diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/control/Phones.cpp | 7 | ||||
-rw-r--r-- | src/control/Replay.cpp | 33 | ||||
-rw-r--r-- | src/control/Replay.h | 47 | ||||
-rw-r--r-- | src/core/Camera.cpp | 8 | ||||
-rw-r--r-- | src/core/PlayerInfo.cpp | 8 | ||||
-rw-r--r-- | src/core/References.cpp | 9 | ||||
-rw-r--r-- | src/core/Streaming.cpp | 15 | ||||
-rw-r--r-- | src/core/User.cpp | 5 | ||||
-rw-r--r-- | src/core/World.cpp | 15 | ||||
-rw-r--r-- | src/peds/PlayerPed.cpp | 3 | ||||
-rw-r--r-- | src/render/Shadows.cpp | 7 | ||||
-rw-r--r-- | src/vehicles/Heli.cpp | 139 |
12 files changed, 200 insertions, 96 deletions
diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp index 7fdc81c5..15e9f9f1 100644 --- a/src/control/Phones.cpp +++ b/src/control/Phones.cpp @@ -12,6 +12,9 @@ #include "AudioScriptObject.h" #include "RpAnimBlend.h" #include "AnimBlendAssociation.h" +#ifdef FIX_BUGS +#include "Replay.h" +#endif CPhoneInfo gPhoneInfo; @@ -45,6 +48,10 @@ isPhoneAvailable(int m_phoneId) void CPhoneInfo::Update(void) { +#ifdef FIX_BUGS + if (CReplay::IsPlayingBack()) + return; +#endif CPlayerPed *player = FindPlayerPed(); CPlayerInfo *playerInfo = &CWorld::Players[CWorld::PlayerInFocus]; if (bDisplayingPhoneMessage && CTimer::GetTimeInMilliseconds() > PhoneEnableControlsTimer) { diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index c67e7cbf..466aa25e 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -68,8 +68,8 @@ bool CReplay::bReplayEnabled = true; uint32 CReplay::SlowMotion; uint32 CReplay::FramesActiveLookAroundCam; bool CReplay::bDoLoadSceneWhenDone; -CPtrList CReplay::WorldPtrList; -CPtrList CReplay::BigBuildingPtrList; +CPtrNode* CReplay::WorldPtrList; +CPtrNode* CReplay::BigBuildingPtrList; CWanted CReplay::PlayerWanted; CPlayerInfo CReplay::PlayerInfo; uint32 CReplay::Time1; @@ -101,6 +101,9 @@ bool CReplay::bPlayerInRCBuggy; float CReplay::fDistanceLookAroundCam; float CReplay::fBetaAngleLookAroundCam; float CReplay::fAlphaAngleLookAroundCam; +#ifdef FIX_BUGS +int CReplay::nHandleOfPlayerPed[NUMPLAYERS]; +#endif static void(*CBArray[])(CAnimBlendAssociation*, void*) = { @@ -275,7 +278,7 @@ void CReplay::RecordThisFrame(void) continue; memory_required += sizeof(tBulletTracePacket); } - memory_required += sizeof(tEndOfFramePacket); + memory_required += sizeof(tEndOfFramePacket) + 1; // 1 for Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END; if (Record.m_nOffset + memory_required > REPLAYBUFFERSIZE) { Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END; BufferStatus[Record.m_bSlot] = REPLAYBUFFER_PLAYBACK; @@ -1108,6 +1111,10 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca void CReplay::StoreStuffInMem(void) { +#ifdef FIX_BUGS + for (int i = 0; i < NUMPLAYERS; i++) + nHandleOfPlayerPed[i] = CPools::GetPedPool()->GetIndex(CWorld::Players[i].m_pPed); +#endif CPools::GetVehiclePool()->Store(pBuf0, pBuf1); CPools::GetPedPool()->Store(pBuf2, pBuf3); CPools::GetObjectPool()->Store(pBuf4, pBuf5); @@ -1116,8 +1123,8 @@ void CReplay::StoreStuffInMem(void) CPools::GetDummyPool()->Store(pBuf10, pBuf11); pWorld1 = new uint8[sizeof(CSector) * NUMSECTORS_X * NUMSECTORS_Y]; memcpy(pWorld1, CWorld::GetSector(0, 0), NUMSECTORS_X * NUMSECTORS_Y * sizeof(CSector)); - WorldPtrList = CWorld::GetMovingEntityList(); - BigBuildingPtrList = CWorld::GetBigBuildingList(LEVEL_NONE); + WorldPtrList = CWorld::GetMovingEntityList().first; // why + BigBuildingPtrList = CWorld::GetBigBuildingList(LEVEL_NONE).first; pPickups = new uint8[sizeof(CPickup) * NUMPICKUPS]; memcpy(pPickups, CPickups::aPickUps, NUMPICKUPS * sizeof(CPickup)); pReferences = new uint8[(sizeof(CReference) * NUMREFERENCES)]; @@ -1162,8 +1169,8 @@ void CReplay::RestoreStuffFromMem(void) memcpy(CWorld::GetSector(0, 0), pWorld1, sizeof(CSector) * NUMSECTORS_X * NUMSECTORS_Y); delete[] pWorld1; pWorld1 = nil; - CWorld::GetMovingEntityList() = WorldPtrList; - CWorld::GetBigBuildingList(LEVEL_NONE) = BigBuildingPtrList; + CWorld::GetMovingEntityList().first = WorldPtrList; + CWorld::GetBigBuildingList(LEVEL_NONE).first = BigBuildingPtrList; memcpy(CPickups::aPickUps, pPickups, sizeof(CPickup) * NUMPICKUPS); delete[] pPickups; pPickups = nil; @@ -1178,6 +1185,14 @@ void CReplay::RestoreStuffFromMem(void) memcpy(CRadar::ms_RadarTrace, pRadarBlips, sizeof(sRadarTrace) * NUMRADARBLIPS); delete[] pRadarBlips; pRadarBlips = nil; +#ifdef FIX_BUGS + for (int i = 0; i < NUMPLAYERS; i++) { + CPlayerPed* pPlayerPed = (CPlayerPed*)CPools::GetPedPool()->GetAt(nHandleOfPlayerPed[i]); + assert(pPlayerPed); + CWorld::Players[i].m_pPed = pPlayerPed; + pPlayerPed->RegisterReference((CEntity**)&CWorld::Players[i].m_pPed); + } +#endif FindPlayerPed()->m_pWanted = new CWanted(PlayerWanted); CWorld::Players[0] = PlayerInfo; int i = CPools::GetPedPool()->GetSize(); @@ -1393,8 +1408,8 @@ void CReplay::SaveReplayToHD(void) for (first = (current + 1) % NUM_REPLAYBUFFERS; ; first = (first + 1) % NUM_REPLAYBUFFERS) if (BufferStatus[first] == REPLAYBUFFER_RECORD || BufferStatus[first] == REPLAYBUFFER_PLAYBACK) break; - for(int i = first;; i = (i + 1) % NUM_REPLAYBUFFERS){ - CFileMgr::Write(fw, (char*)Buffers[first], sizeof(Buffers[first])); + for(int i = first; ; i = (i + 1) % NUM_REPLAYBUFFERS){ + CFileMgr::Write(fw, (char*)Buffers[i], sizeof(Buffers[i])); if (BufferStatus[i] == REPLAYBUFFER_RECORD) break; } diff --git a/src/control/Replay.h b/src/control/Replay.h index 6f6c2a91..bf70a28a 100644 --- a/src/control/Replay.h +++ b/src/control/Replay.h @@ -192,7 +192,7 @@ class CReplay int8 velocityX; int8 velocityY; int8 velocityZ; - union{ + union { int8 car_gun; int8 wheel_state; }; @@ -208,25 +208,25 @@ private: static uint8 Mode; static CAddressInReplayBuffer Record; static CAddressInReplayBuffer Playback; - static uint8 *pBuf0; - static CAutomobile *pBuf1; - static uint8 *pBuf2; - static CPlayerPed *pBuf3; - static uint8 *pBuf4; - static CCutsceneHead *pBuf5; - static uint8 *pBuf6; - static CPtrNode *pBuf7; - static uint8 *pBuf8; - static CEntryInfoNode *pBuf9; - static uint8 *pBuf10; - static CDummyPed *pBuf11; - static uint8 *pRadarBlips; - static uint8 *pStoredCam; - static uint8 *pWorld1; - static CReference *pEmptyReferences; - static CStoredDetailedAnimationState *pPedAnims; - static uint8 *pPickups; - static uint8 *pReferences; + static uint8* pBuf0; + static CAutomobile* pBuf1; + static uint8* pBuf2; + static CPlayerPed* pBuf3; + static uint8* pBuf4; + static CCutsceneHead* pBuf5; + static uint8* pBuf6; + static CPtrNode* pBuf7; + static uint8* pBuf8; + static CEntryInfoNode* pBuf9; + static uint8* pBuf10; + static CDummyPed* pBuf11; + static uint8* pRadarBlips; + static uint8* pStoredCam; + static uint8* pWorld1; + static CReference* pEmptyReferences; + static CStoredDetailedAnimationState* pPedAnims; + static uint8* pPickups; + static uint8* pReferences; static uint8 BufferStatus[NUM_REPLAYBUFFERS]; static uint8 Buffers[NUM_REPLAYBUFFERS][REPLAYBUFFERSIZE]; static bool bPlayingBackFromFile; @@ -234,8 +234,8 @@ private: static uint32 SlowMotion; static uint32 FramesActiveLookAroundCam; static bool bDoLoadSceneWhenDone; - static CPtrList WorldPtrList; - static CPtrList BigBuildingPtrList; + static CPtrNode* WorldPtrList; + static CPtrNode* BigBuildingPtrList; static CWanted PlayerWanted; static CPlayerInfo PlayerInfo; static uint32 Time1; @@ -267,6 +267,9 @@ private: static float fDistanceLookAroundCam; static float fAlphaAngleLookAroundCam; static float fBetaAngleLookAroundCam; +#ifdef FIX_BUGS + static int nHandleOfPlayerPed[NUMPLAYERS]; +#endif public: static void Init(void); diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index f1445d2e..6747ebf5 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -2490,6 +2490,10 @@ CCamera::TryToStartNewCamMode(int obbeMode) TakeControl(FindPlayerEntity(), CCam::MODE_CAM_ON_A_STRING, JUMP_CUT, CAMCONTROL_OBBE); return true; case OBBE_COPCAR: +#ifdef FIX_BUGS + if (CReplay::IsPlayingBack()) + return false; +#endif if(FindPlayerPed()->m_pWanted->m_nWantedLevel < 1) return false; if(FindPlayerVehicle() == nil) @@ -2514,6 +2518,10 @@ CCamera::TryToStartNewCamMode(int obbeMode) } return false; case OBBE_COPCAR_WHEEL: +#ifdef FIX_BUGS + if (CReplay::IsPlayingBack()) + return false; +#endif if(FindPlayerPed()->m_pWanted->m_nWantedLevel < 1) return false; if(FindPlayerVehicle() == nil) diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp index 6209e5ab..69b8b7bf 100644 --- a/src/core/PlayerInfo.cpp +++ b/src/core/PlayerInfo.cpp @@ -41,6 +41,10 @@ CPlayerInfo::SetPlayerSkin(char *skin) CVector& CPlayerInfo::GetPos() { +#ifdef FIX_BUGS + if (!m_pPed) + return TheCamera.GetPosition(); +#endif if (m_pPed->InVehicle()) return m_pPed->m_pMyVehicle->GetPosition(); return m_pPed->GetPosition(); @@ -342,6 +346,10 @@ CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, void CPlayerInfo::Process(void) { +#ifdef FIX_BUGS + if (CReplay::IsPlayingBack()) + return; +#endif // Unused taxi feature. Gives you a dollar for every second with a passenger. Can be toggled via 0x29A opcode. bool startTaxiTimer = true; if (m_bUnusedTaxiThing && m_pPed->bInVehicle) { diff --git a/src/core/References.cpp b/src/core/References.cpp index 3eb2eaf3..52abbc3e 100644 --- a/src/core/References.cpp +++ b/src/core/References.cpp @@ -26,8 +26,17 @@ CReferences::RemoveReferencesToPlayer(void) { if(FindPlayerVehicle()) FindPlayerVehicle()->ResolveReferences(); +#ifdef FIX_BUGS + if (FindPlayerPed()) { + CPlayerPed* pPlayerPed = FindPlayerPed(); + FindPlayerPed()->ResolveReferences(); + CWorld::Players[CWorld::PlayerInFocus].m_pPed = pPlayerPed; + pPlayerPed->RegisterReference((CEntity**)&CWorld::Players[CWorld::PlayerInFocus].m_pPed); + } +#else if(FindPlayerPed()) FindPlayerPed()->ResolveReferences(); +#endif } void diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp index 039377f4..dae83d89 100644 --- a/src/core/Streaming.cpp +++ b/src/core/Streaming.cpp @@ -28,6 +28,9 @@ #include "CutsceneMgr.h" #include "CdStream.h" #include "Streaming.h" +#ifdef FIX_BUGS +#include "Replay.h" +#endif #include "main.h" bool CStreaming::ms_disableStreaming; @@ -280,7 +283,11 @@ CStreaming::Update(void) !requestedSubway && !CGame::playingIntro && ms_numModelsRequested < 5 && - !CRenderer::m_loadingPriority){ + !CRenderer::m_loadingPriority +#ifdef FIX_BUGS + && !CReplay::IsPlayingBack() +#endif + ){ StreamVehiclesAndPeds(); StreamZoneModels(FindPlayerCoors()); } @@ -1248,7 +1255,11 @@ CStreaming::StreamVehiclesAndPeds(void) static int modelQualityClass = 0; if(CRecordDataForGame::IsRecording() || - CRecordDataForGame::IsPlayingBack()) + CRecordDataForGame::IsPlayingBack() +#ifdef FIX_BUGS + || CReplay::IsPlayingBack() +#endif + ) return; if(FindPlayerPed()->m_pWanted->AreSwatRequired()){ diff --git a/src/core/User.cpp b/src/core/User.cpp index 36f07cbd..50eb7d9d 100644 --- a/src/core/User.cpp +++ b/src/core/User.cpp @@ -3,6 +3,7 @@ #include "Hud.h" #include "PlayerPed.h" +#include "Replay.h" #include "Text.h" #include "User.h" #include "Vehicle.h" @@ -115,6 +116,10 @@ CUserDisplay::Init() void CUserDisplay::Process() { +#ifdef FIX_BUGS + if (CReplay::IsPlayingBack()) + return; +#endif PlaceName.Process(); OnscnTimer.Process(); Pager.Process(); diff --git a/src/core/World.cpp b/src/core/World.cpp index eacb3404..7ef43593 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -1386,6 +1386,10 @@ FindPlayerEntity(void) CVector FindPlayerCoors(void) { +#ifdef FIX_BUGS + if (CReplay::IsPlayingBack()) + return TheCamera.GetPosition(); +#endif CPlayerPed *ped = FindPlayerPed(); if(ped->InVehicle()) return ped->m_pMyVehicle->GetPosition(); @@ -1396,6 +1400,11 @@ FindPlayerCoors(void) CVector & FindPlayerSpeed(void) { +#ifdef FIX_BUGS + static CVector vecTmpVector(0.0f, 0.0f, 0.0f); + if (CReplay::IsPlayingBack()) + return vecTmpVector; +#endif CPlayerPed *ped = FindPlayerPed(); if(ped->InVehicle()) return ped->m_pMyVehicle->m_vecMoveSpeed; @@ -1406,6 +1415,9 @@ FindPlayerSpeed(void) CVector & FindPlayerCentreOfWorld(int32 player) { +#ifdef FIX_BUGS + if(CReplay::IsPlayingBack()) return TheCamera.GetPosition(); +#endif if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition(); if(CWorld::Players[player].m_pRemoteVehicle) return CWorld::Players[player].m_pRemoteVehicle->GetPosition(); if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition(); @@ -1415,6 +1427,9 @@ FindPlayerCentreOfWorld(int32 player) CVector & FindPlayerCentreOfWorld_NoSniperShift(void) { +#ifdef FIX_BUGS + if (CReplay::IsPlayingBack()) return TheCamera.GetPosition(); +#endif if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition(); if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle) return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetPosition(); diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index 0a0fe6a3..962c83df 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -135,6 +135,9 @@ CPlayerPed::SetupPlayerPed(int32 index) { CPlayerPed *player = new CPlayerPed(); CWorld::Players[index].m_pPed = player; +#ifdef FIX_BUGS + player->RegisterReference((CEntity**)&CWorld::Players[index].m_pPed); +#endif player->SetOrientation(0.0f, 0.0f, 0.0f); diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp index 8685b93a..330f1b06 100644 --- a/src/render/Shadows.cpp +++ b/src/render/Shadows.cpp @@ -13,6 +13,9 @@ #include "Weather.h" #include "ModelIndices.h" #include "RenderBuffer.h" +#ifdef FIX_BUGS +#include "Replay.h" +#endif #include "PointLights.h" #include "SpecialFX.h" #include "Shadows.h" @@ -1609,6 +1612,10 @@ CShadows::CalcPedShadowValues(CVector vecLightDir, void CShadows::RenderExtraPlayerShadows(void) { +#ifdef FIX_BUGS + if (CReplay::IsPlayingBack()) + return; +#endif if ( CTimeCycle::GetLightShadowStrength() != 0 ) { CVehicle *pCar = FindPlayerVehicle(); diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp index 1f92b678..6a83a30e 100644 --- a/src/vehicles/Heli.cpp +++ b/src/vehicles/Heli.cpp @@ -24,6 +24,9 @@ #include "Object.h" #include "HandlingMgr.h" #include "Heli.h" +#ifdef FIX_BUGS +#include "Replay.h" +#endif enum { @@ -428,89 +431,95 @@ CHeli::ProcessControl(void) // Search light and shooting if(m_heliStatus == HELI_STATUS_FLY_AWAY || m_heliType == HELI_TYPE_CATALINA || CCullZones::PlayerNoRain()) m_fSearchLightIntensity = 0.0f; - else{ + else { // Update search light history once every 1000ms int timeDiff = CTimer::GetTimeInMilliseconds() - m_nSearchLightTimer; - while(timeDiff > 1000){ - for(i = 5; i > 0; i--){ - m_aSearchLightHistoryX[i] = m_aSearchLightHistoryX[i-1]; - m_aSearchLightHistoryY[i] = m_aSearchLightHistoryY[i-1]; + while (timeDiff > 1000) { + for (i = 5; i > 0; i--) { + m_aSearchLightHistoryX[i] = m_aSearchLightHistoryX[i - 1]; + m_aSearchLightHistoryY[i] = m_aSearchLightHistoryY[i - 1]; } - m_aSearchLightHistoryX[0] = FindPlayerCoors().x + FindPlayerSpeed().x*50.0f*(m_nHeliId+2); - m_aSearchLightHistoryY[0] = FindPlayerCoors().y + FindPlayerSpeed().y*50.0f*(m_nHeliId+2); + m_aSearchLightHistoryX[0] = FindPlayerCoors().x + FindPlayerSpeed().x * 50.0f * (m_nHeliId + 2); + m_aSearchLightHistoryY[0] = FindPlayerCoors().y + FindPlayerSpeed().y * 50.0f * (m_nHeliId + 2); timeDiff -= 1000; m_nSearchLightTimer += 1000; } assert(timeDiff <= 1000); - float f1 = timeDiff/1000.0f; + float f1 = timeDiff / 1000.0f; float f2 = 1.0f - f1; - m_fSearchLightX = m_aSearchLightHistoryX[m_nHeliId+2]*f2 + m_aSearchLightHistoryX[m_nHeliId+2-1]*f1; - m_fSearchLightY = m_aSearchLightHistoryY[m_nHeliId+2]*f2 + m_aSearchLightHistoryY[m_nHeliId+2-1]*f1; + m_fSearchLightX = m_aSearchLightHistoryX[m_nHeliId + 2] * f2 + m_aSearchLightHistoryX[m_nHeliId + 2 - 1] * f1; + m_fSearchLightY = m_aSearchLightHistoryY[m_nHeliId + 2] * f2 + m_aSearchLightHistoryY[m_nHeliId + 2 - 1] * f1; float searchLightDist = (CVector2D(m_fSearchLightX, m_fSearchLightY) - GetPosition()).Magnitude(); - if(searchLightDist > 60.0f) + if (searchLightDist > 60.0f) m_fSearchLightIntensity = 0.0f; - else if(searchLightDist < 40.0f) + else if (searchLightDist < 40.0f) m_fSearchLightIntensity = 1.0f; else - m_fSearchLightIntensity = 1.0f - (40.0f-searchLightDist)/40.0f; + m_fSearchLightIntensity = 1.0f - (40.0f - searchLightDist) / 40.0f; - if(m_fSearchLightIntensity < 0.9f || sq(FindPlayerCoors().x-m_fSearchLightX) + sq(FindPlayerCoors().y-m_fSearchLightY) > sq(7.0f)) + if (m_fSearchLightIntensity < 0.9f || sq(FindPlayerCoors().x - m_fSearchLightX) + sq(FindPlayerCoors().y - m_fSearchLightY) > sq(7.0f)) m_nShootTimer = CTimer::GetTimeInMilliseconds(); - else if(CTimer::GetTimeInMilliseconds() > m_nPoliceShoutTimer){ + else if (CTimer::GetTimeInMilliseconds() > m_nPoliceShoutTimer) { DMAudio.PlayOneShot(m_audioEntityId, SOUND_PED_HELI_PLAYER_FOUND, 0.0f); - m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds() + 4500 + (CGeneral::GetRandomNumber()&0xFFF); + m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds() + 4500 + (CGeneral::GetRandomNumber() & 0xFFF); } - - // Shoot - int shootTimeout; - if(m_heliType == HELI_TYPE_RANDOM){ - switch(FindPlayerPed()->m_pWanted->m_nWantedLevel){ - case 0: - case 1: - case 2: shootTimeout = 999999; break; - case 3: shootTimeout = 10000; break; - case 4: shootTimeout = 5000; break; - case 5: shootTimeout = 3500; break; - case 6: shootTimeout = 2000; break; - } - if(CCullZones::NoPolice()) - shootTimeout /= 2; - }else - shootTimeout = 1500; - - if(FindPlayerPed()->m_pWanted->IsIgnored()) - m_nShootTimer = CTimer::GetTimeInMilliseconds(); - else{ - // Check if line of sight is clear - if(CTimer::GetTimeInMilliseconds() > m_nShootTimer + shootTimeout && - CTimer::GetPreviousTimeInMilliseconds() <= m_nShootTimer + shootTimeout){ - if(CWorld::GetIsLineOfSightClear(GetPosition(), FindPlayerCoors(), true, false, false, false, false, false)){ - if(m_heliStatus == HELI_STATUS_HOVER2) - m_heliStatus = HELI_STATUS_HOVER; - }else{ - m_nShootTimer = CTimer::GetTimeInMilliseconds(); - if(m_heliStatus == HELI_STATUS_HOVER) - m_heliStatus = HELI_STATUS_HOVER2; +#ifdef FIX_BUGS + if (!CReplay::IsPlayingBack()) +#endif + { + // Shoot + int shootTimeout; + if (m_heliType == HELI_TYPE_RANDOM) { + switch (FindPlayerPed()->m_pWanted->m_nWantedLevel) { + case 0: + case 1: + case 2: shootTimeout = 999999; break; + case 3: shootTimeout = 10000; break; + case 4: shootTimeout = 5000; break; + case 5: shootTimeout = 3500; break; + case 6: shootTimeout = 2000; break; } + if (CCullZones::NoPolice()) + shootTimeout /= 2; } + else + shootTimeout = 1500; + + if (FindPlayerPed()->m_pWanted->IsIgnored()) + m_nShootTimer = CTimer::GetTimeInMilliseconds(); + else { + // Check if line of sight is clear + if (CTimer::GetTimeInMilliseconds() > m_nShootTimer + shootTimeout && + CTimer::GetPreviousTimeInMilliseconds() <= m_nShootTimer + shootTimeout) { + if (CWorld::GetIsLineOfSightClear(GetPosition(), FindPlayerCoors(), true, false, false, false, false, false)) { + if (m_heliStatus == HELI_STATUS_HOVER2) + m_heliStatus = HELI_STATUS_HOVER; + } + else { + m_nShootTimer = CTimer::GetTimeInMilliseconds(); + if (m_heliStatus == HELI_STATUS_HOVER) + m_heliStatus = HELI_STATUS_HOVER2; + } + } - // Shoot! - if(CTimer::GetTimeInMilliseconds() > m_nShootTimer + shootTimeout && - CTimer::GetTimeInMilliseconds() > m_nLastShotTime + 200){ - CVector shotTarget = FindPlayerCoors(); - // some inaccuracy - shotTarget.x += ((CGeneral::GetRandomNumber()&0xFF)-128)/50.0f; - shotTarget.y += ((CGeneral::GetRandomNumber()&0xFF)-128)/50.0f; - CVector direction = FindPlayerCoors() - GetPosition(); - direction.Normalise(); - shotTarget += 3.0f*direction; - CVector shotSource = GetPosition(); - shotSource += 3.0f*direction; - FireOneInstantHitRound(&shotSource, &shotTarget, 20); - DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f); - m_nLastShotTime = CTimer::GetTimeInMilliseconds(); + // Shoot! + if (CTimer::GetTimeInMilliseconds() > m_nShootTimer + shootTimeout && + CTimer::GetTimeInMilliseconds() > m_nLastShotTime + 200) { + CVector shotTarget = FindPlayerCoors(); + // some inaccuracy + shotTarget.x += ((CGeneral::GetRandomNumber() & 0xFF) - 128) / 50.0f; + shotTarget.y += ((CGeneral::GetRandomNumber() & 0xFF) - 128) / 50.0f; + CVector direction = FindPlayerCoors() - GetPosition(); + direction.Normalise(); + shotTarget += 3.0f * direction; + CVector shotSource = GetPosition(); + shotSource += 3.0f * direction; + FireOneInstantHitRound(&shotSource, &shotTarget, 20); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f); + m_nLastShotTime = CTimer::GetTimeInMilliseconds(); + } } } } @@ -825,7 +834,11 @@ CHeli::UpdateHelis(void) int i, j; // Spawn new police helis - int numHelisRequired = FindPlayerPed()->m_pWanted->NumOfHelisRequired(); + int numHelisRequired = +#ifdef FIX_BUGS + CReplay::IsPlayingBack() ? 0 : +#endif + FindPlayerPed()->m_pWanted->NumOfHelisRequired(); if(CStreaming::HasModelLoaded(MI_CHOPPER) && CTimer::GetTimeInMilliseconds() > TestForNewRandomHelisTimer){ // Spawn a police heli TestForNewRandomHelisTimer = CTimer::GetTimeInMilliseconds() + 15000; 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