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#pragma once
#include "common.h"
#include <vector>
#include "2dEffect.h"
#include "Ped.h"
#define NUM_ATTRACTORS_FOR_ICECREAM_VAN 4
class CPedAttractor;
class CVehicleToEffect
{
CVehicle* m_pVehicle;
C2dEffect m_effects[NUM_ATTRACTORS_FOR_ICECREAM_VAN];
public:
CVehicleToEffect(CVehicle* pVehicle);
const C2dEffect* ChooseEffect(const CVector& pos) const;
CVehicleToEffect& From(const CVehicleToEffect& other);
CVehicleToEffect& operator=(const CVehicleToEffect& other) { return From(other); }
~CVehicleToEffect() { m_pVehicle = nil; }
CVehicle* GetVehicle() const { return m_pVehicle; }
bool HasThisEffect(C2dEffect* pEffect) const;
const C2dEffect* GetEffect(int32 i) const { return &m_effects[i]; }
};
class CPedAttractorManager
{
std::vector<CPedAttractor*> vAtmAttractors;
std::vector<CPedAttractor*> vSeatAttractors;
std::vector<CPedAttractor*> vStopAttractors;
std::vector<CPedAttractor*> vPizzaAttractors;
std::vector<CPedAttractor*> vShelterAttractors;
std::vector<CPedAttractor*> vIceCreamAttractors;
std::vector<CVehicleToEffect> vVehicleToEffect;
public:
CPedAttractor* RegisterPedWithAttractor(CPed* pPed, C2dEffect* pEffect, const CMatrix& matrix);
CPedAttractor* RegisterPed(CPed* pPed, C2dEffect* pEffect, const CMatrix& matrix, std::vector<CPedAttractor*>& vecAttractors);
bool BroadcastArrival(CPed* pPed, CPedAttractor* pAttractor);
bool BroadcastArrival(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors);
const C2dEffect* GetEffectForIceCreamVan(CVehicle* pVehicle, const CVector& pos);
bool IsApproachable(C2dEffect* pEffect, const CMatrix& matrix, int32, CPed* pPed);
void RemoveIceCreamVanEffects(C2dEffect* pEffect);
bool HasEmptySlot(const C2dEffect* pEffect);
const CPedAttractor* FindAssociatedAttractor(const C2dEffect* pEffect, std::vector<CPedAttractor*>& vecAttractors);
bool IsInQueue(CPed* pPed, CPedAttractor* pAttractor);
bool IsInQueue(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors);
bool IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor);
bool IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors);
bool BroadcastDeparture(CPed* pPed, CPedAttractor* pAttractor);
bool BroadcastDeparture(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors);
bool DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor);
bool DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors);
bool IsPedRegisteredWithEffect(CPed* pPed);
bool IsPedRegistered(CPed* pPed, std::vector<CPedAttractor*>& vecAttractors);
CVehicle* GetIceCreamVanForEffect(C2dEffect* pEffect);
static void ComputeEffectPos(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos);
static void ComputeEffectQueueDir(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos);
static void ComputeEffectUseDir(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos);
};
CPedAttractorManager* GetPedAttractorManager();
enum ePedAttractorType
{
ATTRACTOR_ATM = 0,
ATTRACTOR_SEAT,
ATTRACTOR_STOP,
ATTRACTOR_PIZZA,
ATTRACTOR_SHELTER,
ATTRACTOR_ICECREAM
};
class CPedAttractor
{
protected:
C2dEffect* p2dEffect;
std::vector<CPed*> vApproachingQueue;
std::vector<CPed*> vWaitingQueue;
int32 m_nMaxPedsInAttractor;
float m_fQueueDistance;
float m_fTimeInWaitQueue;
float m_fTimeInApproachingQueue;
float m_fDistanceToUseAttractor;
float m_fAcceptableHeading;
float m_fMaxPositionDisplacement;
float m_fMaxHeadingDisplacement;
CVector vecEffectPos;
CVector vecQueueDir;
CVector vecUseDir;
public:
virtual float GetHeadOfQueueWaitTime() { return 0.0f; }
virtual ~CPedAttractor() {};
virtual ePedAttractorType GetType() const = 0;
virtual void UpdatePedStateOnDeparture(CPed* pPed) const = 0;
virtual bool IsAtHeadOfQueue(CPed* pPed) const { return vWaitingQueue.front() == pPed; }
virtual void ComputeAttractPos(int32 id, CVector& pos) const;
virtual void ComputeAttractHeading(int32 id, float& pHeading) const;
virtual bool BroadcastDeparture(CPed* pPed);
bool IsRegisteredWithPed(CPed* pPed) const;
bool DeRegisterPed(CPed* pPed);
float ComputeDeltaHeading() const;
float ComputeDeltaPos() const;
void ComputeAttractTime(int32 id, bool, float& time) const;
int32 GetNoOfRegisteredPeds() const { return vWaitingQueue.size() + vApproachingQueue.size(); }
int32 ComputeFreeSlot() const { return vWaitingQueue.size(); }
bool IsInQueue(CPed*) const;
bool RegisterPed(CPed*);
bool BroadcastArrival(CPed*);
CPedAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float unk8, float unk9, float posdisp, float headdisp);
C2dEffect* GetEffect() const { return p2dEffect; }
const CVector& GetEffectPos() const { return vecEffectPos; }
int32 GetMaxPedsInAttractor() const { return m_nMaxPedsInAttractor; }
float GetDistanceToCountSeekDone() const { return m_fDistanceToUseAttractor; }
float GetAcceptableHeading() const { return m_fAcceptableHeading; }
};
class CPedAtmAttractor : public CPedAttractor
{
public:
virtual ePedAttractorType GetType() const override { return ATTRACTOR_ATM; };
virtual void UpdatePedStateOnDeparture(CPed* pPed) const override { /* pPed->m_money += 20 * CGeneral::GetRandomNumberInRange(1, 51); */ };
CPedAtmAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float unk8, float unk9, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, unk8, unk9, posdisp, headdisp)
{};
};
class CPedIceCreamAttractor : public CPedAttractor
{
public:
virtual ~CPedIceCreamAttractor() override { GetPedAttractorManager()->RemoveIceCreamVanEffects(p2dEffect); }
virtual ePedAttractorType GetType() const override { return ATTRACTOR_ICECREAM; }
virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {};
CPedIceCreamAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float unk8, float unk9, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, unk8, unk9, posdisp, headdisp)
{};
};
class CPedPizzaAttractor : public CPedAttractor
{
public:
virtual float GetHeadOfQueueWaitTime() override { return 2000.0f; }
virtual ePedAttractorType GetType() const override { return ATTRACTOR_PIZZA; }
virtual void UpdatePedStateOnDeparture(CPed* pPed) const override
{ /*
if (pPed->m_money > 10)
pPed->m_money -= 10;
else
pPed->m_money = 0;
*/
}
CPedPizzaAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float unk8, float unk9, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, unk8, unk9, posdisp, headdisp)
{};
};
class CPedSeatAttractor : public CPedAttractor
{
public:
virtual ePedAttractorType GetType() const override { return ATTRACTOR_SEAT; }
virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {};
CPedSeatAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float unk8, float unk9, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, unk8, unk9, posdisp, headdisp)
{};
};
class CPedShelterAttractor : public CPedAttractor
{
static std::vector<CVector> ms_displacements;
public:
virtual ePedAttractorType GetType() const override { return ATTRACTOR_SHELTER; }
virtual bool BroadcastDeparture(CPed*) override;
virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {};
virtual bool IsAtHeadOfQueue(CPed* pPed) const override { return true; }
virtual void ComputeAttractPos(int qid, CVector& pos) const override;
virtual void ComputeAttractHeading(int qid, float& heading) const override;
CPedShelterAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float unk8, float unk9, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, unk8, unk9, posdisp, headdisp)
{};
CVector GetDisplacement(int32 qid) const;
};
class CPedStopAttractor : public CPedAttractor
{
public:
virtual ePedAttractorType GetType() const override { return ATTRACTOR_STOP; }
virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {};
CPedStopAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float unk8, float unk9, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, unk8, unk9, posdisp, headdisp)
{};
};
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