diff options
Diffstat (limited to 'src/peds/Ped.cpp')
-rw-r--r-- | src/peds/Ped.cpp | 38 |
1 files changed, 20 insertions, 18 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 91dafbc2..f7140b2b 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -619,14 +619,15 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) #ifdef KANGAROO_CHEAT m_ped_flagI80 = false; #endif -#ifdef VC_PED_PORTS - bSomeVCflag1 = false; -#endif bReachedAttractorHeadingTarget = false; bTurnedAroundOnAttractor = false; bCarPassenger = false; bMiamiViceCop = false; +#ifdef VC_PED_PORTS + bHeadStuckInCollision = false; +#endif + bIsPlayerFriend = true; bDeadPedInFrontOfCar = false; if ((CGeneral::GetRandomNumber() & 3) == 0) @@ -10662,7 +10663,7 @@ CPed::ProcessControl(void) flyDir = 1; } - if (flyDir != 0 && !bSomeVCflag1) { + if (flyDir != 0 && !bHeadStuckInCollision) { SetPosition((flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point)); GetMatrix().GetPosition().z += FEET_OFFSET; GetMatrix().UpdateRW(); @@ -10769,11 +10770,11 @@ CPed::ProcessControl(void) if (CWorld::ProcessVerticalLine(offsetToCheck, GetPosition().z - FEET_OFFSET, foundCol, foundEnt, true, true, false, true, false, false, nil)) { #ifdef VC_PED_PORTS - if (!bSomeVCflag1 || FEET_OFFSET + foundCol.point.z < GetPosition().z) { + if (!bHeadStuckInCollision || FEET_OFFSET + foundCol.point.z < GetPosition().z) { GetMatrix().GetPosition().z = FEET_OFFSET + foundCol.point.z; GetMatrix().UpdateRW(); - if (bSomeVCflag1) - bSomeVCflag1 = false; + if (bHeadStuckInCollision) + bHeadStuckInCollision = false; } #else GetMatrix().GetPosition().z = FEET_OFFSET + foundCol.point.z; @@ -10843,15 +10844,15 @@ CPed::ProcessControl(void) if (IsPedInControl() && !bIsStanding && !m_pDamageEntity && CheckIfInTheAir()) { SetInTheAir(); #ifdef VC_PED_PORTS - bSomeVCflag1 = false; + bHeadStuckInCollision = false; #endif } #ifdef VC_PED_PORTS - if (bSomeVCflag1) { + if (bHeadStuckInCollision) { CVector posToCheck = GetPosition(); posToCheck.z += 0.9f; if (!CWorld::TestSphereAgainstWorld(posToCheck, 0.2f, this, true, true, false, true, false, false)) - bSomeVCflag1 = false; + bHeadStuckInCollision = false; } #endif ProcessObjective(); @@ -15339,10 +15340,10 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) if (CCollision::IsStoredPolyStillValidVerticalLine(pos, potentialGroundZ, intersectionPoint, &m_collPoly)) { bStillOnValidPoly = true; #ifdef VC_PED_PORTS - if(!bSomeVCflag1 || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) { + if(!bHeadStuckInCollision || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) { GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; - if (bSomeVCflag1) - bSomeVCflag1 = false; + if (bHeadStuckInCollision) + bHeadStuckInCollision = false; } #else GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; @@ -15417,10 +15418,10 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) } } #ifdef VC_PED_PORTS - if (!bSomeVCflag1 || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) { + if (!bHeadStuckInCollision || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) { GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; - if (bSomeVCflag1) - bSomeVCflag1 = false; + if (bHeadStuckInCollision) + bHeadStuckInCollision = false; } #else GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; @@ -15507,7 +15508,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) sphereNormal.x = -m_vecMoveSpeed.x / Max(0.001f, speed); sphereNormal.y = -m_vecMoveSpeed.y / Max(0.001f, speed); GetMatrix().GetPosition().z -= 0.05f; - bSomeVCflag1 = true; + bHeadStuckInCollision = true; } #endif sphereNormal.Normalise(); @@ -16038,8 +16039,9 @@ CPed::SetSolicit(uint32 time) } bool -CPed::SetFollowPath(CVector dest) +CPed::SetFollowPath(CVector dest, float radius, eMoveState state, CEntity* pFollowedPed, CEntity*, int time) { + // TODO(MIAMI): new follow if (m_nPedState == PED_FOLLOW_PATH) return false; |