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author | bunnei <ericbunnie@gmail.com> | 2014-05-14 05:18:28 +0200 |
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committer | bunnei <ericbunnie@gmail.com> | 2014-05-14 05:18:28 +0200 |
commit | 0de78eb3c4407cfedb8779422d96b7ee73fc19ed (patch) | |
tree | f73e18968732eeaec4f8833c7f7a1d0954e5f2bb | |
parent | various cleanups / remove unused code (diff) | |
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-rw-r--r-- | src/core/hle/kernel/thread.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp index 95ef2c173..c59d2a689 100644 --- a/src/core/hle/kernel/thread.cpp +++ b/src/core/hle/kernel/thread.cpp @@ -417,7 +417,6 @@ void ThreadContext::reset() { for (int i = 0; i < 16; i++) { reg[i] = 0; } - reg[13] = Memory::SCRATCHPAD_VADDR_END; cpsr = 0; } @@ -464,6 +463,7 @@ Thread* __KernelCreateThread(UID& id, UID module_id, const char* name, u32 prior void __KernelResetThread(Thread *t, int lowest_priority) { t->context.reset(); t->context.pc = t->nt.entry_point; + t->context.reg[13] = t->nt.initial_stack; // If the thread would be better than lowestPriority, reset to its initial. Yes, kinda odd... if (t->nt.current_priority < lowest_priority) { |