1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
#pragma once enum eLevelName { LEVEL_NONE = 0, LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, LEVEL_SUBURBAN }; class CGame { public: static int &currLevel; static bool &bDemoMode; static bool &nastyGame; static void Process(void); };