1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
|
#pragma once
#include "common.h"
#include "Vector.h"
#include "Object.h"
#include "Plane.h"
enum {
SCRIPT_PATH_DISABLED = 0,
SCRIPT_PATH_INITIALIZED,
SCRIPT_PATH_ACTIVE
};
class CScriptPath
{
public:
int32 m_numNodes;
CPlaneNode *m_pNode;
float m_fTotalLength;
float m_fSpeed;
float m_fPosition;
float m_fObjectLength;
int32 m_state;
CObject *m_pObjects[6];
void Clear(void);
void Update(void);
void InitialiseOne(int32 numNodes, float length);
void FindCoorsFromDistanceOnPath(float t, float *pX, float *pY, float *pZ);
void SetObjectToControl(CObject *pObj);
};
class CScriptPaths
{
public:
static CScriptPath aArray[3];
static void Init(void);
static void Shutdown(void);
static void Update(void);
static bool IsOneActive(void);
static void Save(uint8 *buf, uint32 *size);
static void Load(uint8 *buf, uint32 size);
static void Save_ForReplay();
static void Load_ForReplay();
};
class CPlaneTrail
{
CVector m_pos[16];
int32 m_time[16];
public:
void Init(void);
void Render(float visibility);
void RegisterPoint(CVector pos);
};
class CPlaneTrails
{
static CPlaneTrail aArray[6]; // NB: 3 CPlanes and 3 hardcoded far away ones
public:
static void Init(void);
static void Update(void);
static void Render(void);
static void RegisterPoint(CVector pos, uint32 id);
};
class CPlaneBanner
{
CVector m_pos[8];
public:
void Init(void);
void Update(void);
void Render(void);
void RegisterPoint(CVector pos);
};
class CPlaneBanners
{
static CPlaneBanner aArray[5];
public:
static void Init(void);
static void Update(void);
static void Render(void);
static void RegisterPoint(CVector pos, uint32 id);
};
class CEscalator
{
CVector m_pos0;
CVector m_pos1;
CVector m_pos2;
CVector m_pos3;
CMatrix m_matrix;
bool m_bIsActive;
bool m_bIsMovingDown;
int32 m_stepsCount;
float m_lowerEnd;
float m_upperEnd;
CVector m_midPoint;
float m_radius;
CObject *m_pSteps[24];
public:
CEscalator();
void Update(void);
void SwitchOff(void);
void AddThisOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown);
bool IsActive() { return m_bIsActive; };
const CVector& GetPosition() const { return m_midPoint; };
};
class CEscalators
{
static CEscalator aEscalators[NUM_ESCALATORS];
public:
static int32 NumEscalators;
static void Init(void);
static void Update(void);
static void AddOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown);
static void Shutdown(void);
static CEscalator& GetEscalator(int ind) { return aEscalators[ind]; };
};
class CMovingThing
{
public:
CMovingThing *m_pNext;
CMovingThing *m_pPrev;
int16 m_nType;
int16 m_nHidden;
CVector m_vecPosn;
CEntity* m_pEntity;
void Update();
void AddToList(CMovingThing *pThing);
void RemoveFromList();
int16 SizeList();
};
#define NUMMOVINGTHINGS 128
class CMovingThings
{
public:
static CMovingThing StartCloseList;
static CMovingThing EndCloseList;
static int16 Num;
static CMovingThing aMovingThings[NUMMOVINGTHINGS];
static void Init();
static void Shutdown();
static void Update();
static void Render();
};
class CScrollBar
{
private:
uint8 m_Counter;
const char* m_pMessage;
CVector m_Position;
uint32 m_MessageCurrentChar;
uint32 m_MessageLength;
CVector m_Size;
float m_fIntensity;
uint8 m_MessageBar[40];
uint8 m_Type;
bool m_bVisible;
uint8 m_uRed;
uint8 m_uGreen;
uint8 m_uBlue;
float m_fScale;
public:
void SetVisibility(bool visible) { m_bVisible = visible; }
bool IsVisible() { return m_bVisible; }
void Init(CVector, uint8, float, float, float, uint8, uint8, uint8, float);
void Update();
void Render();
};
class CTowerClock
{
private:
CVector m_Position;
CVector m_Size;
float m_fDrawDistance;
float m_fScale;
uint8 m_uRed;
uint8 m_uGreen;
uint8 m_uBlue;
bool m_bVisible;
float m_fIntensity;
public:
void SetVisibility(bool visible) { m_bVisible = visible; }
bool IsVisible() { return m_bVisible; }
void Init(CVector, float, float, uint8, uint8, uint8, float, float);
void Update();
void Render();
};
class CDigitalClock
{
private:
CVector m_Position;
CVector m_Size;
float m_fDrawDistance;
float m_fScale;
uint8 m_uRed;
uint8 m_uGreen;
uint8 m_uBlue;
bool m_bVisible;
float m_fIntensity;
public:
void SetVisibility(bool visible) { m_bVisible = visible; }
bool IsVisible() { return m_bVisible; }
void Init(CVector, float, float, uint8, uint8, uint8, float, float);
void Update();
void Render();
};
class CSmokeTrail {
CVector m_pos[16];
float m_opacity[16];
int m_time[16];
char m_unused[536];
int m_seed;
public:
void Render(void);
void RegisterPoint(CVector position, float a);
void Init(int num);
};
class CSmokeTrails {
static CSmokeTrail aSmoke[3];
public:
static bool CigOn;
static void Update(void);
static void Render(void);
static void Init(void);
};
|