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authorameerj <52414509+ameerj@users.noreply.github.com>2021-07-30 00:08:06 +0200
committerFernando Sahmkow <fsahmkow27@gmail.com>2021-11-16 22:11:29 +0100
commit05d98d9bbffde2f43ff9558a8b1676dfca0bd0f3 (patch)
tree82a03ddad588a06a96121ea834197fe89cb9e6de
parentgl_compute_pipeline: Add downscale factor to shader uniforms (diff)
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-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp26
1 files changed, 15 insertions, 11 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 5d14bfc97..8b86136e0 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -939,17 +939,21 @@ bool Image::Scale(bool scale_src, bool scale_dst) {
const auto& draw_fbo = runtime->rescale_draw_fbo;
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, draw_fbo.handle);
glBindFramebuffer(GL_READ_FRAMEBUFFER, read_fbo.handle);
- for (s32 level = 0; level < info.resources.levels; ++level) {
- const u32 src_level_width = std::max(1u, src_width >> level);
- const u32 src_level_height = std::max(1u, src_height >> level);
- const u32 dst_level_width = std::max(1u, dst_width >> level);
- const u32 dst_level_height = std::max(1u, dst_height >> level);
-
- glNamedFramebufferTexture(read_fbo.handle, attachment, texture.handle, level);
- glNamedFramebufferTexture(draw_fbo.handle, attachment, dst_texture.handle, level);
- glBlitNamedFramebuffer(read_fbo.handle, draw_fbo.handle, 0, 0, src_level_width,
- src_level_height, 0, 0, dst_level_width, dst_level_height, mask,
- filter);
+ for (s32 layer = 0; layer < info.resources.layers; ++layer) {
+ for (s32 level = 0; level < info.resources.levels; ++level) {
+ const u32 src_level_width = std::max(1u, src_width >> level);
+ const u32 src_level_height = std::max(1u, src_height >> level);
+ const u32 dst_level_width = std::max(1u, dst_width >> level);
+ const u32 dst_level_height = std::max(1u, dst_height >> level);
+
+ glNamedFramebufferTextureLayer(read_fbo.handle, attachment, texture.handle, level,
+ layer);
+ glNamedFramebufferTextureLayer(draw_fbo.handle, attachment, dst_texture.handle, level,
+ layer);
+ glBlitNamedFramebuffer(read_fbo.handle, draw_fbo.handle, 0, 0, src_level_width,
+ src_level_height, 0, 0, dst_level_width, dst_level_height, mask,
+ filter);
+ }
}
texture = std::move(dst_texture);