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#include "common.h"
#include "patcher.h"
#include "DMAudio.h"

cDMAudio &DMAudio = *(cDMAudio*)0x95CDBE;

WRAPPER void cDMAudio::ReportCollision(CEntity *A, CEntity *B, uint8 surfA, uint8 surfB, float impulse, float speed) { EAXJMP(0x57CBE0); }


void cDMAudio::ResetTimers(UInt32 timerval)
{
	((void (__thiscall *)(cDMAudio *, UInt32))0x57CCD0)(this, timerval);
}