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authorAaron Roney <twitchax@gmail.com>2023-04-19 18:26:49 +0200
committerAaron Roney <twitchax@gmail.com>2023-04-19 18:26:49 +0200
commit3e7af5fbd7ae5546b234e39d2ebed7ab47959e2c (patch)
treebf839c73929f07b3c88539807832f1748a5867ec
parentAllow passing `bind_address` to dedicated room. (diff)
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-rw-r--r--src/dedicated_room/yuzu_room.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/dedicated_room/yuzu_room.cpp b/src/dedicated_room/yuzu_room.cpp
index e1cf8a76d..c1e5c8caf 100644
--- a/src/dedicated_room/yuzu_room.cpp
+++ b/src/dedicated_room/yuzu_room.cpp
@@ -367,8 +367,8 @@ int main(int argc, char** argv) {
if (auto room = network.GetRoom().lock()) {
AnnounceMultiplayerRoom::GameInfo preferred_game_info{.name = preferred_game,
.id = preferred_game_id};
- if (!room->Create(room_name, room_description, bind_address, port, password, max_members, username,
- preferred_game_info, std::move(verify_backend), ban_list,
+ if (!room->Create(room_name, room_description, bind_address, port, password, max_members,
+ username, preferred_game_info, std::move(verify_backend), ban_list,
enable_yuzu_mods)) {
LOG_INFO(Network, "Failed to create room: ");
return -1;