diff options
Diffstat (limited to 'src/peds/Ped.h')
-rw-r--r-- | src/peds/Ped.h | 39 |
1 files changed, 35 insertions, 4 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h index be7442b0..c526d023 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -10,9 +10,35 @@ #include "AnimBlendAssociation.h" #include "WeaponInfo.h" #include "Fire.h" +#include "DMAudio.h" struct CPathNode; +struct CPedAudioData +{ + int m_nFixedDelayTime; + int m_nOverrideFixedDelayTime; + int m_nOverrideMaxRandomDelayTime; + int m_nMaxRandomDelayTime; +}; + +// For hit sounds in fight +enum { + S33 = SOUND_FIGHT_PUNCH_33, + S34 = SOUND_FIGHT_KICK_34, + S35 = SOUND_FIGHT_HEADBUTT_35, + S36 = SOUND_FIGHT_PUNCH_36, + S37 = SOUND_FIGHT_PUNCH_37, + S38 = SOUND_FIGHT_CLOSE_PUNCH_38, + S39 = SOUND_FIGHT_PUNCH_39, + S40 = SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40 , + S41 = SOUND_FIGHT_PUNCH_41, + S42 = SOUND_FIGHT_PUNCH_FROM_BEHIND_42, + S43 = SOUND_FIGHT_KNEE_OR_KICK_43, + S44 = SOUND_FIGHT_KICK_44, + NO_SND = SOUND_TOTAL_PED_SOUNDS +}; + struct FightMove { AnimationId animId; @@ -29,6 +55,7 @@ static_assert(sizeof(FightMove) == 0x18, "FightMove: error"); enum PedFightMoves { FIGHTMOVE_NULL, + // Attacker FIGHTMOVE_STDPUNCH, FIGHTMOVE_IDLE, FIGHTMOVE_SHUFFLE_F, @@ -41,6 +68,7 @@ enum PedFightMoves FIGHTMOVE_ROUNDHOUSE, FIGHTMOVE_BODYBLOW, FIGHTMOVE_GROUNDKICK, + // Opponent FIGHTMOVE_HITFRONT, FIGHTMOVE_HITBACK, FIGHTMOVE_HITRIGHT, @@ -260,7 +288,7 @@ public: uint8 m_ped_flagD4 : 1; uint8 m_ped_flagD8 : 1; uint8 bIsPedDieAnimPlaying : 1; - uint8 m_ped_flagD20 : 1; + uint8 bIsFleeing : 1; uint8 m_ped_flagD40 : 1; // reset when objective changes uint8 bScriptObjectiveCompleted : 1; @@ -431,11 +459,11 @@ public: uint16 m_numNearPeds; int8 m_lastWepDam; uint8 pad_51F; - uint8 field_520; + uint8 m_currentSoundStart; uint8 pad_521[3]; uint32 m_talkTimer; - uint16 m_talkTypeLast; - uint16 m_talkType; + uint16 m_lastQueuedSound; + uint16 m_queuedSound; CVector m_vecSeekPosEx; float m_seekExAngle; @@ -556,6 +584,8 @@ public: void StartFightDefend(uint8, uint8, uint8); void PlayHitSound(CPed*); void SetFall(int, AnimationId, uint8); + void SetFlee(CEntity*, int); + void SetFlee(CVector2D&, int); // Static methods static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset); @@ -633,6 +663,7 @@ public: static CColPoint &ms_tempColPoint; static uint16 &unknownFightThing; // TODO static FightMove (&ms_fightMoves)[24]; + static CPedAudioData (&PedAudioData)[38]; }; void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg); |