diff options
Diffstat (limited to 'src/entities/Ped.cpp')
-rw-r--r-- | src/entities/Ped.cpp | 551 |
1 files changed, 528 insertions, 23 deletions
diff --git a/src/entities/Ped.cpp b/src/entities/Ped.cpp index 4d55de15..df965f32 100644 --- a/src/entities/Ped.cpp +++ b/src/entities/Ped.cpp @@ -1,5 +1,6 @@ #include "common.h" #include "patcher.h" +#include "main.h" #include "Pools.h" #include "Particle.h" #include "Stats.h" @@ -18,6 +19,10 @@ #include "Weather.h" #include "CullZones.h" #include "Population.h" +#include "Renderer.h" +#include "Lights.h" +#include "PointLights.h" +#include "Pad.h" WRAPPER void CPed::QuitEnteringCar() { EAXJMP(0x4E0E00); } WRAPPER void CPed::KillPedWithCar(CVehicle* veh, float impulse) { EAXJMP(0x4EC430); } @@ -30,11 +35,8 @@ WRAPPER void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation* dra WRAPPER void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* dragAssoc, void* arg) { EAXJMP(0x4E2920); } WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); } WRAPPER void CPed::ProcessControl(void) { EAXJMP(0x4C8910); } -WRAPPER void CPed::Teleport(CVector) { EAXJMP(0x4D3E70); } WRAPPER void CPed::PreRender(void) { EAXJMP(0x4CFDD0); } WRAPPER void CPed::Render(void) { EAXJMP(0x4D03F0); } -WRAPPER bool CPed::SetupLighting(void) { EAXJMP(0x4A7D30); } -WRAPPER void CPed::RemoveLighting(bool) { EAXJMP(0x4A7DC0); } WRAPPER int32 CPed::ProcessEntityCollision(CEntity*, CColPoint*) { EAXJMP(0x4CBB30); } WRAPPER void CPed::SetMoveAnim(void) { EAXJMP(0x4C5A40); } @@ -102,7 +104,7 @@ CPed::FlagToDestroyWhenNextProcessed(void) } bInVehicle = false; m_pMyVehicle = nil; - if (m_nCreatedBy == 2) /* TODO: enum (MISSION) */ + if (CharCreatedBy == MISSION_CHAR) m_nPedState = PED_DEAD; else m_nPedState = PED_NONE; @@ -279,12 +281,12 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_talkTimer = 0; m_talkTypeLast = 167; m_talkType = 167; - m_objective = 0; - m_prevObjective = 0; - m_nCreatedBy = 1; - field_180 = 0; - m_field_16C = nil; - field_170 = 0; + m_objective = OBJECTIVE_NONE; + m_prevObjective = OBJECTIVE_NONE; + CharCreatedBy = RANDOM_CHAR; + m_leader = nil; + m_pedInObjective = nil; + m_carInObjective = nil; bInVehicle = 0; m_pMyVehicle = nil; m_pVehicleAnim = nil; @@ -307,8 +309,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_lastHitTime = 0; m_hitRecoverTimer = 0; field_4E8 = 0; - m_movedX = 0; - m_movedY = 0; + m_moved = CVector2D(0.0f, 0.0f); m_fRotationCur = 0.0f; m_headingRate = 15.0f; m_fRotationDest = 0.0f; @@ -334,13 +335,13 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_pCollidingEntity = nil; m_nPedState = PED_IDLE; m_nLastPedState = PED_NONE; - m_nMoveState = 1; + m_nMoveState = PEDMOVE_STILL; m_nStoredActionState = 0; m_pFire = nil; m_pPointGunAt = nil; - m_pLookTarget = 0; + m_pLookTarget = nil; m_fLookDirection = 0.0f; - m_pCurSurface = 0; + m_pCurSurface = nil; m_targetUnused = nil; m_nPathNodes = 0; m_nCurPathNode = 0; @@ -630,6 +631,21 @@ CPed::CanSetPedState(void) m_nPedState != PED_ENTER_CAR && m_nPedState != PED_DEAD && m_nPedState != PED_CARJACK && m_nPedState != PED_STEAL_CAR; } +bool +CPed::IsPedInControl(void) +{ + return m_nPedState <= PED_STATES_NO_AI + && !m_ped_flagB8 && !m_ped_flagB10 + && m_fHealth > 0.0f; +} + +bool +CPed::CanStrafeOrMouseControl(void) +{ + return m_nPedState == PED_NONE || m_nPedState == PED_IDLE || m_nPedState == PED_FLEE_POS || m_nPedState == PED_FLEE_ENTITY || + m_nPedState == PED_ATTACK || m_nPedState == PED_FIGHT || m_nPedState == PED_AIM_GUN || m_nPedState == PED_JUMP; +} + void CPed::AddWeaponModel(int id) { @@ -847,7 +863,7 @@ CPed::Avoid(void) if (m_nMoveState != PEDMOVE_NONE && m_nMoveState != PEDMOVE_STILL) { nearestPed = m_nearPeds[0]; - if (nearestPed && nearestPed->m_nPedState != PED_DEAD && nearestPed != m_pSeekTarget && nearestPed != m_field_16C) { + if (nearestPed && nearestPed->m_nPedState != PED_DEAD && nearestPed != m_pSeekTarget && nearestPed != m_pedInObjective) { // Check if this ped wants to avoid the nearest one if (CPedType::GetAvoid(this->m_nPedType) & CPedType::GetFlag(nearestPed->m_nPedType)) { @@ -1325,13 +1341,13 @@ CPed::BeingDraggedFromCar(void) if (m_vehEnterType == VEHICLE_ENTER_FRONT_LEFT || m_vehEnterType == VEHICLE_ENTER_REAR_LEFT) { if (m_ped_flagF10) { enterAnim = ANIM_CAR_QJACKED; - } else if (m_pMyVehicle->bIsLow) { + } else if (m_pMyVehicle->bLowVehicle) { enterAnim = ANIM_CAR_LJACKED_LHS; } else { enterAnim = ANIM_CAR_JACKED_LHS; } } else if (m_vehEnterType == VEHICLE_ENTER_FRONT_RIGHT || m_vehEnterType == VEHICLE_ENTER_REAR_RIGHT) { - if (m_pMyVehicle->bIsLow) + if (m_pMyVehicle->bLowVehicle) enterAnim = ANIM_CAR_LJACKED_RHS; else enterAnim = ANIM_CAR_JACKED_RHS; @@ -1454,7 +1470,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enter vehDoorOffset = offsetToOpenVanDoor; } else { seatOffset = veh->m_handling->fSeatOffsetDistance * seatPosMult; - if (veh->bIsLow) { + if (veh->bLowVehicle) { vehDoorOffset = offsetToOpenLowCarDoor; } else { vehDoorOffset = offsetToOpenRegularCarDoor; @@ -2037,15 +2053,496 @@ CPed::SetModelIndex(uint32 mi) RpAnimBlendClumpInit((RpClump*) m_rwObject); RpAnimBlendClumpFillFrameArray((RpClump*) m_rwObject, m_pFrames); CPedModelInfo *modelInfo = (CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex); - SetPedStats(static_cast<ePedStats>(modelInfo->m_pedStatType)); + SetPedStats((ePedStats) modelInfo->m_pedStatType); m_headingRate = m_pedStats->m_headingChangeRate; - m_animGroup = static_cast<AssocGroupId>(modelInfo->m_animGroup); + m_animGroup = (AssocGroupId) modelInfo->m_animGroup; CAnimManager::AddAnimation((RpClump*) m_rwObject, m_animGroup, ANIM_IDLE_STANCE); // This is a mistake by R*, velocity is CVector, whereas m_vecAnimMoveDelta is CVector2D. (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = (CVector*) &m_vecAnimMoveDelta; } +void +CPed::RemoveLighting(bool reset) +{ + CRenderer::RemoveVehiclePedLights(this, reset); +} + +bool +CPed::SetupLighting(void) +{ + ActivateDirectional(); + SetAmbientColoursForPedsCarsAndObjects(); + if (bRenderScorched) { + WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f); + } else { + // Note that this lightMult is only affected by LIGHT_DARKEN. If there's no LIGHT_DARKEN, it will be 1.0. + float lightMult = CPointLights::GenerateLightsAffectingObject(&GetPosition()); + if (!bHasBlip && lightMult != 1.0f) { + SetAmbientAndDirectionalColours(lightMult); + return true; + } + } + return false; +} + +void +CPed::Teleport(CVector pos) +{ + CWorld::Remove(this); + GetPosition() = pos; + bIsStanding = false; + m_nPedStateTimer = 0; + m_actionX = 0.0f; + m_actionY = 0.0f; + m_pDamageEntity = nil; + CWorld::Add(this); +} + +void +CPed::CalculateNewOrientation(void) +{ + if (CReplay::IsPlayingBack() || !IsPedInControl()) + return; + + CVector pos = *GetPosition(); + + GetMatrix().SetRotate(0.0f, 0.0f, m_fRotationCur); + + // Because SetRotate makes pos. all 0 + GetPosition() = pos; +} + +float +CPed::WorkOutHeadingForMovingFirstPerson(float offset) +{ + if (!IsPlayer()) + return 0.0f; + + CPad *pad0 = CPad::GetPad(0); + float leftRight = pad0->GetPedWalkLeftRight(); + float upDown = pad0->GetPedWalkUpDown(); + float &angle = ((CPlayerPed*)this)->m_fWalkAngle; + + if (upDown != 0.0f) { + angle = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown); + } else { + if (leftRight < 0.0f) + angle = 0.5 * PI; + else if (leftRight > 0.0f) + angle = -0.5 * PI; + } + + return CGeneral::LimitRadianAngle(offset + angle); +} + +void +CPed::CalculateNewVelocity(void) +{ + if (IsPedInControl()) { + float headAmount = DEGTORAD(m_headingRate) * CTimer::GetTimeStep(); + m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); + float limitedRotDest = CGeneral::LimitRadianAngle(m_fRotationDest); + + if (m_fRotationCur - PI > limitedRotDest) { + limitedRotDest += 2 * PI; + } else if(PI + m_fRotationCur < limitedRotDest) { + limitedRotDest -= 2 * PI; + } + + if (IsPlayer() && m_nPedState == PED_ATTACK) + headAmount /= 4.0f; + + float neededTurn = limitedRotDest - m_fRotationCur; + if (neededTurn <= headAmount) { + if (neededTurn > (-headAmount)) + m_fRotationCur += neededTurn; + else + m_fRotationCur -= headAmount; + } else { + m_fRotationCur += headAmount; + } + } + + CVector2D forward(sin(m_fRotationCur), cos(m_fRotationCur)); + + m_moved.x = CrossProduct2D(m_vecAnimMoveDelta, forward); // (m_vecAnimMoveDelta.x * cos(m_fRotationCur)) + -sin(m_fRotationCur) * m_vecAnimMoveDelta.y; + m_moved.y = DotProduct2D(m_vecAnimMoveDelta, forward); // m_vecAnimMoveDelta.y* cos(m_fRotationCur) + (m_vecAnimMoveDelta.x * sin(m_fRotationCur)); + + if (CTimer::GetTimeStep() >= 0.01f) { + m_moved = m_moved * (1 / CTimer::GetTimeStep()); + } else { + m_moved = m_moved * (1 / 100.0f); + } + + if ((!TheCamera.Cams[TheCamera.ActiveCam].GetWeaponFirstPersonOn() && !TheCamera.Cams[0].Using3rdPersonMouseCam()) + || FindPlayerPed() != this || !CanStrafeOrMouseControl()) + return; + + float walkAngle = WorkOutHeadingForMovingFirstPerson(m_fRotationCur); + float pedSpeed = m_moved.Magnitude(); + float localWalkAngle = CGeneral::LimitRadianAngle(walkAngle - m_fRotationCur); + + if (localWalkAngle < -0.5 * PI) { + localWalkAngle += PI; + } else if (localWalkAngle > 0.5 * PI) { + localWalkAngle -= PI; + } + + // Interestingly this part is responsible for diagonal walking. + if (localWalkAngle > -DEGTORAD(50.0f) && localWalkAngle < DEGTORAD(50.0f)) { + TheCamera.Cams[TheCamera.ActiveCam].m_fPlayerVelocity = pedSpeed; + m_moved = CVector2D(-sin(walkAngle), cos(walkAngle)) * pedSpeed; + } + + CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_IDLE_STANCE); + CAnimBlendAssociation* fightAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_FIGHT_IDLE); + + if ((!idleAssoc || idleAssoc->blendAmount < 0.5f) && !fightAssoc) { + LimbOrientation newUpperLegs; + newUpperLegs.phi = localWalkAngle; + + if (newUpperLegs.phi < -DEGTORAD(100.0f)) { + newUpperLegs.phi += PI; + } else if (newUpperLegs.phi > DEGTORAD(100.0f)) { + newUpperLegs.phi -= PI; + } + + if (newUpperLegs.phi > -DEGTORAD(50.0f) && newUpperLegs.phi < DEGTORAD(50.0f)) { + newUpperLegs.theta = 0.0f; + m_pedIK.RotateTorso(m_pFrames[PED_UPPERLEGL], &newUpperLegs, false); + m_pedIK.RotateTorso(m_pFrames[PED_UPPERLEGR], &newUpperLegs, false); + } + } +} + +bool +CPed::CanBeDeleted(void) +{ + if (this->bInVehicle) + return false; + + switch (CharCreatedBy) { + case RANDOM_CHAR: + return true; + case MISSION_CHAR: + return false; + default: + return true; + } +} + +bool +CPed::CanPedDriveOff(void) +{ + if (m_nPedState != PED_DRIVING || m_lookTimer > CTimer::GetTimeInMilliseconds()) + return false; + + for (int i = 0; i < m_numNearPeds; i++) { + CPed *ped = m_nearPeds[i]; + if (ped->m_nPedType == m_nPedType && ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && ped->m_carInObjective == m_carInObjective) { + m_lookTimer = CTimer::GetTimeInMilliseconds() + 1000; + return false; + } + } + return true; +} + +// I couldn't find where it is used. +bool +CPed::CanPedJumpThis(int32 unused) +{ + CVector2D forward(-sin(m_fRotationCur), cos(m_fRotationCur)); + CVector pos = GetPosition(); + // wat? + CVector forwardPos( + forward.x + pos.x, + forward.y + pos.y, + pos.z); + return CWorld::GetIsLineOfSightClear(pos, forwardPos, true, false, false, true, false, false, false); +} + +bool +CPed::CanPedReturnToState(void) +{ + return m_nPedState <= PED_STATES_NO_AI && m_nPedState != PED_AIM_GUN && m_nPedState != PED_ATTACK && + m_nPedState != PED_FIGHT && m_nPedState != PED_STEP_AWAY && m_nPedState != PED_SNIPER_MODE && m_nPedState != PED_LOOK_ENTITY; +} + +bool +CPed::CanSeeEntity(CEntity *entity, float threshold) +{ + float neededAngle = CGeneral::GetRadianAngleBetweenPoints( + entity->GetPosition().x, + entity->GetPosition().x, + GetPosition().x, + GetPosition().y); + + if (neededAngle < 0.0f) + neededAngle += 2 * PI; + else if (neededAngle > 2 * PI) + neededAngle -= 2 * PI; + + float ourAngle = m_fRotationCur; + if (ourAngle < 0.0f) + ourAngle += 2 * PI; + else if (ourAngle > 2 * PI) + ourAngle -= 2 * PI; + + float neededTurn = fabs(neededAngle - ourAngle); + + return neededTurn < threshold || 2 * PI - threshold < neededTurn; +} + +bool +CPed::IsTemporaryObjective(eObjective objective) +{ + return objective == OBJECTIVE_LEAVE_VEHICLE || objective == OBJECTIVE_SET_LEADER || + objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER; +} + +void +CPed::SetMoveState(eMoveState state) +{ + m_nMoveState = state; +} + +void +CPed::SetObjectiveTimer(int time) +{ + if (time == 0) { + m_objectiveTimer = 0; + } else if (CTimer::GetTimeInMilliseconds() > m_objectiveTimer) { + m_objectiveTimer = CTimer::GetTimeInMilliseconds() + time; + } +} + +void +CPed::ForceStoredObjective(eObjective objective) +{ + if (objective != OBJECTIVE_ENTER_CAR_AS_DRIVER && objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) { + m_prevObjective = m_objective; + return; + } + + switch (m_objective) + { + case OBJECTIVE_FLEE_TILL_SAFE: + case OBJECTIVE_KILL_CHAR_ON_FOOT: + case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE: + case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS: + case OBJECTIVE_GOTO_CHAR_ON_FOOT: + case OBJECTIVE_ENTER_CAR_AS_PASSENGER: + case OBJECTIVE_ENTER_CAR_AS_DRIVER: + case OBJECTIVE_GOTO_AREA_ON_FOOT: + case OBJECTIVE_RUN_TO_AREA: + return; + default: + m_prevObjective = m_objective; + } +} + +void +CPed::SetStoredObjective(void) +{ + if (m_objective == m_prevObjective) + return; + + switch (m_objective) + { + case OBJECTIVE_FLEE_TILL_SAFE: + case OBJECTIVE_KILL_CHAR_ON_FOOT: + case OBJECTIVE_KILL_CHAR_ANY_MEANS: + case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE: + case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS: + case OBJECTIVE_GOTO_CHAR_ON_FOOT: + case OBJECTIVE_FOLLOW_PED_IN_FORMATION: + case OBJECTIVE_LEAVE_VEHICLE: + case OBJECTIVE_ENTER_CAR_AS_PASSENGER: + case OBJECTIVE_ENTER_CAR_AS_DRIVER: + case OBJECTIVE_GOTO_AREA_ON_FOOT: + case OBJECTIVE_RUN_TO_AREA: + return; + default: + m_prevObjective = m_objective; + } +} + +void +CPed::RestorePreviousObjective(void) +{ + if (m_objective == OBJECTIVE_NONE) + return; + + if (m_objective != OBJECTIVE_LEAVE_VEHICLE && m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) + m_pedInObjective = nil; + + if (m_objective == OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT) { + m_objective = OBJECTIVE_NONE; + if (m_pMyVehicle) + SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle); + + } else { + m_objective = m_prevObjective; + m_prevObjective = OBJECTIVE_NONE; + } + m_ped_flagD40 = false; +} + +void +CPed::SetLeader(CEntity *leader) +{ + m_leader = (CPed*)leader; + + if(m_leader) + m_leader->RegisterReference((CEntity **)m_leader); +} + +void +CPed::SetObjective(eObjective newObj, void *entity) +{ + if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD) + return; + + if (m_prevObjective == newObj) { + // Why? + if (m_prevObjective != OBJECTIVE_NONE) + return; + } + + if (entity == this) + return; + + SetObjectiveTimer(0); + if (m_objective == newObj) { + switch (newObj) { + case OBJECTIVE_KILL_CHAR_ON_FOOT: + case OBJECTIVE_KILL_CHAR_ANY_MEANS: + case OBJECTIVE_GOTO_CHAR_ON_FOOT: + case OBJECTIVE_FOLLOW_PED_IN_FORMATION: + case OBJECTIVE_GOTO_AREA_ANY_MEANS: + case OBJECTIVE_FIGHT_CHAR: + if (m_pedInObjective == entity) + return; + + break; + case OBJECTIVE_LEAVE_VEHICLE: + case OBJECTIVE_FLEE_CAR: + return; + case OBJECTIVE_ENTER_CAR_AS_PASSENGER: + case OBJECTIVE_ENTER_CAR_AS_DRIVER: + case OBJECTIVE_DESTROY_CAR: + case OBJECTIVE_SOLICIT: + case OBJECTIVE_BUY_ICE_CREAM: + if (m_carInObjective == entity) + return; + + break; + case OBJECTIVE_SET_LEADER: + if (m_leader == entity) + return; + + break; + default: + break; + } + } else { + if (newObj == OBJECTIVE_LEAVE_VEHICLE && !bInVehicle) + return; + } + + m_ped_flagD40 = false; + if (!IsTemporaryObjective(m_objective) || IsTemporaryObjective(newObj)) { + if (m_objective != newObj) { + if (IsTemporaryObjective(newObj)) + ForceStoredObjective(newObj); + else + SetStoredObjective(); + } + m_objective = newObj; + } else { + m_prevObjective = newObj; + } + + switch (newObj) { + case OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT: + + // In this special case, entity parameter isn't CEntity, but int. + SetObjectiveTimer((int)entity); + return; + case OBJECTIVE_KILL_CHAR_ON_FOOT: + case OBJECTIVE_KILL_CHAR_ANY_MEANS: + case OBJECTIVE_MUG_CHAR: + m_pLastPathNode = nil; + m_ped_flagD20 = false; + m_vecSeekVehicle = CVector(0.0f, 0.0f, 0.0f); + m_pedInObjective = (CPed*)entity; + m_pedInObjective->RegisterReference((CEntity**)m_pedInObjective); + m_pLookTarget = (CEntity*)entity; + m_pLookTarget->RegisterReference((CEntity**)m_pLookTarget); + return; + case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE: + case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS: + case OBJECTIVE_GOTO_CHAR_ON_FOOT: + case OBJECTIVE_FIGHT_CHAR: + m_vecSeekVehicle = CVector(0.0f, 0.0f, 0.0f); + m_pedInObjective = (CPed*)entity; + m_pedInObjective->RegisterReference((CEntity**)m_pedInObjective); + return; + case OBJECTIVE_FOLLOW_PED_IN_FORMATION: + m_pedInObjective = (CPed*)entity; + m_pedInObjective->RegisterReference((CEntity**)m_pedInObjective); + m_pedFormation = 1; + return; + case OBJECTIVE_LEAVE_VEHICLE: + case OBJECTIVE_FLEE_CAR: + m_carInObjective = (CVehicle*)entity; + m_carInObjective->RegisterReference((CEntity **)m_carInObjective); + if (!m_carInObjective->bIsBus || m_leaveCarTimer) + return; + break; + case OBJECTIVE_ENTER_CAR_AS_PASSENGER: + case OBJECTIVE_ENTER_CAR_AS_DRIVER: + if (m_nMoveState == PEDMOVE_STILL) + SetMoveState(PEDMOVE_RUN); + + if (((CVehicle*)entity)->m_vehType == VEHICLE_TYPE_BOAT && !IsPlayer()) { + RestorePreviousObjective(); + return; + } + // fall through + case OBJECTIVE_DESTROY_CAR: + case OBJECTIVE_SOLICIT: + case OBJECTIVE_BUY_ICE_CREAM: + m_carInObjective = (CVehicle*)entity; + m_carInObjective->RegisterReference((CEntity**)m_carInObjective); + m_pSeekTarget = m_carInObjective; + m_pSeekTarget->RegisterReference((CEntity**)m_pSeekTarget); + m_vecSeekVehicle = CVector(0.0f, 0.0f, 0.0f); + if (newObj == OBJECTIVE_SOLICIT) { + m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 10000; + } else if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == MISSION_CHAR && + (m_carInObjective->m_status == STATUS_PLAYER_DISABLED || CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls)) { + SetObjectiveTimer(14000); + } else { + m_objectiveTimer = 0; + } + return; + case OBJECTIVE_SET_LEADER: + SetLeader((CEntity*)entity); + RestorePreviousObjective(); + return; + default: + return; + } + for (int i=0; i < m_carInObjective->m_nNumMaxPassengers; i++) { + if (m_carInObjective->pPassengers[i] == this) { + m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 1200 * i; + return; + } + } +} + WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); } WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); } WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); } @@ -2090,7 +2587,6 @@ STARTPATCHES InjectHook(0x4E6BA0, &CPed::Attack, PATCH_JUMP); InjectHook(0x4CF980, &CPed::RemoveWeaponModel, PATCH_JUMP); InjectHook(0x4CFA60, &CPed::SetCurrentWeapon, PATCH_JUMP); - InjectHook(0x4DD920, &CPed::SelectGunIfArmed, PATCH_JUMP); InjectHook(0x4E4A10, &CPed::Duck, PATCH_JUMP); InjectHook(0x4E4A30, &CPed::ClearDuck, PATCH_JUMP); InjectHook(0x4E6180, &CPed::ClearPointGunAt, PATCH_JUMP); @@ -2104,7 +2600,16 @@ STARTPATCHES InjectHook(0x4CC6C0, &CPed::PlayFootSteps, PATCH_JUMP); InjectHook(0x4C5350, &CPed::BuildPedLists, PATCH_JUMP); InjectHook(0x4CF9B0, &CPed::GiveWeapon, PATCH_JUMP); - InjectHook(0x4C5330, &CPed::SetPedStats, PATCH_JUMP); InjectHook(0x4C52A0, &CPed::SetModelIndex_, PATCH_JUMP); InjectHook(0x4D6570, &CPed::FlagToDestroyWhenNextProcessed_, PATCH_JUMP); + InjectHook(0x4A7D30, &CPed::SetupLighting_, PATCH_JUMP); + InjectHook(0x4A7DC0, &CPed::RemoveLighting_, PATCH_JUMP); + InjectHook(0x4D3E70, &CPed::Teleport_, PATCH_JUMP); + InjectHook(0x4C7EA0, &CPed::CalculateNewOrientation, PATCH_JUMP); + InjectHook(0x4C78F0, &CPed::WorkOutHeadingForMovingFirstPerson, PATCH_JUMP); + InjectHook(0x4C73F0, &CPed::CalculateNewVelocity, PATCH_JUMP); + InjectHook(0x4D72F0, &CPed::CanPedJumpThis, PATCH_JUMP); + InjectHook(0x4DD820, &CPed::CanSeeEntity, PATCH_JUMP); + InjectHook(0x4D9460, &CPed::RestorePreviousObjective, PATCH_JUMP); + InjectHook(0x4D83E0, (void (CPed::*)(eObjective, void*)) &CPed::SetObjective, PATCH_JUMP); ENDPATCHES |