summaryrefslogtreecommitdiffstats
path: root/src/entities/Entity.h
blob: 15333162cbed4df989b238147324b37782f2ff44 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
#pragma once

#include "ModelInfo.h"
#include "Placeable.h"

struct CReference;
class CPtrList;

enum eEntityType
{
	ENTITY_TYPE_NOTHING = 0,
	ENTITY_TYPE_BUILDING,
	ENTITY_TYPE_VEHICLE,
	ENTITY_TYPE_PED,
	ENTITY_TYPE_OBJECT,
	ENTITY_TYPE_DUMMY,
};

enum eEntityStatus
{
	STATUS_PLAYER,
	STATUS_PLAYER_PLAYBACKFROMBUFFER,
	STATUS_SIMPLE,
	STATUS_PHYSICS,
	STATUS_ABANDONED,
	STATUS_WRECKED,
	STATUS_TRAIN_MOVING,
	STATUS_TRAIN_NOT_MOVING,
	STATUS_HELI,
	STATUS_PLANE,
	STATUS_PLAYER_REMOTE,
	STATUS_PLAYER_DISABLED,
};

class CEntity : public CPlaceable
{
public:
	RwObject *m_rwObject;
	uint32 m_type : 3;
	uint32 m_status : 5;

	// flagsA
	uint32 bUsesCollision : 1;
	uint32 bCollisionProcessed : 1;
	uint32 bIsStatic : 1;
	uint32 bHasContacted : 1;
	uint32 bPedPhysics : 1;
	uint32 bIsStuck : 1;
	uint32 bIsInSafePosition : 1;
	uint32 bUseCollisionRecords : 1;

	// flagsB
	uint32 bWasPostponed : 1;
	uint32 bExplosionProof : 1;
	uint32 bIsVisible : 1;
	uint32 bHasCollided : 1;	//
	uint32 bRenderScorched : 1;
	uint32 bHasBlip : 1;
	uint32 bIsBIGBuilding : 1;
	// VC inserts one more flag here: if drawdist <= 2000
	uint32 bRenderDamaged : 1;

	// flagsC
	uint32 bBulletProof : 1;
	uint32 bFireProof : 1;
	uint32 bCollisionProof : 1;
	uint32 bMeleeProof : 1;
	uint32 bOnlyDamagedByPlayer : 1;
	uint32 bStreamingDontDelete : 1;
	uint32 bZoneCulled : 1;
	uint32 bZoneCulled2 : 1;	// only treadables+10m

	// flagsD
	uint32 bRemoveFromWorld : 1;
	uint32 bHasHitWall : 1;
	uint32 bImBeingRendered : 1;
	uint32 bTouchingWater : 1;	// used by cBuoyancy::ProcessBuoyancy
	uint32 bIsSubway : 1;	// set when subway, but maybe different meaning?
	uint32 bDrawLast : 1;
	uint32 bNoBrightHeadLights : 1;
	uint32 bDoNotRender : 1;

	// flagsE
	uint32 bDistanceFade : 1;
	uint32 m_flagE2 : 1;

	uint16 m_scanCode;
	uint16 m_randomSeed;
	int16 m_modelIndex;
	uint16 m_level;	// int16
	CReference *m_pFirstReference;

	CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); }
	uint32* GetAddressOfEntityProperties() { /* AWFUL */ return (uint32*)((char*)&m_rwObject + sizeof(m_rwObject)); }

	CEntity(void);
	~CEntity(void);

	virtual void Add(void);
	virtual void Remove(void);
	virtual void SetModelIndex(uint32 id) { m_modelIndex = id; CreateRwObject(); }
	virtual void SetModelIndexNoCreate(uint32 id) { m_modelIndex = id; }
	virtual void CreateRwObject(void);
	virtual void DeleteRwObject(void);
	virtual CRect GetBoundRect(void);
	virtual void ProcessControl(void) {}
	virtual void ProcessCollision(void) {}
	virtual void ProcessShift(void) {}
	virtual void Teleport(CVector v) {}
	virtual void PreRender(void);
	virtual void Render(void);
	virtual bool SetupLighting(void);
	virtual void RemoveLighting(bool) {}
	virtual void FlagToDestroyWhenNextProcessed(void) {}

	bool IsBuilding(void) { return m_type == ENTITY_TYPE_BUILDING; }
	bool IsVehicle(void) { return m_type == ENTITY_TYPE_VEHICLE; }
	bool IsPed(void) { return m_type == ENTITY_TYPE_PED; }
	bool IsObject(void) { return m_type == ENTITY_TYPE_OBJECT; }
	bool IsDummy(void) { return m_type == ENTITY_TYPE_DUMMY; }

	RpAtomic *GetAtomic(void) {
		assert(RwObjectGetType(m_rwObject) == rpATOMIC);
		return (RpAtomic*)m_rwObject;
	}
	RpClump *GetClump(void) {
		assert(RwObjectGetType(m_rwObject) == rpCLUMP);
		return (RpClump*)m_rwObject;
	}

	void GetBoundCentre(CVector &out);
	CVector GetBoundCentre(void) { CVector v; GetBoundCentre(v); return v; }
	float GetBoundRadius(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.radius; }
	float GetDistanceFromCentreOfMassToBaseOfModel(void) { return -CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingBox.min.z; }
	bool GetIsTouching(CVector const &center, float r);
	bool GetIsOnScreen(void);
	bool GetIsOnScreenComplex(void);
	bool IsVisible(void) { return m_rwObject && bIsVisible && GetIsOnScreen(); }
	bool IsVisibleComplex(void) { return m_rwObject && bIsVisible && GetIsOnScreenComplex(); }
	int GetModelIndex(void) { return m_modelIndex; }
	void UpdateRwFrame(void);
	void SetupBigBuilding(void);

	void AttachToRwObject(RwObject *obj);
	void DetachFromRwObject(void);

	void RegisterReference(CEntity **pent);
	void ResolveReferences(void);
	void PruneReferences(void);

	void PreRenderForGlassWindow(void);
	void AddSteamsFromGround(CVector *unused);
	void ModifyMatrixForTreeInWind(void);
	void ModifyMatrixForBannerInWind(void);
	void ProcessLightsForEntity(void);

	static void AddSteamsFromGround1(CPtrList& list);
};
static_assert(sizeof(CEntity) == 0x64, "CEntity: error");