// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cmath>
#include <memory>
#include "common/logging/log.h"
#include "core/hle/service/ipc_helpers.h"
#include "core/hle/service/lbl/lbl.h"
#include "core/hle/service/server_manager.h"
#include "core/hle/service/service.h"
#include "core/hle/service/sm/sm.h"
namespace Service::LBL {
class LBL final : public ServiceFramework<LBL> {
public:
explicit LBL(Core::System& system_) : ServiceFramework{system_, "lbl"} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &LBL::SaveCurrentSetting, "SaveCurrentSetting"},
{1, &LBL::LoadCurrentSetting, "LoadCurrentSetting"},
{2, &LBL::SetCurrentBrightnessSetting, "SetCurrentBrightnessSetting"},
{3, &LBL::GetCurrentBrightnessSetting, "GetCurrentBrightnessSetting"},
{4, nullptr, "ApplyCurrentBrightnessSettingToBacklight"},
{5, nullptr, "GetBrightnessSettingAppliedToBacklight"},
{6, &LBL::SwitchBacklightOn, "SwitchBacklightOn"},
{7, &LBL::SwitchBacklightOff, "SwitchBacklightOff"},
{8, &LBL::GetBacklightSwitchStatus, "GetBacklightSwitchStatus"},
{9, &LBL::EnableDimming, "EnableDimming"},
{10, &LBL::DisableDimming, "DisableDimming"},
{11, &LBL::IsDimmingEnabled, "IsDimmingEnabled"},
{12, &LBL::EnableAutoBrightnessControl, "EnableAutoBrightnessControl"},
{13, &LBL::DisableAutoBrightnessControl, "DisableAutoBrightnessControl"},
{14, &LBL::IsAutoBrightnessControlEnabled, "IsAutoBrightnessControlEnabled"},
{15, &LBL::SetAmbientLightSensorValue, "SetAmbientLightSensorValue"},
{16, &LBL::GetAmbientLightSensorValue, "GetAmbientLightSensorValue"},
{17, &LBL::SetBrightnessReflectionDelayLevel, "SetBrightnessReflectionDelayLevel"},
{18, &LBL::GetBrightnessReflectionDelayLevel, "GetBrightnessReflectionDelayLevel"},
{19, &LBL::SetCurrentBrightnessMapping, "SetCurrentBrightnessMapping"},
{20, &LBL::GetCurrentBrightnessMapping, "GetCurrentBrightnessMapping"},
{21, &LBL::SetCurrentAmbientLightSensorMapping, "SetCurrentAmbientLightSensorMapping"},
{22, &LBL::GetCurrentAmbientLightSensorMapping, "GetCurrentAmbientLightSensorMapping"},
{23, &LBL::IsAmbientLightSensorAvailable, "IsAmbientLightSensorAvailable"},
{24, &LBL::SetCurrentBrightnessSettingForVrMode, "SetCurrentBrightnessSettingForVrMode"},
{25, &LBL::GetCurrentBrightnessSettingForVrMode, "GetCurrentBrightnessSettingForVrMode"},
{26, &LBL::EnableVrMode, "EnableVrMode"},
{27, &LBL::DisableVrMode, "DisableVrMode"},
{28, &LBL::IsVrModeEnabled, "IsVrModeEnabled"},
{29, &LBL::IsAutoBrightnessControlSupported, "IsAutoBrightnessControlSupported"},
};
// clang-format on
RegisterHandlers(functions);
}
private:
enum class BacklightSwitchStatus : u32 {
Off = 0,
On = 1,
};
void SaveCurrentSetting(HLERequestContext& ctx) {
LOG_WARNING(Service_LBL, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void LoadCurrentSetting(HLERequestContext& ctx) {
LOG_WARNING(Service_LBL, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void SetCurrentBrightnessSetting(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
auto brightness = rp.Pop<float>();
if (!std::isfinite(brightness)) {
LOG_ERROR(Service_LBL, "Brightness is infinite!");
brightness = 0.0f;
}
LOG_DEBUG(Service_LBL, "called brightness={}", brightness);
current_brightness = brightness;
update_instantly = true;
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void GetCurrentBrightnessSetting(HLERequestContext& ctx) {
auto brightness = current_brightness;
if (!std::isfinite(brightness)) {
LOG_ERROR(Service_LBL, "Brightness is infinite!");
brightness = 0.0f;
}
LOG_DEBUG(Service_LBL, "called brightness={}", brightness);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(brightness);
}
void SwitchBacklightOn(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto fade_time = rp.Pop<u64_le>();
LOG_WARNING(Service_LBL, "(STUBBED) called, fade_time={}", fade_time);
backlight_enabled = true;
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void SwitchBacklightOff(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto fade_time = rp.Pop<u64_le>();
LOG_WARNING(Service_LBL, "(STUBBED) called, fade_time={}", fade_time);
backlight_enabled = false;
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void GetBacklightSwitchStatus(HLERequestContext& ctx) {
LOG_DEBUG(Service_LBL, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.PushEnum<BacklightSwitchStatus>(backlight_enabled ? BacklightSwitchStatus::On
: BacklightSwitchStatus::Off);
}
void EnableDimming(HLERequestContext& ctx) {
LOG_DEBUG(Service_LBL, "called");
dimming = true;
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void DisableDimming(HLERequestContext& ctx) {
LOG_DEBUG(Service_LBL, "called");
dimming = false;
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void IsDimmingEnabled(HLERequestContext& ctx) {
LOG_DEBUG(Service_LBL, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(dimming);
}
void EnableAutoBrightnessControl(HLERequestContext& ctx) {
LOG_DEBUG(Service_LBL, "called");
auto_brightness = true;
update_instantly = true;
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void DisableAutoBrightnessControl(HLERequestContext& ctx) {
LOG_DEBUG(Service_LBL, "called");
auto_brightness = false;
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void IsAutoBrightnessControlEnabled(HLERequestContext& ctx) {
LOG_DEBUG(Service_LBL, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(auto_brightness);
}
void SetAmbientLightSensorValue(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto light_value = rp.Pop<float>();
LOG_DEBUG(Service_LBL, "called light_value={}", light_value);
ambient_light_value = light_value;
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void GetAmbientLightSensorValue(HLERequestContext& ctx) {
LOG_DEBUG(Service_LBL, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(ambient_light_value);
}
void SetBrightnessReflectionDelayLevel(HLERequestContext& ctx) {
// This is Intentional, this function does absolutely nothing
LOG_DEBUG(Service_LBL, "called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void GetBrightnessReflectionDelayLevel(HLERequestContext& ctx) {
// This is intentional, the function is hard coded to return 0.0f on hardware
LOG_DEBUG(Service_LBL, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(0.0f);
}
void SetCurrentBrightnessMapping(HLERequestContext& ctx) {
// This is Intentional, this function does absolutely nothing
LOG_DEBUG(Service_LBL, "called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void GetCurrentBrightnessMapping(HLERequestContext& ctx) {
// This is Intentional, this function does absolutely nothing
LOG_DEBUG(Service_LBL, "called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
// This function is suppose to return something but it seems like it doesn't
}
void SetCurrentAmbientLightSensorMapping(HLERequestContext& ctx) {
// This is Intentional, this function does absolutely nothing
LOG_DEBUG(Service_LBL, "called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void GetCurrentAmbientLightSensorMapping(HLERequestContext& ctx) {
// This is Intentional, this function does absolutely nothing
LOG_DEBUG(Service_LBL, "called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
// This function is suppose to return something but it seems like it doesn't
}
void IsAmbientLightSensorAvailable(HLERequestContext& ctx) {
LOG_WARNING(Service_LBL, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
// TODO(ogniK): Only return true if there's no device error
rb.Push(true);
}
void SetCurrentBrightnessSettingForVrMode(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
auto brightness = rp.Pop<float>();
if (!std::isfinite(brightness)) {
LOG_ERROR(Service_LBL, "Brightness is infinite!");
brightness = 0.0f;
}
LOG_DEBUG(Service_LBL, "called brightness={}", brightness);
current_vr_brightness = brightness;
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void GetCurrentBrightnessSettingForVrMode(HLERequestContext& ctx) {
auto brightness = current_vr_brightness;
if (!std::isfinite(brightness)) {
LOG_ERROR(Service_LBL, "Brightness is infinite!");
brightness = 0.0f;
}
LOG_DEBUG(Service_LBL, "called brightness={}", brightness);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(brightness);
}
void EnableVrMode(HLERequestContext& ctx) {
LOG_DEBUG(Service_LBL, "called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
vr_mode_enabled = true;
}
void DisableVrMode(HLERequestContext& ctx) {
LOG_DEBUG(Service_LBL, "called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
vr_mode_enabled = false;
}
void IsVrModeEnabled(HLERequestContext& ctx) {
LOG_DEBUG(Service_LBL, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(vr_mode_enabled);
}
void IsAutoBrightnessControlSupported(HLERequestContext& ctx) {
LOG_DEBUG(Service_LBL, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push<u8>(auto_brightness_supported);
}
bool vr_mode_enabled = false;
float current_brightness = 1.0f;
float ambient_light_value = 0.0f;
float current_vr_brightness = 1.0f;
bool dimming = true;
bool backlight_enabled = true;
bool update_instantly = false;
bool auto_brightness = false;
bool auto_brightness_supported = true; // TODO(ogniK): Move to system settings
};
void LoopProcess(Core::System& system) {
auto server_manager = std::make_unique<ServerManager>(system);
server_manager->RegisterNamedService("lbl", std::make_shared<LBL>(system));
ServerManager::RunServer(std::move(server_manager));
}
} // namespace Service::LBL