summaryrefslogtreecommitdiffstats
path: root/src/vehicles/DamageManager.cpp
blob: 1a7f25edbe670d119036ed5674f34d569f690e6f (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
#include "common.h"
#include "patcher.h"
#include "General.h"
#include "DamageManager.h"


float G_aComponentDamage[] = { 2.5f, 1.25f, 3.2f, 1.4f, 2.5f, 2.8f, 0.5f };

void
CDamageManager::ResetDamageStatus(void)
{
	memset(this, 0, sizeof(*this));
}

void
CDamageManager::FuckCarCompletely(void)
{
	int i;

	m_wheelStatus[0] = 2;
	// wheels 1-3 not reset?

	m_doorStatus[0] = 3;
	m_doorStatus[1] = 3;
	m_doorStatus[2] = 3;
	m_doorStatus[3] = 3;
	m_doorStatus[4] = 3;
	m_doorStatus[5] = 3;

	for(i = 0; i < 3; i++){
#ifdef FIX_BUGS
		ProgressPanelDamage(VEHBUMPER_FRONT);
		ProgressPanelDamage(VEHBUMPER_REAR);
#else
		// this can't be right
		ProgressPanelDamage(COMPONENT_BUMPER_FRONT);
		ProgressPanelDamage(COMPONENT_BUMPER_REAR);
#endif
	}
	// Why set to no damage?
	m_lightStatus = 0;
	m_panelStatus = 0;
	SetEngineStatus(250);
}

bool
CDamageManager::ApplyDamage(tComponent component, float damage, float unused)
{
	tComponentGroup group;
	uint8 subComp;

	GetComponentGroup(component, &group, &subComp);
	damage *= G_aComponentDamage[group];
	if(damage > 150.0f){
		switch(group){
		case COMPGROUP_WHEEL:
			ProgressWheelDamage(subComp);
			break;
		case COMPGROUP_DOOR:
		case COMPGROUP_BOOT:
			ProgressDoorDamage(subComp);
			break;
		case COMPGROUP_BONNET:
			if(damage > 220.0f)
				ProgressEngineDamage();
			ProgressDoorDamage(subComp);
			break;
		case COMPGROUP_PANEL:
			// so windscreen is a light?
			SetLightStatus((eLights)subComp, 1);
			// fall through
		case COMPGROUP_BUMPER:
			if(damage > 220.0f &&
			   (component == COMPONENT_PANEL_FRONT_LEFT ||
			    component == COMPONENT_PANEL_FRONT_RIGHT ||
			    component == COMPONENT_PANEL_WINDSCREEN))
				ProgressEngineDamage();
			ProgressPanelDamage(subComp);
			break;
		}
		return true;
	}
	return false;
}

bool
CDamageManager::GetComponentGroup(tComponent component, tComponentGroup *componentGroup, uint8 *subComp)
{
	*subComp = -2;	// ??

	// This is done very strangely in the game, maybe an optimized switch?
	if(component >= COMPONENT_PANEL_FRONT_LEFT){
		if(component >= COMPONENT_BUMPER_FRONT)
			*componentGroup = COMPGROUP_BUMPER;
		else
			*componentGroup = COMPGROUP_PANEL;
		*subComp = component - COMPONENT_PANEL_FRONT_LEFT;
		return true;
	}else if(component >= COMPONENT_DOOR_BONNET){
		if(component == COMPONENT_DOOR_BONNET)
			*componentGroup = COMPGROUP_BONNET;
		else if(component == COMPONENT_DOOR_BOOT)
			*componentGroup = COMPGROUP_BOOT;
		else
			*componentGroup = COMPGROUP_DOOR;
		*subComp = component - COMPONENT_DOOR_BONNET;
		return true;
	}else if(component >= COMPONENT_WHEEL_FRONT_LEFT){
		*componentGroup = COMPGROUP_WHEEL;
		*subComp = component - COMPONENT_WHEEL_FRONT_LEFT;
		return true;
	}else if(component >= COMPONENT_DEFAULT){
		*componentGroup = COMPGROUP_DEFAULT;
		*subComp = component - COMPONENT_DEFAULT;
		return true;
	}else
		return false;
}

void
CDamageManager::SetDoorStatus(int32 door, uint32 status)
{
	m_doorStatus[door] = status;
}

int32
CDamageManager::GetDoorStatus(int32 door)
{
	return m_doorStatus[door];
}

bool
CDamageManager::ProgressDoorDamage(uint8 door)
{
	int status = GetDoorStatus(door);
	if(status == 3)
		return false;
	SetDoorStatus(door, status+1);
	return true;
}

void
CDamageManager::SetPanelStatus(int32 panel, uint32 status)
{
	m_panelStatus = dpb(status, panel*4, 4, m_panelStatus);
}

int32
CDamageManager::GetPanelStatus(int32 panel)
{
	return ldb(panel*4, 4, m_panelStatus);
}

bool
CDamageManager::ProgressPanelDamage(uint8 panel)
{
	int status = GetPanelStatus(panel);
	if(status == 3)
		return false;
	SetPanelStatus(panel, status+1);
	return true;
}

void
CDamageManager::SetLightStatus(eLights light, uint32 status)
{
	m_lightStatus = dpb(status, light*2, 2, m_lightStatus);
}

int32
CDamageManager::GetLightStatus(eLights light)
{
	return ldb(light*2, 2, m_lightStatus);
}

void
CDamageManager::SetWheelStatus(int32 wheel, uint32 status)
{
	m_wheelStatus[wheel] = status;
}

int32
CDamageManager::GetWheelStatus(int32 wheel)
{
	return m_wheelStatus[wheel];
}

bool
CDamageManager::ProgressWheelDamage(uint8 wheel)
{
	int status = GetWheelStatus(wheel);
	if(status == 3)
		return false;
	SetWheelStatus(wheel, status+1);
	return true;
}

void
CDamageManager::SetEngineStatus(uint32 status)
{
	if(status > 250)
		m_engineStatus = 250;
	else
		m_engineStatus = status;
}

int32
CDamageManager::GetEngineStatus(void)
{
	return m_engineStatus;
}

bool
CDamageManager::ProgressEngineDamage(void)
{
	int status = GetEngineStatus();
	int newstatus = status + 32 + (CGeneral::GetRandomNumber() & 0x1F);
	if(status < 225 && newstatus > 224)
		newstatus = 224;
	SetEngineStatus(newstatus);
	return true;
}

STARTPATCHES
	InjectHook(0x545850, &CDamageManager::ResetDamageStatus, PATCH_JUMP);
	InjectHook(0x545B70, &CDamageManager::FuckCarCompletely, PATCH_JUMP);
	InjectHook(0x545790, &CDamageManager::GetComponentGroup, PATCH_JUMP);
	InjectHook(0x545A80, &CDamageManager::ApplyDamage, PATCH_JUMP);
	InjectHook(0x545920, &CDamageManager::SetDoorStatus, PATCH_JUMP);
	InjectHook(0x545930, &CDamageManager::GetDoorStatus, PATCH_JUMP);
	InjectHook(0x545970, &CDamageManager::ProgressDoorDamage, PATCH_JUMP);
	InjectHook(0x5458B0, &CDamageManager::SetPanelStatus, PATCH_JUMP);
	InjectHook(0x5458E0, (int32 (CDamageManager::*)(int32))&CDamageManager::GetPanelStatus, PATCH_JUMP);
	InjectHook(0x545A00, &CDamageManager::ProgressPanelDamage, PATCH_JUMP);
	InjectHook(0x545860, &CDamageManager::SetLightStatus, PATCH_JUMP);
	InjectHook(0x545890, &CDamageManager::GetLightStatus, PATCH_JUMP);
	InjectHook(0x545900, &CDamageManager::SetWheelStatus, PATCH_JUMP);
	InjectHook(0x545910, &CDamageManager::GetWheelStatus, PATCH_JUMP);
	InjectHook(0x545A40, &CDamageManager::ProgressWheelDamage, PATCH_JUMP);
	InjectHook(0x545940, &CDamageManager::SetEngineStatus, PATCH_JUMP);
	InjectHook(0x545960, &CDamageManager::GetEngineStatus, PATCH_JUMP);
	InjectHook(0x5459B0, &CDamageManager::ProgressEngineDamage, PATCH_JUMP);
ENDPATCHES