h"
+#include "Hud.h"
#include "IniFile.h"
+#include "Lights.h"
+#include "MBlur.h"
#include "Messages.h"
#include "Pad.h"
#include "Particle.h"
+#include "ParticleObject.h"
+#include "PedRoutes.h"
#include "Phones.h"
#include "Pickups.h"
#include "Plane.h"
+#include "PlayerSkin.h"
#include "Population.h"
+#include "Radar.h"
#include "Record.h"
+#include "References.h"
#include "Renderer.h"
#include "Replay.h"
#include "Restart.h"
#include "RoadBlocks.h"
-#include "PedRoutes.h"
#include "Rubbish.h"
-#include "RwHelper.h"
#include "SceneEdit.h"
#include "Script.h"
#include "Shadows.h"
@@ -54,11 +70,14 @@
#include "Sprite2d.h"
#include "Stats.h"
#include "Streaming.h"
+#include "SurfaceTable.h"
+#include "TempColModels.h"
#include "TimeCycle.h"
#include "TrafficLights.h"
#include "Train.h"
#include "TxdStore.h"
#include "User.h"
+#include "VisibilityPlugins.h"
#include "WaterCannon.h"
#include "WaterLevel.h"
#include "Weapon.h"
@@ -68,6 +87,10 @@
#include "ZoneCull.h"
#include "Zones.h"
+
+
+#define DEFAULT_VIEWWINDOW (0.7f)
+
eLevelName &CGame::currLevel = *(eLevelName*)0x941514;
bool &CGame::bDemoMode = *(bool*)0x5F4DD0;
bool &CGame::nastyGame = *(bool*)0x5F4DD4;
@@ -76,7 +99,11 @@ bool &CGame::germanGame = *(bool*)0x95CD1E;
bool &CGame::noProstitutes = *(bool*)0x95CDCF;
bool &CGame::playingIntro = *(bool*)0x95CDC2;
char *CGame::aDatFile = (char*)0x773A48;
+#ifdef MORE_LANGUAGES
+bool CGame::russianGame = false;
+#endif
+int &gameTxdSlot = *(int*)0x628D88;
bool
CGame::InitialiseOnceBeforeRW(void)
@@ -87,7 +114,139 @@ CGame::InitialiseOnceBeforeRW(void)
return true;
}
-int &gameTxdSlot = *(int*)0x628D88;
+bool
+CGame::InitialiseRenderWare(void)
+{
+ _TexturePoolsInitialise();
+
+ CTxdStore::Initialise();
+ CVisibilityPlugins::Initialise();
+
+ /* Create camera */
+ Scene.camera = CameraCreate(RsGlobal.width, RsGlobal.height, TRUE);
+ ASSERT(Scene.camera != nil);
+ if (!Scene.camera)
+ {
+ return (false);
+ }
+
+ RwCameraSetFarClipPlane(Scene.camera, 2000.0f);
+ RwCameraSetNearClipPlane(Scene.camera, 0.9f);
+
+ CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
+
+ /* Create a world */
+ RwBBox bbox;
+
+ bbox.sup.x = bbox.sup.y = bbox.sup.z = 10000.0f;
+ bbox.inf.x = bbox.inf.y = bbox.inf.z = -10000.0f;
+
+ Scene.world = RpWorldCreate(&bbox);
+ ASSERT(Scene.world != nil);
+ if (!Scene.world)
+ {
+ CameraDestroy(Scene.camera);
+ Scene.camera = nil;
+ return (false);
+ }
+
+ /* Add the camera to the world */
+ RpWorldAddCamera(Scene.world, Scene.camera);
+ LightsCreate(Scene.world);
+
+ CreateDebugFont();
+
+ CFont::Initialise();
+ CHud::Initialise();
+ CPlayerSkin::Initialise();
+
+ return (true);
+}
+
+void CGame::ShutdownRenderWare(void)
+{
+ CMBlur::MotionBlurClose();
+ DestroySplashScreen();
+ CHud::Shutdown();
+ CFont::Shutdown();
+
+ for ( int32 i = 0; i < NUMPLAYERS; i++ )
+ CWorld::Players[i].DeletePlayerSkin();
+
+ CPlayerSkin::Shutdown();
+
+ DestroyDebugFont();
+
+ /* Destroy world */
+ LightsDestroy(Scene.world);
+ RpWorldRemoveCamera(Scene.world, Scene.camera);
+ RpWorldDestroy(Scene.world);
+
+ /* destroy camera */
+ CameraDestroy(Scene.camera);
+
+ Scene.world = nil;
+ Scene.camera = nil;
+
+ CVisibilityPlugins::Shutdown();
+
+ _TexturePoolsShutdown();
+}
+
+bool CGame::InitialiseOnceAfterRW(void)
+{
+ TheText.Load();
+ DMAudio.Initialise();
+ CTimer::Initialise();
+ CTempColModels::Initialise();
+ mod_HandlingManager.Initialise();
+ CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
+ CPedStats::Initialise();
+ CTimeCycle::Initialise();
+
+ if ( DMAudio.GetNum3DProvidersAvailable() == 0 )
+ FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = -1;
+
+ if ( FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -99 || FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -2 )
+ {
+ CMenuManager::m_PrefsSpeakers = 0;
+
+ for ( int32 i = 0; i < DMAudio.GetNum3DProvidersAvailable(); i++ )
+ {
+ wchar buff[64];
+
+ char *name = DMAudio.Get3DProviderName(i);
+ AsciiToUnicode(name, buff);
+ char *providername = UnicodeToAscii(buff);
+ strupr(providername);
+
+ if ( !strcmp(providername, "MILES FAST 2D POSITIONAL AUDIO") )
+ {
+ FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = i;
+ break;
+ }
+ }
+ }
+
+ DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
+ DMAudio.SetSpeakerConfig(CMenuManager::m_PrefsSpeakers);
+ DMAudio.SetDynamicAcousticModelingStatus(CMenuManager::m_PrefsDMA);
+ DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume);
+ DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume);
+ DMAudio.SetEffectsFadeVol(127);
+ DMAudio.SetMusicFadeVol(127);
+ CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile);
+
+ return true;
+}
+
+void
+CGame::FinalShutdown(void)
+{
+ CTxdStore::Shutdown();
+ CPedStats::Shutdown();
+ CdStreamShutdown();
+}
bool CGame::Initialise(const char* datFile)
{
@@ -158,7 +317,7 @@ bool CGame::Initialise(const char* datFile)
CStreaming::Init();
} else {
CStreaming::Init();
- if (ConvertTextures()) {
+ if (CreateTxdImageForVideoCard()) {
CStreaming::Shutdown();
CdStreamAddImage("MODELS\\TXD.IMG");
CStreaming::Init();
@@ -196,7 +355,7 @@ bool CGame::Initialise(const char* datFile)
CSceneEdit::Init();
LoadingScreen("Loading the Game", "Load scripts", nil);
CTheScripts::Init();
- CGangs::Initialize();
+ CGangs::Initialise();
LoadingScreen("Loading the Game", "Setup game variables", nil);
CClock::Initialise(1000);
CHeli::InitHelis();
@@ -225,16 +384,227 @@ bool CGame::Initialise(const char* datFile)
CTheScripts::Process();
TheCamera.Process();
LoadingScreen("Loading the Game", "Load scene", nil);
- CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
- CCollision::ms_collisionInMemory = CGame::currLevel;
+ CModelInfo::RemoveColModelsFromOtherLevels(currLevel);
+ CCollision::ms_collisionInMemory = currLevel;
for (int i = 0; i < MAX_PADS; i++)
CPad::GetPad(i)->Clear(true);
return true;
}
-#if 0
-WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); }
-#else
+bool CGame::ShutDown(void)
+{
+ CReplay::FinishPlayback();
+ CPlane::Shutdown();
+ CTrain::Shutdown();
+ CSpecialFX::Shutdown();
+#ifndef PS2
+ CGarages::Shutdown();
+#endif
+ CMovingThings::Shutdown();
+ gPhoneInfo.Shutdown();
+ CWeapon::ShutdownWeapons();
+ CPedType::Shutdown();
+ CMBlur::MotionBlurClose();
+
+ for (int32 i = 0; i < NUMPLAYERS; i++)
+ {
+ if ( CWorld::Players[i].m_pPed )
+ {
+ CWorld::Remove(CWorld::Players[i].m_pPed);
+ delete CWorld::Players[i].m_pPed;
+ CWorld::Players[i].m_pPed = nil;
+ }
+
+ CWorld::Players[i].Clear();
+ }
+
+ CRenderer::Shutdown();
+ CWorld::ShutDown();
+ DMAudio.DestroyAllGameCreatedEntities();
+ CModelInfo::ShutDown();
+ CAnimManager::Shutdown();
+ CCutsceneMgr::Shutdown();
+ CVehicleModelInfo::DeleteVehicleColourTextures();
+ CVehicleModelInfo::ShutdownEnvironmentMaps();
+ CRadar::Shutdown();
+ CStreaming::Shutdown();
+ CTxdStore::GameShutdown();
+ CCollision::Shutdown();
+ CWaterLevel::Shutdown();
+ CRubbish::Shutdown();
+ CClouds::Shutdown();
+ CShadows::Shutdown();
+ CCoronas::Shutdown();
+ CSkidmarks::Shutdown();
+ CWeaponEffects::Shutdown();
+ CParticle::Shutdown();
+ CPools::ShutDown();
+ CTxdStore::RemoveTxdSlot(gameTxdSlot);
+ CdStreamRemoveImages();
+ return true;
+}
+
+void CGame::ReInitGameObjectVariables(void)
+{
+ CGameLogic::InitAtStartOfGame();
+ TheCamera.CCamera::Init();
+ TheCamera.SetRwCamera(Scene.camera);
+ CDebug::DebugInitTextBuffer();
+ CWeather::Init();
+ CUserDisplay::Init();
+ CMessages::Init();
+ CRestart::Initialise();
+ CWorld::bDoingCarCollisions = false;
+ CHud::ReInitialise();
+ CRadar::Initialise();
+ CCarCtrl::ReInit();
+ CTimeCycle::Initialise();
+ CDraw::SetFOV(120.0f);
+ CDraw::ms_fLODDistance = 500.0f;
+ CStreaming::RequestBigBuildings(LEVEL_NONE);
+ CStreaming::LoadAllRequestedModels(false);
+ CPed::Initialise();
+ CEventList::Initialise();
+ CWeapon::InitialiseWeapons();
+ CPopulation::Initialise();
+
+ for (int i = 0; i < NUMPLAYERS; i++)
+ CWorld::Players[i].Clear();
+
+ CWorld::PlayerInFocus = 0;
+ CAntennas::Init();
+ CGlass::Init();
+ gPhoneInfo.Initialise();
+ CTheScripts::Init();
+ CGangs::Initialise();
+ CTimer::Initialise();
+ CClock::Initialise(1000);
+ CTheCarGenerators::Init();
+ CHeli::InitHelis();
+ CMovingThings::Init();
+ CDarkel::Init();
+ CStats::Init();
+ CPickups::Init();
+ CPacManPickups::Init();
+ CGarages::Init();
+ CSpecialFX::Init();
+ CWaterCannons::Init();
+ CParticle::ReloadConfig();
+ CCullZones::ResolveVisibilities();
+
+ if ( !FrontEndMenuManager.m_bLoadingSavedGame )
+ {
+ CCranes::InitCranes();
+ CTheScripts::StartTestScript();
+ CTheScripts::Process();
+ TheCamera.Process();
+ CTrain::InitTrains();
+ CPlane::InitPlanes();
+ }
+
+ for (int32 i = 0; i < MAX_PADS; i++)
+ CPad::GetPad(i)->Clear(true);
+}
+
+void CGame::ReloadIPLs(void)
+{
+ CTimer::Stop();
+ CWorld::RemoveStaticObjects();
+ ThePaths.Init();
+ CCullZones::Init();
+ CFileLoader::ReloadPaths("GTA3.IDE");
+ CFileLoader::LoadScene("INDUST.IPL");
+ CFileLoader::LoadScene("COMMER.IPL");
+ CFileLoader::LoadScene("SUBURBAN.IPL");
+ CFileLoader::LoadScene("CULL.IPL");
+ ThePaths.PreparePathData();
+ CTrafficLights::ScanForLightsOnMap();
+ CRoadBlocks::Init();
+ CCranes::InitCranes();
+ CGarages::Init();
+ CWorld::RepositionCertainDynamicObjects();
+ CCullZones::ResolveVisibilities();
+ CRenderer::SortBIGBuildings();
+ CTimer::Update();
+}
+
+void CGame::ShutDownForRestart(void)
+{
+ CReplay::FinishPlayback();
+ CReplay::EmptyReplayBuffer();
+ DMAudio.DestroyAllGameCreatedEntities();
+
+ for (int i = 0; i < NUMPLAYERS; i++)
+ CWorld::Players[i].Clear();
+
+ CGarages::SetAllDoorsBackToOriginalHeight();
+ CTheScripts::UndoBuildingSwaps();
+ CTheScripts::UndoEntityInvisibilitySettings();
+ CWorld::ClearForRestart();
+ CTimer::Shutdown();
+ CStreaming::FlushRequestList();
+ CStreaming::DeleteAllRwObjects();
+ CStreaming::RemoveAllUnusedModels();
+ CStreaming::ms_disableStreaming = false;
+ CRadar::RemoveRadarSections();
+ FrontEndMenuManager.UnloadTextures();
+ CParticleObject::RemoveAllParticleObjects();
+ CPedType::Shutdown();
+ CSpecialFX::Shutdown();
+ TidyUpMemory(true, false);
+}
+
+void CGame::InitialiseWhenRestarting(void)
+{
+ CRect rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
+ CRGBA color(255, 255, 255, 255);
+
+ CTimer::Initialise();
+ CSprite2d::SetRecipNearClip();
+
+ b_FoundRecentSavedGameWantToLoad = false;
+
+ TheCamera.Init();
+
+ if ( FrontEndMenuManager.m_bLoadingSavedGame == true )
+ {
+ RestoreForStartLoad();
+ CStreaming::LoadScene(TheCamera.GetPosition());
+ }
+
+ ReInitGameObjectVariables();
+
+ if ( FrontEndMenuManager.m_bLoadingSavedGame == true )
+ {
+ if ( GenericLoad() == true )
+ {
+ DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
+ CTrain::InitTrains();
+ CPlane::InitPlanes();
+ }
+ else
+ {
+ for ( int32 i = 0; i < 50; i++ )
+ {
+ HandleExit();
+ FrontEndMenuManager.MessageScreen("FED_LFL"); // Loading save game has failed. The game will restart now.
+ }
+
+ ShutDownForRestart();
+ CTimer::Stop();
+ CTimer::Initialise();
+ FrontEndMenuManager.m_bLoadingSavedGame = false;
+ ReInitGameObjectVariables();
+ currLevel = LEVEL_INDUSTRIAL;
+ CCollision::SortOutCollisionAfterLoad();
+ }
+ }
+
+ CTimer::Update();
+
+ DMAudio.ChangeMusicMode(MUSICMODE_GAME);
+}
+
extern void (*DebugMenuProcess)(void);
void CGame::Process(void)
{
@@ -310,50 +680,34 @@ void CGame::Process(void)
}
}
}
-#endif
-void CGame::ReloadIPLs(void)
+void CGame::DrasticTidyUpMemory(bool)
{
- CTimer::Stop();
- CWorld::RemoveStaticObjects();
- ThePaths.Init();
- CCullZones::Init();
- CFileLoader::ReloadPaths("GTA3.IDE");
- CFileLoader::LoadScene("INDUST.IPL");
- CFileLoader::LoadScene("COMMER.IPL");
- CFileLoader::LoadScene("SUBURBAN.IPL");
- CFileLoader::LoadScene("CULL.IPL");
- ThePaths.PreparePathData();
- CTrafficLights::ScanForLightsOnMap();
- CRoadBlocks::Init();
- CCranes::InitCranes();
- CGarages::Init();
- CWorld::RepositionCertainDynamicObjects();
- CCullZones::ResolveVisibilities();
- CRenderer::SortBIGBuildings();
- CTimer::Update();
+#ifdef PS2
+ // meow
+#endif
}
-#if 0
-WRAPPER void CGame::FinalShutdown(void) { EAXJMP(0x48BEC0); }
-#else
-void
-CGame::FinalShutdown(void)
+void CGame::TidyUpMemory(bool, bool)
{
- CTxdStore::Shutdown();
- CPedStats::Shutdown();
- CdStreamShutdown();
-}
+#ifdef PS2
+ // meow
#endif
-
-WRAPPER bool CGame::InitialiseRenderWare(void) { EAXJMP(0x48BBA0); }
-WRAPPER void CGame::ShutdownRenderWare(void) { EAXJMP(0x48BCB0); }
-WRAPPER void CGame::ShutDown(void) { EAXJMP(0x48C3A0); }
-WRAPPER void CGame::ShutDownForRestart(void) { EAXJMP(0x48C6B0); }
-WRAPPER void CGame::InitialiseWhenRestarting(void) { EAXJMP(0x48C740); }
-WRAPPER bool CGame::InitialiseOnceAfterRW(void) { EAXJMP(0x48BD50); }
+}
STARTPATCHES
- InjectHook(0x48C850, CGame::Process, PATCH_JUMP);
+ InjectHook(0x48BB80, CGame::InitialiseOnceBeforeRW, PATCH_JUMP);
+ InjectHook(0x48BBA0, CGame::InitialiseRenderWare, PATCH_JUMP);
+ InjectHook(0x48BCB0, CGame::ShutdownRenderWare, PATCH_JUMP);
+ InjectHook(0x48BD50, CGame::InitialiseOnceAfterRW, PATCH_JUMP);
InjectHook(0x48BEC0, CGame::FinalShutdown, PATCH_JUMP);
+ InjectHook(0x48BED0, CGame::Initialise, PATCH_JUMP);
+ InjectHook(0x48C3A0, CGame::ShutDown, PATCH_JUMP);
+ InjectHook(0x48C4B0, CGame::ReInitGameObjectVariables, PATCH_JUMP);
+ InjectHook(0x48C620, CGame::ReloadIPLs, PATCH_JUMP);
+ InjectHook(0x48C6B0, CGame::ShutDownForRestart, PATCH_JUMP);
+ InjectHook(0x48C740, CGame::InitialiseWhenRestarting, PATCH_JUMP);
+ InjectHook(0x48C850, CGame::Process, PATCH_JUMP);
+ InjectHook(0x48CA10, CGame::DrasticTidyUpMemory, PATCH_JUMP);
+ InjectHook(0x48CA20, CGame::TidyUpMemory, PATCH_JUMP);
ENDPATCHES