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path: root/src/audio/AudioManager.h (follow)
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* Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensitySergeanur2021-08-171-14/+23
* Fix ped comments playing at full volume behind the wallSergeanur2021-08-161-1/+4
* Remove not needed entry from configSergeanur2021-08-161-2/+2
* Fix ifdef for audio reflection membersSergeanur2021-08-151-1/+1
* Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, rename Sound IntensitySergeanur2021-08-151-3/+16
* Rename unused audio memberSergeanur2021-08-121-1/+1
* Put more things under ifdefSergeanur2021-08-121-1/+8
* Reverse unused audio functions from mobileSergeanur2021-07-281-1/+3
* Fix commentsSergeanur2021-07-281-4/+4
* Type fixSergeanur2021-07-271-1/+1
* Audio changes:Sergeanur2021-07-261-250/+257
* Fix redone + add hud fixSergeanur2021-06-241-4/+0
* Fix cut off sfx on high frameratesSergeanur2021-06-241-0/+4
* Add macros to set sample loop offsetsSergeanur2021-06-241-0/+19
* Increase the number of audio channels to PS2 count and some small audio fixesSergeanur2021-06-241-4/+4
* Fix return typeSergeanur2021-06-241-1/+1
* Use bool8 in audio codeSergeanur2021-06-241-52/+52
* Uhh, rightSergeanur2021-02-261-1/+1
* Sync miami thingsSergeanur2021-01-031-1/+1
* Weapon flags changed from bit fields to bit mask (R* vision)Sergeanur2020-12-261-2/+2
* cVehicleParams ctorSergeanur2020-12-251-0/+10
* cPedParams fixesSergeanur2020-12-251-0/+7
* Small type use fixesSergeanur2020-12-251-1/+1
* Audio fixesSergeanur2020-11-221-4/+4
* pointers to referencies tooRoman Masanin2020-11-081-23/+23
* Fix cAudioManager::GetPhraseSergeanur2020-11-071-1/+1
* Fix argument typeSergeanur2020-10-221-1/+1
* Police Radio fixesSergeanur2020-10-221-1/+1
* Fix arg typesSergeanur2020-09-281-2/+2
* Fixes to MusicManagerSergeanur2020-09-191-1/+1
* Audio fixesSergeanur2020-07-161-1/+1
* Audio fixesSergeanur2020-06-301-1/+1
* menu fixesFire-Head2020-06-291-2/+2
* Merge branch 'master' into ps2menuFire_Head2020-06-291-10/+20
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| * IsMissionAudioSamplePlaying (from VC)Sergeanur2020-06-081-2/+2
| * ps2 audio banksSergeanur2020-06-061-1/+1
| * fixes, mostly from miamieray orçunus2020-06-041-1/+1
| * More audio cleanupSergeanur2020-05-231-1/+1
| * Move sound processors to AudioLogic.cpp, plus small fixesSergeanur2020-05-161-5/+17
| * Remove unused audio enumSergeanur2020-05-161-2/+0
* | mips overdoseFire-Head2020-06-271-2/+2
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* Merge pull request #509 from Fire-Head/mastererorcun2020-05-111-1/+3
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| * oal updFire-Head2020-05-041-1/+3
* | Fixed typos and made all assert functions optionalbigbossbro082020-05-101-11/+6
* | defined out asserts.bigbossbro082020-05-101-0/+4
* | Fix GetDistanceSquaredSergeanur2020-05-071-1/+3
* | Fixed arguments for sound collisionsSergeanur2020-05-071-3/+3
* | A bit more audio cleanupSergeanur2020-05-021-1/+2
* | SetPosition, part 1Sergeanur2020-05-021-1/+1
* | Changing prefixes for some audio fieldsSergeanur2020-04-281-149/+18
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* Audio structs moved to their AudioManager.hSergeanur2020-04-271-3/+22
* ps2 particles, sampman oal startedFire-Head2020-04-231-1/+1
* Remove padding fieldsSergeanur2020-04-181-37/+0
* Merge pull request #440 from Fire-Head/masterNikolay Korolev2020-04-151-1/+1
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| * CWeapon done, ps2 cheats fixFire-Head2020-04-151-1/+1
* | Added missing audio ctorsSergeanur2020-04-141-8/+17
* | Finish audio codeFilip Gawin2020-04-131-176/+176
* | Cleanup audio codeFilip Gawin2020-04-121-6/+6
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* normalized line endings to LFaap2020-04-091-1/+1
* Cleanup audiocode and fix for ComputeDopplerEffectedFrequencyFilip Gawin2020-04-071-23/+23
* ProcessVehicleEngine and ProcessActiveQueuesFilip Gawin2020-03-281-2/+2
* fix includeFilip Gawin2020-03-221-1/+1
* Fixes for reviewFilip Gawin2020-03-221-31/+15
* Cleanup audio code + fixes for reviewFilip Gawin2020-03-221-9/+21
* Implement ProcessGarages + small cleanupFilip Gawin2020-03-221-3/+3
* Implement SetupJumboEngineSoundFilip Gawin2020-03-221-11/+11
* Implement ProcessFiresFilip Gawin2020-03-221-2/+2
* Implement ProcessCesnaFilip Gawin2020-03-221-1/+1
* cMusicManagerSergeanur2020-02-071-0/+1
* Audio, use of enums and true/falseSergeanur2020-02-021-3/+3
* audio stuffSergeanur2020-01-251-99/+11
* Two audio structs renamed to their original namesSergeanur2020-01-131-8/+8
* Audio fixes for erorcun reviewFilip Gawin2019-12-011-5/+5
* Implement ProcessVehicleSirenOrAlarmFilip Gawin2019-12-011-1/+1
* RE cAudioManager::UpdateReflectionsFilip Gawin2019-11-051-1/+1
* Implement PreloadMissionAudio + small fixesFilip Gawin2019-10-271-2/+2
* Audio fixesSergeanur2019-10-271-3/+3
* Audio9 (fixes)Filip Gawin2019-10-271-1/+1
* Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicModeSergeanur2019-10-261-2/+129
* Audio fixes from SergFilip Gawin2019-10-261-9/+15
* Cleanup audioFilip Gawin2019-10-261-11/+8
* Cleanup police radioFilip Gawin2019-10-261-10/+7
* More audio windowsFilip Gawin2019-10-261-8/+7
* More audio (to hook and test)Filip Gawin2019-10-261-12/+11
* More workFilip Gawin2019-10-261-20/+22
* audio7Filip Gawin2019-10-261-45/+73
* Audio fixesFilip Gawin2019-08-271-6/+6
* CleanupFilip Gawin2019-08-271-113/+93
* More more more audioFilip Gawin2019-08-271-92/+116
* CleanupFilip Gawin2019-08-271-42/+53
* More audio pedFilip Gawin2019-08-271-36/+30
* CParticleObject done, cDMAudio doneFire-Head2019-08-151-12/+36
* sampman doneFire-Head2019-08-021-5/+29
* added CPool<cAudioScriptObject, cAudioScriptObject>Nikolay Korolev2019-07-201-0/+5
* fixes for #142Filip Gawin2019-07-191-1/+1
* More audio scriptFilip Gawin2019-07-191-10/+14
* more audio processFilip Gawin2019-07-191-60/+72
* ProcessActiveQueuesFilip Gawin2019-07-191-98/+100
* ComputeDopplerEffectedFrequencyFilip Gawin2019-07-191-32/+98
* Fix reverse warn and air brakesFilip Gawin2019-07-071-6/+11
* cAudioManager::InitialiseFilip Gawin2019-07-071-3/+10
* More AudioManagerFilip Gawin2019-07-041-4/+72
* RandomDisplacementFilip Gawin2019-07-041-0/+2
* RequireDigitalHandleFilip Gawin2019-07-041-0/+1
* ReleaseDigitalHandleFilip Gawin2019-07-041-4/+10
* PlayerJustGotInCarFilip Gawin2019-07-041-1/+2
* CreateEntityFilip Gawin2019-07-041-1/+2
* SetEntityStatusFilip Gawin2019-07-041-0/+1
* PreTerminateGameSpecificShutdownFilip Gawin2019-07-041-0/+1
* DestroyEntityFilip Gawin2019-07-041-0/+1
* PostTerminateGameSpecificShutdownFilip Gawin2019-07-041-0/+1
* SetDynamicAcousticModelingStatusFilip Gawin2019-07-041-1/+2
* IsAudioInitialisedFilip Gawin2019-07-041-0/+1
* GenerateIntegerRandomNumberTableFilip Gawin2019-07-041-0/+2
* Implement GetSpecialCharacterTalkSfxFilip Gawin2019-06-301-1/+10
* Implement the rest of GetXTalkSfxFilip Gawin2019-06-291-0/+51
* Implement some GetXTalkSfx methodsFilip Gawin2019-06-291-8/+26
* fixes for AudioManager::GetPhraseFilip Gawin2019-06-291-6/+12
* AudioManager::GetPhraseFilip Gawin2019-06-291-2/+214
* Better organization for Frontend.cpp_AG2019-06-251-0/+1
* CPed, CVehicle, mostly entering/exiting careray orçunus2019-06-241-0/+8