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authorbunnei <bunneidev@gmail.com>2023-06-04 07:08:30 +0200
committerGitHub <noreply@github.com>2023-06-04 07:08:30 +0200
commit42074dc6c75a1b8b9cbed8641bedf822f2c2712f (patch)
treea8e8c74f0ca19a2e495af2fdc3611f5166ad3aae
parentandroid: cmake: Use cmake_dependent_option as appropriate. (diff)
parentandroid: Add support for split foldable view (diff)
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-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/activities/EmulationActivity.kt61
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt33
-rw-r--r--src/android/app/src/main/res/layout/fragment_emulation.xml9
3 files changed, 75 insertions, 28 deletions
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/activities/EmulationActivity.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/activities/EmulationActivity.kt
index 81474b824..901a3978d 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/activities/EmulationActivity.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/activities/EmulationActivity.kt
@@ -5,7 +5,6 @@ package org.yuzu.yuzu_emu.activities
import android.app.Activity
import android.content.Context
-import android.content.DialogInterface
import android.content.Intent
import android.content.res.Configuration
import android.graphics.Rect
@@ -13,22 +12,28 @@ import android.hardware.Sensor
import android.hardware.SensorEvent
import android.hardware.SensorEventListener
import android.hardware.SensorManager
+import android.hardware.display.DisplayManager
import android.os.Bundle
+import android.view.Display
import android.view.InputDevice
import android.view.KeyEvent
import android.view.MotionEvent
import android.view.Surface
import android.view.View
-import android.view.WindowManager
import android.view.inputmethod.InputMethodManager
import androidx.appcompat.app.AppCompatActivity
-import androidx.preference.PreferenceManager
-import com.google.android.material.dialog.MaterialAlertDialogBuilder
-import com.google.android.material.slider.Slider.OnChangeListener
+import androidx.core.content.getSystemService
+import androidx.core.view.WindowCompat
+import androidx.core.view.WindowInsetsCompat
+import androidx.core.view.WindowInsetsControllerCompat
+import androidx.lifecycle.Lifecycle
+import androidx.lifecycle.lifecycleScope
+import androidx.lifecycle.repeatOnLifecycle
+import androidx.window.layout.WindowInfoTracker
+import kotlinx.coroutines.Dispatchers
+import kotlinx.coroutines.launch
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
-import org.yuzu.yuzu_emu.databinding.DialogSliderBinding
-import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.fragments.EmulationFragment
import org.yuzu.yuzu_emu.model.Game
import org.yuzu.yuzu_emu.utils.ControllerMappingHelper
@@ -44,7 +49,6 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
private var controllerMappingHelper: ControllerMappingHelper? = null
var isActivityRecreated = false
- private var menuVisible = false
private var emulationFragment: EmulationFragment? = null
private lateinit var nfcReader: NfcReader
private lateinit var inputHandler: InputHandler
@@ -98,6 +102,14 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
inputHandler = InputHandler()
inputHandler.initialize()
+ lifecycleScope.launch(Dispatchers.Main) {
+ lifecycle.repeatOnLifecycle(Lifecycle.State.STARTED) {
+ WindowInfoTracker.getOrCreate(this@EmulationActivity)
+ .windowLayoutInfo(this@EmulationActivity)
+ .collect { emulationFragment?.updateCurrentLayout(this@EmulationActivity, it) }
+ }
+ }
+
// Start a foreground service to prevent the app from getting killed in the background
val startIntent = Intent(this, ForegroundService::class.java)
startForegroundService(startIntent)
@@ -241,20 +253,20 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
override fun onAccuracyChanged(sensor: Sensor, i: Int) {}
private fun getAdjustedRotation():Int {
- val rotation = windowManager.defaultDisplay.rotation;
+ val rotation = getSystemService<DisplayManager>()!!.getDisplay(Display.DEFAULT_DISPLAY).rotation
val config: Configuration = resources.configuration
if ((config.screenLayout and Configuration.SCREENLAYOUT_LONG_YES) != 0 ||
(config.screenLayout and Configuration.SCREENLAYOUT_LONG_NO) == 0) {
- return rotation;
+ return rotation
}
when (rotation) {
- Surface.ROTATION_0 -> return Surface.ROTATION_90;
- Surface.ROTATION_90 -> return Surface.ROTATION_0;
- Surface.ROTATION_180 -> return Surface.ROTATION_270;
- Surface.ROTATION_270 -> return Surface.ROTATION_180;
+ Surface.ROTATION_0 -> return Surface.ROTATION_90
+ Surface.ROTATION_90 -> return Surface.ROTATION_0
+ Surface.ROTATION_180 -> return Surface.ROTATION_270
+ Surface.ROTATION_270 -> return Surface.ROTATION_180
}
- return rotation;
+ return rotation
}
private fun restoreState(savedInstanceState: Bundle) {
@@ -262,18 +274,13 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
}
private fun enableFullscreenImmersive() {
- window.attributes.layoutInDisplayCutoutMode =
- WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES
-
- window.addFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN)
-
- // It would be nice to use IMMERSIVE_STICKY, but that doesn't show the toolbar.
- window.decorView.systemUiVisibility = View.SYSTEM_UI_FLAG_LAYOUT_STABLE or
- View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION or
- View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN or
- View.SYSTEM_UI_FLAG_HIDE_NAVIGATION or
- View.SYSTEM_UI_FLAG_FULLSCREEN or
- View.SYSTEM_UI_FLAG_IMMERSIVE
+ WindowCompat.setDecorFitsSystemWindows(window, false)
+
+ WindowInsetsControllerCompat(window, window.decorView).let { controller ->
+ controller.hide(WindowInsetsCompat.Type.systemBars())
+ controller.systemBarsBehavior =
+ WindowInsetsControllerCompat.BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE
+ }
}
private fun startMotionSensorListener() {
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt
index e00f02f86..1a9843fcc 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt
@@ -8,10 +8,13 @@ import android.app.AlertDialog
import android.content.Context
import android.content.DialogInterface
import android.content.SharedPreferences
+import android.content.pm.ActivityInfo
+import android.content.res.Resources
import android.graphics.Color
import android.os.Bundle
import android.os.Handler
import android.os.Looper
+import android.util.TypedValue
import android.view.*
import android.widget.TextView
import androidx.activity.OnBackPressedCallback
@@ -20,8 +23,11 @@ import androidx.core.content.res.ResourcesCompat
import androidx.core.graphics.Insets
import androidx.core.view.ViewCompat
import androidx.core.view.WindowInsetsCompat
+import androidx.core.view.updatePadding
import androidx.fragment.app.Fragment
import androidx.preference.PreferenceManager
+import androidx.window.layout.FoldingFeature
+import androidx.window.layout.WindowLayoutInfo
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import com.google.android.material.slider.Slider
import org.yuzu.yuzu_emu.NativeLibrary
@@ -211,6 +217,33 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
}
+ private val Number.toPx get() = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, this.toFloat(), Resources.getSystem().displayMetrics).toInt()
+
+ fun updateCurrentLayout(emulationActivity: EmulationActivity, newLayoutInfo: WindowLayoutInfo) {
+ val isFolding = (newLayoutInfo.displayFeatures.find { it is FoldingFeature } as? FoldingFeature)?.let {
+ if (it.isSeparating) {
+ emulationActivity.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED
+ if (it.orientation == FoldingFeature.Orientation.HORIZONTAL) {
+ binding.surfaceEmulation.layoutParams.height = it.bounds.top
+ binding.inGameMenu.layoutParams.height = it.bounds.bottom
+ binding.overlayContainer.layoutParams.height = it.bounds.bottom - 48.toPx
+ binding.overlayContainer.updatePadding(0, 0, 0, 24.toPx)
+ }
+ }
+ it.isSeparating
+ } ?: false
+ if (!isFolding) {
+ binding.surfaceEmulation.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
+ binding.inGameMenu.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
+ binding.overlayContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
+ binding.overlayContainer.updatePadding(0, 0, 0, 0)
+ emulationActivity.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE
+ }
+ binding.surfaceInputOverlay.requestLayout()
+ binding.inGameMenu.requestLayout()
+ binding.overlayContainer.requestLayout()
+ }
+
override fun surfaceCreated(holder: SurfaceHolder) {
// We purposely don't do anything here.
// All work is done in surfaceChanged, which we are guaranteed to get even for surface creation.
diff --git a/src/android/app/src/main/res/layout/fragment_emulation.xml b/src/android/app/src/main/res/layout/fragment_emulation.xml
index 74ec512af..940dbd4bf 100644
--- a/src/android/app/src/main/res/layout/fragment_emulation.xml
+++ b/src/android/app/src/main/res/layout/fragment_emulation.xml
@@ -20,6 +20,12 @@
android:focusable="false"
android:focusableInTouchMode="false" />
+ <FrameLayout
+ android:id="@+id/overlay_container"
+ android:layout_width="match_parent"
+ android:layout_height="match_parent"
+ android:layout_gravity="bottom">
+
<!-- This is the onscreen input overlay -->
<org.yuzu.yuzu_emu.overlay.InputOverlay
android:id="@+id/surface_input_overlay"
@@ -48,6 +54,7 @@
android:layout_gravity="center"
android:text="@string/emulation_done"
android:visibility="gone" />
+ </FrameLayout>
</androidx.coordinatorlayout.widget.CoordinatorLayout>
@@ -55,7 +62,7 @@
android:id="@+id/in_game_menu"
android:layout_width="wrap_content"
android:layout_height="match_parent"
- android:layout_gravity="start"
+ android:layout_gravity="start|bottom"
app:headerLayout="@layout/header_in_game"
app:menu="@menu/menu_in_game" />