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authorTony Wasserka <NeoBrainX@gmail.com>2015-01-02 01:02:18 +0100
committerTony Wasserka <NeoBrainX@gmail.com>2015-02-18 14:50:28 +0100
commit3b5710bae662dbd20b54736362c6f72888b9009e (patch)
tree40b3eaa34e3c5b3c1a1fb5102448c1d371ee1595
parentPica/Rasterizer: Fix garbage pixels at triangle borders. (diff)
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-rw-r--r--src/video_core/rasterizer.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index 74182abef..168a2ada0 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -168,9 +168,10 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
auto textures = registers.GetTextures();
auto tev_stages = registers.GetTevStages();
+ // Enter rasterization loop, starting at the center of the topleft bounding box corner.
// TODO: Not sure if looping through x first might be faster
- for (u16 y = min_y; y < max_y; y += 0x10) {
- for (u16 x = min_x; x < max_x; x += 0x10) {
+ for (u16 y = min_y + 8; y < max_y; y += 0x10) {
+ for (u16 x = min_x + 8; x < max_x; x += 0x10) {
// Calculate the barycentric coordinates w0, w1 and w2
int w0 = bias0 + SignedArea(vtxpos[1].xy(), vtxpos[2].xy(), {x, y});