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author | liamwhite <liamwhite@users.noreply.github.com> | 2023-02-07 05:20:49 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-02-07 05:20:49 +0100 |
commit | 1f3e8d633a6886aabc6631f2474dea644557458c (patch) | |
tree | 383436051ba66d167b4a335d9cc4b6d0b10a69df | |
parent | Merge pull request #9644 from SaiKai/volume_quicksetting (diff) | |
parent | main: Convert to device independent coordinates for scaling (diff) | |
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-rw-r--r-- | src/yuzu/applets/qt_software_keyboard.cpp | 2 | ||||
-rw-r--r-- | src/yuzu/main.cpp | 69 | ||||
-rw-r--r-- | src/yuzu/util/overlay_dialog.cpp | 2 |
3 files changed, 65 insertions, 8 deletions
diff --git a/src/yuzu/applets/qt_software_keyboard.cpp b/src/yuzu/applets/qt_software_keyboard.cpp index 734b0ea40..4ae49506d 100644 --- a/src/yuzu/applets/qt_software_keyboard.cpp +++ b/src/yuzu/applets/qt_software_keyboard.cpp @@ -575,7 +575,7 @@ void QtSoftwareKeyboardDialog::MoveAndResizeWindow(QPoint pos, QSize size) { QDialog::resize(size); // High DPI - const float dpi_scale = qApp->screenAt(pos)->logicalDotsPerInch() / 96.0f; + const float dpi_scale = screen()->logicalDotsPerInch() / 96.0f; RescaleKeyboardElements(size.width(), size.height(), dpi_scale); } diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index f5e6e0f58..f28268e9b 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -680,8 +680,10 @@ void GMainWindow::SoftwareKeyboardShowNormal() { const auto y = layout.screen.top; const auto w = layout.screen.GetWidth(); const auto h = layout.screen.GetHeight(); + const auto scale_ratio = devicePixelRatioF(); - software_keyboard->ShowNormalKeyboard(render_window->mapToGlobal(QPoint(x, y)), QSize(w, h)); + software_keyboard->ShowNormalKeyboard(render_window->mapToGlobal(QPoint(x, y) / scale_ratio), + QSize(w, h) / scale_ratio); } void GMainWindow::SoftwareKeyboardShowTextCheck( @@ -714,9 +716,11 @@ void GMainWindow::SoftwareKeyboardShowInline( (1.0f - appear_parameters.key_top_scale_y)))); const auto w = static_cast<int>(layout.screen.GetWidth() * appear_parameters.key_top_scale_x); const auto h = static_cast<int>(layout.screen.GetHeight() * appear_parameters.key_top_scale_y); + const auto scale_ratio = devicePixelRatioF(); software_keyboard->ShowInlineKeyboard(std::move(appear_parameters), - render_window->mapToGlobal(QPoint(x, y)), QSize(w, h)); + render_window->mapToGlobal(QPoint(x, y) / scale_ratio), + QSize(w, h) / scale_ratio); } void GMainWindow::SoftwareKeyboardHideInline() { @@ -796,10 +800,11 @@ void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url, } const auto& layout = render_window->GetFramebufferLayout(); - web_browser_view.resize(layout.screen.GetWidth(), layout.screen.GetHeight()); - web_browser_view.move(layout.screen.left, layout.screen.top + menuBar()->height()); - web_browser_view.setZoomFactor(static_cast<qreal>(layout.screen.GetWidth()) / - static_cast<qreal>(Layout::ScreenUndocked::Width)); + const auto scale_ratio = devicePixelRatioF(); + web_browser_view.resize(layout.screen.GetWidth() / scale_ratio, + layout.screen.GetHeight() / scale_ratio); + web_browser_view.move(layout.screen.left / scale_ratio, + (layout.screen.top / scale_ratio) + menuBar()->height()); web_browser_view.setFocus(); web_browser_view.show(); @@ -4448,6 +4453,55 @@ void GMainWindow::changeEvent(QEvent* event) { #undef main #endif +static void SetHighDPIAttributes() { +#ifdef _WIN32 + // For Windows, we want to avoid scaling artifacts on fractional scaling ratios. + // This is done by setting the optimal scaling policy for the primary screen. + + // Create a temporary QApplication. + int temp_argc = 0; + char** temp_argv = nullptr; + QApplication temp{temp_argc, temp_argv}; + + // Get the current screen geometry. + const QScreen* primary_screen = QGuiApplication::primaryScreen(); + if (primary_screen == nullptr) { + return; + } + + const QRect screen_rect = primary_screen->geometry(); + const int real_width = screen_rect.width(); + const int real_height = screen_rect.height(); + const float real_ratio = primary_screen->logicalDotsPerInch() / 96.0f; + + // Recommended minimum width and height for proper window fit. + // Any screen with a lower resolution than this will still have a scale of 1. + constexpr float minimum_width = 1350.0f; + constexpr float minimum_height = 900.0f; + + const float width_ratio = std::max(1.0f, real_width / minimum_width); + const float height_ratio = std::max(1.0f, real_height / minimum_height); + + // Get the lower of the 2 ratios and truncate, this is the maximum integer scale. + const float max_ratio = std::trunc(std::min(width_ratio, height_ratio)); + + if (max_ratio > real_ratio) { + QApplication::setHighDpiScaleFactorRoundingPolicy( + Qt::HighDpiScaleFactorRoundingPolicy::Round); + } else { + QApplication::setHighDpiScaleFactorRoundingPolicy( + Qt::HighDpiScaleFactorRoundingPolicy::Floor); + } +#else + // Other OSes should be better than Windows at fractional scaling. + QApplication::setHighDpiScaleFactorRoundingPolicy( + Qt::HighDpiScaleFactorRoundingPolicy::PassThrough); +#endif + + QApplication::setAttribute(Qt::AA_EnableHighDpiScaling); + QApplication::setAttribute(Qt::AA_UseHighDpiPixmaps); +} + int main(int argc, char* argv[]) { std::unique_ptr<Config> config = std::make_unique<Config>(); bool has_broken_vulkan = false; @@ -4503,6 +4557,8 @@ int main(int argc, char* argv[]) { } #endif + SetHighDPIAttributes(); + #if QT_VERSION < QT_VERSION_CHECK(6, 0, 0) // Disables the "?" button on all dialogs. Disabled by default on Qt6. QCoreApplication::setAttribute(Qt::AA_DisableWindowContextHelpButton); @@ -4510,6 +4566,7 @@ int main(int argc, char* argv[]) { // Enables the core to make the qt created contexts current on std::threads QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity); + QApplication app(argc, argv); #ifdef _WIN32 diff --git a/src/yuzu/util/overlay_dialog.cpp b/src/yuzu/util/overlay_dialog.cpp index 796f5bf41..ee35a3e15 100644 --- a/src/yuzu/util/overlay_dialog.cpp +++ b/src/yuzu/util/overlay_dialog.cpp @@ -163,7 +163,7 @@ void OverlayDialog::MoveAndResizeWindow() { const auto height = static_cast<float>(parentWidget()->height()); // High DPI - const float dpi_scale = parentWidget()->windowHandle()->screen()->logicalDotsPerInch() / 96.0f; + const float dpi_scale = screen()->logicalDotsPerInch() / 96.0f; const auto title_text_font_size = BASE_TITLE_FONT_SIZE * (height / BASE_HEIGHT) / dpi_scale; const auto body_text_font_size = |