summaryrefslogtreecommitdiffstats
path: root/src/entities/PlayerPed.h
blob: 4f325da357cc2e8d2df4eea89252bc168ceb1eeb (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
#pragma once

#include "Ped.h"
#include "Wanted.h"

class CPlayerPed : public CPed
{
public:
	CWanted *m_pWanted;
	CCopPed *m_pArrestingCop;
	float m_fMoveSpeed;
	float m_fCurrentStamina;
	float m_fMaxStamina;
	float m_fStaminaProgress;
	bool m_bWeaponSlot;
	bool m_bSpeedTimerFlag;
	bool m_bShouldEvade;
	int8 field_1367;
	int32 m_nSpeedTimer;
	int32 m_nShotDelay;
	float field_1376;
	int8 field_1380;	// set if can't attack, why?
	int8 field_1381;
	int8 field_1382;
	int8 field_1383;
	CEntity *m_pEvadingFrom;
	int32 m_nTargettableObjects[4];
	bool m_bAdrenalineActive;
	bool m_bHasLockOnTarget;
	int8 field_1406;
	int8 field_1407;
	bool m_bAdrenalineTime;
	bool m_bCanBeDamaged;
	int8 field_1413;
	int8 field_1414;
	int8 field_1415;
	CVector field_1416[6];
	int32 field_1488[6];
	float m_fWalkAngle;
	float m_fFPSMoveHeading;

	~CPlayerPed();

	void dtor(void) { this->CPlayerPed::~CPlayerPed(); }
	void ReApplyMoveAnims(void);
	void ClearWeaponTarget();
};

static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error");