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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2018-12-21 23:31:55 +0100 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-01-15 21:54:52 +0100 |
commit | 2d9136cec60e8feaa4af258b977962b887d675df (patch) | |
tree | 4b372152c46cebb70b3583dd5a054bcac88c5ec8 | |
parent | shader_decode: Implement IADD32I (diff) | |
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-rw-r--r-- | src/video_core/shader/decode/float_set.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/shader/decode/float_set.cpp b/src/video_core/shader/decode/float_set.cpp index 355fabc09..b69d94c2e 100644 --- a/src/video_core/shader/decode/float_set.cpp +++ b/src/video_core/shader/decode/float_set.cpp @@ -47,8 +47,8 @@ u32 ShaderIR::DecodeFloatSet(BasicBlock& bb, u32 pc) { SetRegister(bb, instr.gpr0, value); - if (instr.generates_cc.Value() != 0) { - const Node is_zero = Operation(OperationCode::LogicalFEqual, predicate, Immediate(0.0f)); + if (instr.generates_cc) { + const Node is_zero = Operation(OperationCode::LogicalFEqual, value, Immediate(0.0f)); SetInternalFlag(bb, InternalFlag::Zero, is_zero); LOG_WARNING(HW_GPU, "FSET condition code is incomplete"); } |