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author | bunnei <bunneidev@gmail.com> | 2018-04-15 00:50:06 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2018-04-15 00:50:06 +0200 |
commit | 1b41b875dcd24c662b947731f48f4d1c7131fa0b (patch) | |
tree | 57b8c1f1952c53d54a0c14b00543dd21302d661b | |
parent | shaders: Address PR review feedback. (diff) | |
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-rw-r--r-- | src/video_core/engines/shader_bytecode.h | 2 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 2 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_manager.cpp | 2 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_manager.h | 3 |
4 files changed, 5 insertions, 4 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index 98af381df..eff0c35a1 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -323,7 +323,5 @@ static_assert(sizeof(Instruction) == 0x8, "Incorrect structure size"); static_assert(std::is_standard_layout<Instruction>::value, "Structure does not have standard layout"); -#pragma pack() - } // namespace Shader } // namespace Tegra diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 32b897eb2..71c21c69b 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -128,7 +128,7 @@ private: OGLVertexArray hw_vao; std::array<bool, 16> hw_vao_enabled_attributes; - std::array<SamplerInfo, 32> texture_samplers; + std::array<SamplerInfo, GLShader::NumTextureSamplers> texture_samplers; static constexpr size_t VERTEX_BUFFER_SIZE = 128 * 1024 * 1024; std::unique_ptr<OGLStreamBuffer> vertex_buffer; OGLBuffer uniform_buffer; diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp index 67f2be056..7fceedce8 100644 --- a/src/video_core/renderer_opengl/gl_shader_manager.cpp +++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp @@ -38,7 +38,7 @@ void SetShaderSamplerBindings(GLuint shader) { cur_state.Apply(); // Set the texture samplers to correspond to different texture units - for (u32 texture = 0; texture < 32; ++texture) { + for (u32 texture = 0; texture < NumTextureSamplers; ++texture) { // Set the texture samplers to correspond to different texture units std::string uniform_name = "tex[" + std::to_string(texture) + "]"; GLint uniform_tex = glGetUniformLocation(shader, uniform_name.c_str()); diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h index b5a7b2a18..5c8560cf5 100644 --- a/src/video_core/renderer_opengl/gl_shader_manager.h +++ b/src/video_core/renderer_opengl/gl_shader_manager.h @@ -14,6 +14,9 @@ namespace GLShader { +/// Number of OpenGL texture samplers that can be used in the fragment shader +static constexpr size_t NumTextureSamplers = 32; + using Tegra::Engines::Maxwell3D; namespace Impl { |